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This is the stuff that can be brewed with all types of ingredients sometimes including goblin. Taste is terrible but gets the job done | Any adventurer who drinks this will not regain HP on a Long Rest. They will be too busy vomiting and feeling awful all night. Effect wears off after 1 day. | 1 Silver |\n| 2 | Griffin Nest | Medium Brown | A shot of Dwarven Brandy with a raw egg in it. | DC 10 CON save or vomiting ensues. | 5 Copper |\n| 3 | Skullbuster XXX | Pink with brown\u003Cbr>lumps | A potent orcish ale where the vintage is measured by how many lumps in it, the more the better. Normally only given as a rare gift by people who have done the orcish people a great service | For non-orcs they must make a DC15 con save or pass-out for 1D6 hours, halforcs make the save at DC7 | Free (see\u003Cbr>description) |\n| 4 | Clockwhistle's\u003Cbr>Surprise | Dark Purple,\u003Cbr>Glittery | A nice tasting potion that became a widely served drink purely for the fun of it. Invented by Dondaan Clockwhistle, this drink is said to cause strange effects, most of the time anyways. | DC 15 CON save. Roll on Wild Magic table upon fail, rerolling for effects that directly harm someone. DM can also decide what happens. Effect can not be affected by features granted to Wild Magic Sorcerers. | 5 Silver per Mug |\n| 5 | Silver's Ale | Clear | The pride and joy of the Silvermane Clan, Silver's Ale is a powerful Dwarven concoction of 296% ABV. The drink can also double as a splash weapon in a bar fight! | DC 15 CON save for 2d4 poison damage for non-Dwarves. If used as improvised weapon, 2d4 Acid damage to anyone except Dragonborn, DEX save for half. | 3 Silver per Pint |\n| 6 | Glowglass | green\u003Cbr>phosphorescent | A gnomish concoction made from glowing mushrooms. Most non gnomes refuse to drink this sweet liquor, most gnomes laugh at this. | Drinker sheds a soft glow like a candle for 1d4 hours. | 2 Silver a Shot |\n| 7 | Old Stinky | Brown with\u003Cbr>floating debris | A strong fungus ale, brewed by Eblo Harglet after he developed a taste for fungus ales in the Underdark. | In the next 24 hours, a patch of mushrooms will grow from a random location on the player's body. Harmless. This patch will continue to grow mushrooms for 1d4 days or can be cured by magical healing. | 1 Copper |\n| 8 | Roaring Eagle\u003Cbr>Ale | Blood red with\u003Cbr>various fine\u003Cbr>chopped cloves | A strong hearty Ale with a strong burning finish. No one knows why it is blood red in color. Possibly because of a reaction of the water they use in the brewing process, or because they barrels they use are made with Blood Root trees. Which grow special in the region where The Roaring Eagle is. Specialty at \"The Roaring Eagle\" Shipped around the world. | DC 12 Con Save 1d6 fire damage upon fail. If succeeded you gain fire resistance for 16 hours. (At least a mug must be drank to trigger either effect. ) | 2 Silver |\n| 9 | Slog | Dark brown | This drink is taken from the waste barrel. All the leftover, half drunk, or not made correctly alcohol is thrown into the barrel to be reused very cheap. the taste changes daily based off the most unused alcohol that night. | DC 8 con save to keep the random contents down. | 3 Copper |\n| 10 | Bilgewater | Blue-ish Brown or\u003Cbr>Jet Black | Made by soaking the inner organs of various sea creatures soaking in a fermented brine, the concoction is the run through a sieve to remove the bones and viscera | The lingering taste of rotten, brackish seafood remains on the palette for a few\u003Cbr>hours | 5 Copper or One\u003Cbr>Tall Tale |\n| 11 | Deepminer | shiny golden\u003Cbr>liquid with black\u003Cbr>foam | Taken from a keg with floating lumps of coal, initial strong charcoal taste followed by delicious warm honey golden taste | Upon y","cbCaibkPOQQe2S7t","https://ap.wps.com/l/cbCaibkPOQQe2S7t","pdf",156819,"English","# Drink Table Entries\n## Number - Drink Name (Color, Description, Effect, Price)","[{\"question\":\"What information does each tavern drink entry include?\",\"answer\":\"Each entry provides a number, drink name, drink color, short description, an in-game effect (often with saving throw rules), and a price.\"},{\"question\":\"What kinds of game effects appear across the tavern drink list?\",\"answer\":\"Effects commonly involve Constitution saving throws that can cause vomiting, passing out, damage, temporary resistances, or other consequences tied to timeframes like a day or the next Long Rest.\"},{\"question\":\"How does the document handle special mechanics like Wild Magic?\",\"answer\":\"At least one drink specifies that on a failed save, effects should be rolled on the Wild Magic table, with guidance on rerolling for harmful effects and notes about how features may or may not modify outcomes.\"}]","The Great Big Random D100 Of Tavern Drinks (D&D5e) | PDF",1791252498,14]