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Expecting an evening of relaxation and revelry, the characters spend time enjoying food, games, and other activities within the carnival. After an hour or two, a large crowd grows around the center stage to  \nwatch a magic show put on by the carnival ringmaster. He brings a crowd participant on stage only to kill her ina ritual sacrifice, beginning a night of revenge.  \nTen years ago on a hot summer evening, a raging fire tore through the outer edge of Addlersfield, destroying Mar Quen’s farm and killing his wife and daughter. The fire was accidentally started by the neighbor’s children playing with sparklers. Due to their age, the children received a light punishment, infuriating Mar Quen. He left town after the judgement. Nobody has heard from him since, but most remember the fire and the grisly deaths.  \nThe Harvest Carnival could be outside any farming town or village at the end of the harvesting season. Use the following hooks or work with players to determine why the group has come to the carnival:  \nLocal. A character grew up in a neighboring town and visited the carnival every year with their family. They’re excited to share the experience with friends.  \nDall-E  \nPassing By. The town is on the way to another point of interest for the group. While looking for an inn for the night they see advertisements for the carnival.  \nRest and Relaxation. The group just finished delving into a dungeon or defeating a villain and are looking for a night to recuperate before their next quest.  \nTemporary tents and vendor carts are set up around a main stage, offering food, games, and entertainment for townsfolk and visiting travelers. The carnival has been in town for two weeks and the final night has drawn the largest crowds.  \nThe vendors are a mix of locals from Addlersfield or nearby towns and those that travel with the carnival. Adventuring gear worth 25 gp or less is easily found among the vendors. Notable vendors include the following:  \nCan You Fry It. A tent dedicated to deep fried food such as their double scoop deep fried ice cream for 4 cp. Grindstone Bakery. This group of large red tents sells artisan bread with butter or cheese for 6 cp a loaf.  \nHenly Farm’sWinery. This array of tents houses a variety of local wines. A glass of wine is 1 sp.  \nOrpine’s Colored Hen Eggs. A table setup beneath a large tree sells brightly colored boiled eggs for 1 cp, or 1 sp for a dozen.  \nPiper’s Pickles. This table sells pickled vegetables. Their foot-long dill pickle for 5 cp is a crowd favorite.  \nWee Pints. Manned by halflings and gnomes, this tent sells mugs of ale and mead for 6 cp.  \nThe Harvest Carnival | The Goblin Coach  \n1  \nA golden tent near the center of the carnival displays a wall of prizes. The party can choose to pool their tickets together or spend them individually. The Carnival Prizes table provides example prizes and ticket prices.  \nTickets Prize  \n2 A box with a random trinket inside.  \n3 An explorers pack.  \n 5 A handaxe that makes no sound when it strikes wood.   \n5 A dagger with a handle that always feels warm.  \n10 A spell scroll of trick or treat.  \n15 A potion of healing.  \n30 A packet of dust of disappearance (one available) .  \nDall-E  \nMost popular with the younger crowd are the tents and tables dedicated to games and contests, rewarding skill or luck with prize tickets. These tickets can be exchanged for trinkets or magic items at the prize booth.  \nTaking part in a game or contest costs 1 gp each time. A character chooses the difficulty of the challenge from the Challenge table. They then make an ability check that corresponds to the game they’re playing. On a success, they receive prize tickets based on the challenge. Some example games at the festival:  \nFoot-High Tight Rope. A Dexterity (Acrobatics) game with shorter and wider rope widths stretched between two raised platforms that must be walked along without falling.  \nHamme","cbCain5BkeSgfWBY","https://ap.wps.com/l/cbCain5BkeSgfWBY","pdf",13386287,"English","# Harvest Carnival Setup\n## Final Night and Magic Show\n## Addlersfield Fire Backstory\n## Visiting Motivations and Arrival Hooks\n# Vendors and Festival Offerings\n## Tent and Vendor List\n## Prize Tent and Ticket Exchange\n# Games, Contests, and Challenge Rules\n## Example Games and Ability Checks\n## Difficulty and Ticket Rewards\n## Fortune Telling Tent\n## Pickle Eating Contest","[{\"question\":\"What triggers the revenge plot during the Harvest Carnival’s final night?\",\"answer\":\"The ringmaster stages a magic show and conducts a ritual sacrifice on a staged participant, setting off a night of revenge.\"},{\"question\":\"Why did Mar Quen leave town ten years ago?\",\"answer\":\"A fire accidentally started by neighbor children destroyed his farm and killed his wife and daughter, and his anger led him to leave after the judgment.\"},{\"question\":\"How do carnival games determine prize tickets and rewards?\",\"answer\":\"Participation costs 1 gp per attempt; characters choose the challenge difficulty and make the relevant ability check for the game. On success, they earn prize tickets based on the difficulty table.\"}]","The Harvest Carnival - The Goblin Coach - Adventure Hooks and Carnival Mechanics | PDF",1791267039,14]