[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510644-105":59,"doc-detail-510644-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-gumshoe-tome-of-mysteries-playbook","The Gumshoe - Tome of Mysteries - Playbook","","Rules and character creation guidance for playing a Gumshoe investigator within the “Tome of Mysteries” framework. Covers marking Luck, harm, unstable injuries, and tracking Experience through failed rolls or move triggers. Defines a one-sentence Gumshoe Code that controls access to Luck and Code-related moves. Provides Gumshoe moves, including investigating monsters, building contact networks, interrogation advantages, escape and reroll options, healing acceleration, hacking outcomes, and starter character setup such as pronouns, ratings, and gear choices.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-gumshoe-tome-of-mysteries-playbook/510644/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-gumshoe-tome-of-mysteries-playbook/510644.png","ImageObject",300,407,{"name":92,"@type":93},"xXChrisXx","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does Luck work in the Gumshoe rules?","Question",{"text":112,"@type":113},"Luck lets you change a roll to 12 or avoid harm from an injury. Using a point of Luck triggers “Gumshoe Special,” making your next regular case become a mystery for your hunter group while the monster focuses on you.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens when your harm reaches 4 or more?",{"text":117,"@type":113},"When you reach 4 or more harm, mark unstable. Unstable injuries worsen as time passes.",{"name":119,"@type":110,"acceptedAnswer":120},"What is the Gumshoe Code and what are the consequences of violating it?",{"text":121,"@type":113},"Pick a one-sentence Code your Gumshoe follows. Violating the Code forfeits all Code-related moves and prevents spending Luck points; these forfeits last until the next mystery or until you make amends.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510644,1791301189,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},8796112263567,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","~~ ~~ ,  \nThe Gumshoe  \n CHARM  COoL  SHARP  TOUGH  WEIRD  \n• Manipulate Someone  \n• Act Under Pressure  \n• Help Out  \n• Investigate a Mystery  \n• Read a Bad Situation  \n• Kick Some Ass  \n• Protect Someone  \n• Use Magic  \nLuck  \nMark luck to change a roll to 12 or avoid all harm from an injury.  \nOkay bbbbbbb Doomed  \nGumshoe Special: When you use a point of Luck your next regular case will actually be a mystery for your hunter group, not a regular case at all (and the monster will focus its attention on you!)  \nHarm  \nWhen you reach 4 or more, mark unstable.  \nOkay bbb|bbbb Dying  \nUnstable: b  \n(Unstable injuries will worsen as time passes)  \nExperience  \nExperience: bbbbb  \nWhenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.  \nGumshoe Code  \nWith the agreement of the Keeper, pick a one-sentence Code that your Gumshoe adheres to.  \nExample Codes: Murders must be punished.  \nMonsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful.  \nThis Code defines your Gumshoe. Any time you violate your code you forfeit all Code related moves (The Postman Always Rings Twice, The Long Goodbye) and the ability to spend Luck points. These forfeits last either until the next mystery or you make amends. As long as you follow the Code people will sense your sincerity: you receive +1 ongoing for manipulate someone and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.  \nMoves  \nYou get three Gumshoe moves. You get these two:  \nB Occult Confidential: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the investigate a mystery list.  \nB The Naked City: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper):  \nAcademics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation  \nYou can hit them up for info (+1 to one investigate a mystery roll) or small favours—but there may bea small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.  \nThen pick one of these:  \nb The Postman Always Rings Twice: Twice per mystery—as long as you follow your Code—you may reroll a roll.  \nb The Long Goodbye: You can’t die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off ).  \nb Jessica Jones Entry: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one:  \n• You don’t leave any trace of what you searched.  \n• You find what you wanted.  \n• You find something else that’s important.  \n• You don’t piss anyone off.  \n• You aren’t recognised.  \nb Out of the Past: You have a police buddy who will do you big favors. Get in touch with them when you need to redirect law enforcement attention, get a heads-up  \non what operations are planned, or access police files. You now owe them: expect them to collect on it soon. b Asphalt Jungle: You heal faster than normal people.  \nAny time your harm gets healed, heal an extra point. You are immune to all the harm move effects under‘0-harm’ and ‘1-harm’ (when the Keeper would apply these, you ignore it).  \nb Hacker with a Dragon Tattoo: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pi","cbCaieFW4yrYeeTc","https://ap.wps.com/l/cbCaieFW4yrYeeTc","pdf",727751,"English","# Gumshoe\n## Luck\n## Harm\n## Experience\n## Gumshoe Code\n## Moves\n### Occult Confidential\n### The Naked City\n### The Postman Always Rings Twice\n### The Long Goodbye\n### Jessica Jones Entry\n### Out of the Past\n### Asphalt Jungle\n### Hacker with a Dragon Tattoo\n### “Just one more thing”\n## Getting Started\n## Pronouns\n## Ratings\n## Gear","[{\"question\":\"How does Luck work in the Gumshoe rules?\",\"answer\":\"Luck lets you change a roll to 12 or avoid harm from an injury. Using a point of Luck triggers “Gumshoe Special,” making your next regular case become a mystery for your hunter group while the monster focuses on you.\"},{\"question\":\"What happens when your harm reaches 4 or more?\",\"answer\":\"When you reach 4 or more harm, mark unstable. Unstable injuries worsen as time passes.\"},{\"question\":\"What is the Gumshoe Code and what are the consequences of violating it?\",\"answer\":\"Pick a one-sentence Code your Gumshoe follows. Violating the Code forfeits all Code-related moves and prevents spending Luck points; these forfeits last until the next mystery or until you make amends.\"}]","The Gumshoe - Tome of Mysteries - Playbook | PDF",1791243563,15]