[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-430086-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-430086-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","the-effects-of-using-games-on-teaching-vocabulary-in-reading-comprehension-a-case-of-gifted-students","The Effects of Using Games on Teaching Vocabulary in Reading Comprehension: A Case of Gifted Students","","Research examines how educational games affect vocabulary teaching in reading comprehension for gifted students at Takhar University. The study applies a mixed-method design with pre-test, post-test, and semi-structured interviews, combining descriptive statistics (frequency and percentages) with inferential analysis, mainly T-tests, to compare mean scores across gender. Content analysis is used to interpret interview responses on student motivation. Findings show games enhance vocabulary instruction in reading comprehension, improve motivation, and reveal no significant gender differences.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/exam/","Exam",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/the-effects-of-using-games-on-teaching-vocabulary-in-reading-comprehension-a-case-of-gifted-students/430086/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/the-effects-of-using-games-on-teaching-vocabulary-in-reading-comprehension-a-case-of-gifted-students/430086.png","ImageObject",300,407,{"name":42,"@type":43},"Riley","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-19","2026-09-29",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the main purpose of the research?","Question",{"text":63,"@type":64},"To explore the effects of using games to teach vocabulary in reading comprehension among freshmen students at Takhar University.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How did the study measure the effects of games?",{"text":68,"@type":64},"Through a mixed-method approach using pre-test, post-test, and semi-structured interviews, analyzed with descriptive statistics and T-tests plus content analysis.",{"name":70,"@type":61,"acceptedAnswer":71},"What were the key findings about vocabulary learning and gender?",{"text":72,"@type":64},"Games were effective for teaching vocabulary in reading comprehension and improving students’ motivation, and there was no significant difference in pre- and post-test mean scores across gender.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},430086,1790796824,{"code":4,"msg":82,"data":83},"success",[84,88,92,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":93,"slug":94},70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":33,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":123,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":144},1374391975076,"https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051","| | Journal for the Education of Gifted Young Scientists, 9(2), 151-160, June 2021 e-ISSN: 2149-360X\u003Cbr>[jegys.org](jegys.org) |  | | \u003Cbr>[youngwisepub.com](youngwisepub.com)\u003Cbr>© 2021 |\n| --- | --- | --- | --- | --- |\n| Research Article |  |  |  |  |\n| The effects of using games on teaching vocabulary in reading comprehension: a case of gifted students\u003Cbr>Aminuddin Hashemi1\u003Cbr>English Department, School of Language and Literature, Takhar University, Taloqan, Takhar, Afghanistan |  |  |  |  |\n| Article Info\u003Cbr>Received: 27 December 2020\u003Cbr>Revised: 06 February 2021\u003Cbr>Accepted: 10 March 2021\u003Cbr>Available online: 15 June 2021 Keywords:\u003Cbr>Effects of Using Games Reading Comprehension Vocabulary Teaching Gifted Students Motivation\u003Cbr>2149-360X/ © 2021 The Authors. Published by Young Wise Pub. Ltd. This is an open-access article under the CC BY-NC-ND license\u003Cbr>|  | Abstract\u003Cbr>Using educational games for the improvement of the students’ vocabulary retention has been widely used in the educational setting for many decades. The acquisition of vocabulary as part of the subskills of the English language is considered a vital part of learning any target language. Hence, this research study aimed at exploring the effects of using games to teach vocabulary in reading comprehension among freshmen students at Takhar University. This study has employed mixed-method research involving pre-test, post-test, and a semi-structured interview. The researcher employed descriptive statistical analysis to analyze the frequency and percentage of the respondents and inferential statistical analysis to mainly T-test to figure out whether there is any significant difference in the mean score of the pre and post-test across gender. In addition, the inference method of the content analysis is also used for thesemi-structured interview to identify whether games are motivating the students to enhance their vocabulary knowledge of the student. The targeted group was 20 freshmen students from the English department. The findings of the present study revealed that employing games are effective and beneficial for teaching vocabulary in reading comprehension. Moreover, the findings showed no significant difference in the mean score of the pre and post-test across gender. The study also indicated that games improved students’ motivation in acquiring new vocabulary. Besides, it is hoped that educational games are more attractive, fun, and helpful in teaching and as well as building the vocabulary knowledge of the students. It is proposed that teachers should look for educational games and techniques to involve their students in the use of the creative expression in the enhancement of vocabulary knowledge. |  |  |\n| To cite this article:\u003Cbr>Hashemi, A. (2021). The Effects of Using Games on Teaching Vocabulary in Reading Comprehension: A Case of Gifted Students. Journal for the Education of Gifted Young Scientists, 9 (2), 151-160. DOI: [http://dx.doi.org/10.17478/jegys.846480](http://dx.doi.org/10.17478/jegys.846480) |  |  |  |  |\n\nIntroduction  \nReading comprehension is one of the key strategies of reading skills that allow students to make written texts meaningful (Hashemi and Kew, 2020). It is proposed that understanding through participation in written language is the process of creating and making sense. It is a system that allows students to make sense by communicating with the text. Reading comprehension is an essential component that involves students reading and understand a given text. It highly assesses the reading ability of learners and their aptitude to understand a text. Research has shown that students who lack vocabulary, will impede their comprehension of reading (Semtin and Maniam, 2015). This is because vocabulary teaching has always been a daunting activity for teachers and students, as vocabulary in the ESL classroom is given limited emphasis. Educational games are, therefore, one of the strategies in ESL classrooms to teach vocabulary. Educati","cbCaipNZW8aqVdmU","https://ap.wps.com/l/cbCaipNZW8aqVdmU","pdf",356423,"English","# Introduction\n# Abstract\n## Research design and methods\n## Findings and implications","[{\"question\":\"What is the main purpose of the research?\",\"answer\":\"To explore the effects of using games to teach vocabulary in reading comprehension among freshmen students at Takhar University.\"},{\"question\":\"How did the study measure the effects of games?\",\"answer\":\"Through a mixed-method approach using pre-test, post-test, and semi-structured interviews, analyzed with descriptive statistics and T-tests plus content analysis.\"},{\"question\":\"What were the key findings about vocabulary learning and gender?\",\"answer\":\"Games were effective for teaching vocabulary in reading comprehension and improving students’ motivation, and there was no significant difference in pre- and post-test mean scores across gender.\"}]","The Effects of Using Games on Teaching Vocabulary in Reading Comprehension: A Case of Gifted Students | PDF",1790651872,25]