[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-149672-en":3,"doc-seo-149672-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},149672,687207017582,"Ethan Miller","https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d",8,"Research & Report","The Evaluation of the Use of Line Webtoon: A Development Study - Article","LINE Webtoon is used as online education and information media for Indonesian learners, aiming to address misconceptions about Universitas Terbuka and strengthen learners’ interest and motivation. A quantitative survey design was conducted with 55 users using online questionnaires. Data were analyzed with SPSS 23.00. Results show the Line Webtoon-based education media developed through the ADDIE model is successfully produced and widely usable, with overall evaluation categorized as good (3.09) across eight components including motivation and interest.","Address : Tuesday Block No. 76 Rt/Rw 01/003 Jatitengah Village, Jatitujuh District, Majalengka Regency, West Java [Email](Email : arjijournal@gmail.com)[ : arjijournal@gmail.com](Email : arjijournal@gmail.com)  \n[Contact](Contact : 0821-4250-1527)[ : 0821-4250-1527](Contact : 0821-4250-1527)[ ](Contact : 0821-4250-1527)[Available at:](Available at:)[ ](Available at:)[https://journal.nahnuinisiatif.com/in](https://journal.nahnuinisiatif.com/in)[dex.php/ARJI](dex.php/ARJI)  \nVolume 7 Number 4 Year 2025  \n DOI : 10.61227  \n E-ISSN : 2775-0787  \n P-ISSN : 2774-9290  \n| 2564– 2578\u003Cbr>| The Evaluation of the Use of Line\u003Cbr>Webtoon: A Development Study |  |\n| --- | --- | --- |\n| Artikel dikirim :\u003Cbr>2025-08-22\u003Cbr>Artikel diterima :\u003Cbr>2025-09-05\u003Cbr>Artikel diterbitkan :\u003Cbr>2025-10-01 | Mery Berlian1*, Iqbal Miftakhul Mujtahid 2\u003Cbr> 1,2 Universitas Terbuka, Pekanbaru, Riau, Indonesia  [Email Correspondence : ](Email Correspondence : mery@ecampus.ut.ac.id)[mery@ecampus.ut.ac.id](Email Correspondence : mery@ecampus.ut.ac.id) * |  |\n| Keywords:\u003Cbr>Evaluation, Teaching Media, Ease of Line Webtoon Use, Interest, Motivation |  | Abstract: Webtoon is a popular Line Webtoon platform in Indonesia that can be used as education and information media among the users. The Internet users make the information that is available in webtoon can be spread to all Indonesian people since webtoon applies the online-based comic system. Through this webtoon comic, it is expected that it can justify the wrong perception of open university to the users. Consequently, it can improve the users’motivation and interest to continue their study at open university. This study uses a quantitative research design with a survey method. A survey study had been conducted toward 55 users. Data collection technique was done by distributing online questionnaires, and then, the data were analyzed by using quantitative data analysis assisted by SPSS version 23.00 for Windows. Based on the result and the discussion of the study that had been revealed previously, it can be drawn a conclusion that line webtoon as education media in increasing the users’ interest and motivation developed using the ADDIE model has been successfully developed and published; therefore, it can be widely used. Also, the use of webtoon among the users in Riau province as education media is categorized as good (3.09) . It can be seen from the eight components, namely didactic component (2.93); webtoon construction (3.13); the technique of webtoon (3.20); ease of use (3.13); the efficiency of webtoon (3.11); benefits (3.13); interests (3.07); and motivation (3.04) . These findings make an important contribution that popular digital-based media, such as webtoons, can be an innovative alternative in supporting the learning process. The main implication is that teachers and education practitioners can leverage webtoons to increase student engagement, motivation, and interest in learning because this medium is close to their daily lives. |\n\nCopyright © 2025, Authors  \nThis is an open-access article under the CC BY-NC-SA 4.0  \nThis work is licenced under a Creative Commons Attribution-nonCommercial-shareAlika 4.0 International Licence  \nINTRODUCTION  \nHuman resource is needed to make an individual be him/herself that is efficient and has good work ethics. One of the ways to improve the human resource quality in fulfilling the job demands was by education (Krismiyati, 2017); (Ashadi, 2016) . Several types of occupation in Indonesia require the workers to accomplish their education up to higher education level. However, some people are not interested in continuing their studies up to the university level. Several factors causing low interest and motivation in users to study in a university are economic factors, children’s mindset, environmental factor, and the minimum road facility and transportation asthe facility to go to the desired campus (Castillo, 2019); (Ilieva & Farah, 2015)(Mardatilah & Hermanzoni, 2020","cbCaimU7WkWO3kZu","https://ap.wps.com/l/cbCaimU7WkWO3kZu","pdf",467537,1,15,"English","en",105,"# Abstract\n## Introduction\n## Research Method\n## Results and Discussion","[{\"question\":\"What is the purpose of using LINE Webtoon in this study?\",\"answer\":\"To use LINE Webtoon as education and information media that can correct misconceptions about Universitas Terbuka and improve learners’ interest and motivation.\"},{\"question\":\"How was the study conducted and analyzed?\",\"answer\":\"The study used a quantitative survey with 55 users. Online questionnaires collected data, and analysis was performed using SPSS version 23.00 for Windows.\"},{\"question\":\"What development model was used to create the learning media?\",\"answer\":\"The education media was developed using the ADDIE model.\"}]","The Evaluation of the Use of Line Webtoon: A Development Study - Article | PDF",1787805308,38,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":86,"head_meta":88,"extra_data":90,"updated_unix":28},"the-evaluation-of-the-use-of-line-webtoon-a-development-study-article","",{"@graph":36,"@context":85},[37,54,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/research-report/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/the-evaluation-of-the-use-of-line-webtoon-a-development-study-article/149672/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":62,"encodingFormat":61,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-27",true,{"@type":65,"interactionType":66,"userInteractionCount":4},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71,77,81],{"name":72,"@type":73,"acceptedAnswer":74},"What is the purpose of using LINE Webtoon in this study?","Question",{"text":75,"@type":76},"To use LINE Webtoon as education and information media that can correct misconceptions about Universitas Terbuka and improve learners’ interest and motivation.","Answer",{"name":78,"@type":73,"acceptedAnswer":79},"How was the study conducted and analyzed?",{"text":80,"@type":76},"The study used a quantitative survey with 55 users. 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