[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-513402-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-513402-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","the-dreamgate-adventure-overview-level-1","The Dreamgate - Adventure Overview - Level 1","","The Dreamgate is a fortune-telling device owned by the Dreamgate Caravan, but it is actually an illusion used to manipulate participants. The adventure centers on stopping Darian, a vampire who abducted caravan members during the night and plans to turn them into vampires at Frostwind Keep. Players must prevent further harm and rescue captives before they are transformed. 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This adventure is about saving members of the Dreamgate Caravan who were abducted in the night by a vampire named Darian. As an act of revenge, Darian, a now sour customer, has kidnapped some of the members and has hidden them in the nearby Frostwind Keep so he might turn them into vampires, building his following and, in turn, enacting his revenge. Players should stop the vampire before he harms others and save those he’s taken before they’re turned.  \nReferences  \nPlease refer to the Monster Manual for the stats on the following creatures:  \n● Giant Bat  \n● Wolf  \nPlease refer to the APPENDIX for stats on various characters and homebrew items. Some references, like spells and other item descriptions, may require the Players Handbook or Dungeon Master’s Guide for reference.  \nCharacters in this Adventure  \nThis section will detail the main characters in this adventure. Familiarize yourself with these characters and their traits so you can better portray them to your players. There are other minor characters in this adventure, such as the other half a dozen or so caravan members, but they tend to stay to themselves and don’t play any sort of major role.  \nHoff the Caravan Guard  \nAppearance: Human male in his 40s. Short black hair. Scar across his right arm. Wears leather armor and carries a fine steel spear. Walks with a limp and has a bandage covering part of his right leg.  \nPersonality Traits: Considerate. Intelligent. Leaderly.  \nAlignment: Neutral Good.  \nMotivation: He used to be in the military but retired. Took a job to protect the Caravan on their way to Orrinshire to make extra money. Has an old family apple orchard outside Orrinshire and plans to use the money he makes from this job to hire help and start selling apples with his daughter.  \nLucille, Hoff’s Daughter  \nAppearance: Human female teenager. Long black hair. Wearing a red shirt with an image of a dog sewn on the front.  \nPersonality Traits: Intelligent. Incorruptible. Forgiving.  \nAlignment: Neutral Good.  \nMotivation: Has been moving around with her dad taking odd jobs after her mother passed. Excited to work at the family apple orchard in Orrinshire. Secretly wants to join the military like her dad.  \nFrans, the Caravan Leader  \nAppearance: Older male dwarf. Long red beard that has multiple braids. Wears a black suit and scrunched top hat. Cracked knuckles from brawls.  \nPersonality Traits: Greedy. Dishonest. Stubborn.  \nAlignment: Neutral Evil.  \nMotivation: Purely in it for the money. Doesn’t care what the outcomes of the dreamgate are on his customers. Pretends to care about people. Dreams of opening a casino.  \nCrelista, the Dreamgate Operator  \nAppearance: Red female tiefling with two long tan horns that curl into a circle. Less than 5 feet tall. Long black hair. Wears a black silk dress and a golden medallion of Beshaba. Carries a crooked black wand.  \nPersonality Traits: Excitable, Blunt, Sly  \nAlignment: Chaotic Neutral  \nMotivation: She gets a cruel sense of satisfaction knowing that she is instilling false confidence into people using the dreamgate. At the same time, she doesn’t feel that bad about it because some people do go off to live better lives after using it. She is in this for the thrills and the money.  \nBrownhoof, the Wizard  \nAppearance: Elvish female. Short brown hair. Large green eyes. Wears a purple dress and a black wizards hat. Fair skin. Wears a green emerald necklace.  \nPersonality Traits: Sincere, Cooperative, Devoted  \nAlignment: Lawful Good  \nMotivation: She is traveling to Orrinshire to follow on a lead about some terrible Goblins that may be trying to destroy the Great Tree in the Forest of Greenspirit, her home. She just finished capturing a nasty necromancer who was u","cbCaignKsacCctfv","https://ap.wps.com/l/cbCaignKsacCctfv","pdf",1883008,16,"English","# Quick Overview\n# References\n# Characters in this Adventure\n## Hoff the Caravan Guard\n## Lucille, Hoff’s Daughter\n## Frans, the Caravan Leader\n## Crelista, the Dreamgate Operator\n## Brownhoof, the Wizard\n## Darian, the Vampire Spawn\n# How the Dreamgate Works","[{\"question\":\"Who owns the Dreamgate and what is it supposed to do?\",\"answer\":\"The Dreamgate is owned by the Dreamgate Caravan and is presented as a powerful fortune-telling device that shows visions of a user’s future after they lie down for 10 minutes.\"},{\"question\":\"What is the true purpose of the Dreamgate?\",\"answer\":\"It is a scam orchestrated by Crelista and Frans: it is not true fortune telling, but a space for Crelista to use illusory magic to make people see what they want to see.\"},{\"question\":\"Why does Darian kidnap caravan members and what must players do?\",\"answer\":\"Darian abducts members as revenge and plans to turn them into vampires in Frostwind Keep. Players must stop him before he harms others and rescue those he has taken before they are turned.\"}]","The Dreamgate - Adventure Overview - Level 1 | PDF",1791284363,25]