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Highlights major storytelling drivers: civilization versus traditional society, xenophobia/nationalism/racism, and magic versus superstition, while noting crossovers with Lovecraft’s Cthulhu mythos for encounters with cosmic horror.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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for?","Question",{"text":63,"@type":64},"It is compiled for use with Saga and other fine roleplaying systems, with prior conversions from a d20-focused website.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What is distinctive about magic in this setting?",{"text":68,"@type":64},"Magic is present but radically different from many fantasy settings: subtle, ritualistic, and far more powerful, fitting the Saga Core Rulebook’s magic system.",{"name":70,"@type":61,"acceptedAnswer":71},"What are the main conflicts that shape campaigns in the Hyborian Era?",{"text":72,"@type":64},"Key conflicts include civilization versus traditional/primitive society, xenophobia/nationalism/racism, and magic versus 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systems  \nCompiled, Edited, & Written by Rowan Walking Wolf  \nThird Edition, May 2013 Published by Rowan WalkingWolf/Yggdrasil Distro  \nQuestions, Comments, Contributions:  \n[walkingwolf@riseup.net](walkingwolf@riseup.net)  \nAll Saga products are available for free on the internet: [yggdrasildistro.wordpress.org](yggdrasildistro.wordpress.org)  \nFor those with respect for intellectual property laws: Contents are protected under the Creative Commons Attribution-Non-Commercial-Share-Alike 3.0 United States license. You are free to copy and make derivative works for non-commercial purposes.  \nFor everyone else: This work is Anti-Copyright. Do what you will, provided it's not for profit, and please credit me when using this material. Plagiarize, steal, reprint, republish, redistribute!  \nOne final note: most of the material herein is probably copyrighted and stolen shamelessly, so I'm not really sure that either of the previous two paragraphs mean anything! Whatever-enjoy!  \nDedicated to all the \"barbarian\" warriors I know and love-our strength topples Empires!  \nContents  \nA Short Introduction 3  \nPrimary Conflicts in the Hyborian Age 4  \nMap 6  \nProvinces & Nations 8  \nRaces & Peoples 16  \nImportant NPCs 44  \nLocations 49  \nCreatures & Beasts 51  \nSorcerers of the Hyborian Age 52  \nGods, Demons, & Deities 53  \nReligion in the Hyborian Age 55  \nSorcerous Religious Societies 57  \nPirate Companies 58  \nMagical Items & Artifacts 62  \nPlants & Magical Herbs 65  \nArms & Armor 68  \nA Short Introduction  \nThis campaign setting is based on the works of Robert E. Howard, creator of Conan the Barbarian, Kull the Conqueror, and numerous other memorable characters of the mythical Hyborian Age and the shrouded times of ancient past. Fans of Conan and other related stories will already be familiar with much of this material. Those who aren't Conan fans will find it all very new, so following below is a short and largely inadequate description of this campaign setting.  \nThe Hyborian Age is a pseudo-historical low-fantasy world that partially resembles the ancient and preancient history of our world. Many of the societies in Howard's mythos are based partly or entirely on civilizations and non-civilized societies that have existed in the past. These cultures range in flavor and technological level from pre-historic Paleolithic to the Middle Eastern, the Classical to the Medieval.  \nHumans are the only playable race in Hyboria, although there are many fantastic and real-world creatures to be found as well. There are no dwarves, elves, orcs, or halflings here. Magic is present, but it is radically different than in most fantasy settings. It is subtle, ritualistic, and infinitely more powerful than in D&D and other common RPG systems. It fits perfectly with the magic system detailed in the Saga Core Rulebook.  \nAnother distinguishing feature of Howard's world is its deadliness and brutality. Hyboria is a kill or be killed, conquer or submit kind of place. The average lifespan for most people is around 30 years; grey hair is considered a sign of great strength, resilience, and wisdom, as death comes early to most.  \nOne final thing players should be aware of is the crossover between Howard's world and Lovecraft's Cthulhu mythos. The mythology of the Elder Gods and Great Old Ones occasionally made its way into Hyboria, and I wholeheartedly endorse this admixture. The demon-gods of the Cthulhu mythos compliment the demon-gods of Conan's world brilliantly, and campaigns in the Hyborian Age are sure to encounter some kind of insanity-inspiring, horrific being at some point. Players and Narrators should familiarize themselves with this mythology if they are not already versed in it.  \nThe vast majority of the material found in this campaign setting is taken from the excellent website: [http://hyboria.xoth.net/](http://hyboria.xoth.net/), ","cbCailBN8Vm0cpB4","https://ap.wps.com/l/cbCailBN8Vm0cpB4","pdf",5687799,72,"English","# A Short Introduction\n# Primary Conflicts in the Hyborian Age\n## Civilization vs. Traditional/Primitive Society\n## Xenophobia, Nationalism, & Racism\n## Magic, Magic vs. Superstition","[{\"question\":\"Which roleplaying system is the Hyborian Age setting intended for?\",\"answer\":\"It is compiled for use with Saga and other fine roleplaying systems, with prior conversions from a d20-focused website.\"},{\"question\":\"What is distinctive about magic in this setting?\",\"answer\":\"Magic is present but radically different from many fantasy settings: subtle, ritualistic, and far more powerful, fitting the Saga Core Rulebook’s magic system.\"},{\"question\":\"What are the main conflicts that shape campaigns in the Hyborian Era?\",\"answer\":\"Key conflicts include civilization versus traditional/primitive society, xenophobia/nationalism/racism, and magic versus superstition.\"}]","The Hyborian Age - Low-Fantasy Campaign Setting | PDF",1791328157,111]