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Video game and mobile technology depict the human in transition through phasic processes and ongoing ontogenesis and technogenesis. The work challenges fixed ideas of identity—gender, sexuality, race, and class—by exposing how cultural practices and technologies construct, police, and profit from human subjectivity. Comparative, critical analysis across game texts highlights dialogic relations among users, developers, and hardware/software interfaces.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-digital-mediation-of-the-technological-carnivalesque-doctoral-dissertation/647395/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-digital-mediation-of-the-technological-carnivalesque-doctoral-dissertation/647395.png","ImageObject",300,407,{"name":92,"@type":93},"Muffet","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What is the dissertation’s central focus?","Question",{"text":111,"@type":112},"It examines how digital mediation produces the technological carnivalesque in mobile smartphone, console, and PC games, emphasizing human transition through ontogenesis and technogenesis.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How does the dissertation treat the concept of human identity?",{"text":116,"@type":112},"It argues that technological carnivalesque renders moot fixed notions of identity (gender, sexuality, race, and class) and instead reveals the cultural practices and technologies that construct and police identity.",{"name":118,"@type":109,"acceptedAnswer":119},"Which game texts are analyzed in the chapters?",{"text":120,"@type":112},"Chapter 2 analyzes Shelley Jackson’s Patchwork Girl (1995), Chapter 3 analyzes id Software’s DOOM (1993), and Chapters 4–5 analyze Pokémon GO and Animal Crossing: New Horizons.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},647395,1792788511,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":128,"read_time":143},962090768927,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","UC Riverside  \nUC Riverside Electronic Theses and Dissertations  \nTitle  \nThe Digital Mediation of the Technological Carnivalesque  \nPermalink  \n[https://escholarship.org/uc/item/9kg8f127](https://escholarship.org/uc/item/9kg8f127)  \nAuthor  \nPalmer, Grant Oliver  \nPublication Date  \n2023  \nPeer reviewed|Thesis/dissertation  \n[eScholarship.org](eScholarship.org) Powered by the California Digital Library  \nUniversity of California  \nUNIVERSITY OF CALIFORNIA  \nRIVERSIDE  \nThe Digital Mediation of the Technological Carnivalesque  \nA Dissertation submitted in partial satisfaction of the requirements for the degree of  \nDoctor of Philosophy  \nin  \nEnglish  \nby  \nGrant O. Palmer  \nSeptember 2023  \nDissertation Committee:  \nDr. James Tobias, Chairperson  \nDr. Katherine Kenney  \nDr. Mark Minch-de Leon  \nCopyright by Grant O. Palmer 2023  \nThe Dissertation of Grant O. Palmer is approved:  \n\n|  |\n| --- |\n|  |\n\nCommittee Chairperson  \nUniversity of California, Riverside  \nAcknowledgements  \nWriting this dissertation was a collective effort, and was only made possible through the help, support, critical insight, and guidance of many people. I thank the following people:  \nDr. James Tobias, for his patience, rigor, and guidance. Dr. Steve Axelrod for his poetry and so much more. Dr. Katherine Kinney for film and camera movement. Dr. Mark Minch de-Leon for new perspectives. Dr. Rochelle Gold. Dr. Susan Zeiger. Dr. Weishin Gui. Dr. Armando Garcia. Dr. John Ganim for his example. Dr. Aron DeRosa. Dr. Dan Pa'an. Dr. Ray Papica. Dr. Vorris Nunley. Dr. Marguerite Waller. Dr. Christian Haines. Diane Galicia and Sherry Killam. Bonni Graham and Sharon Burton. And a special thanks to Perla Fabelo.  \nMy love Michelle, with whom I share too many passions to count. Isabella, my favorite kid. Mona, Pseudo Henry, and a special dedication to Bowie.  \nEric Palmer, for the being my best friend.  \nMom, for being my biggest support, Mark, Brad, and Wendy.  \nKevin Stetz, Gabe Arnold, David Hollinger, Joshua Palmer, Travis Williamson, Zack Palmer, Alex Lennert, Ryan Howard, Kevin Bransford, and Zack and Andy Gorrill.  \nDr. stef torralba, Gabriella Almendarez, Ian Galbraith, David Siglos, Rusty Rust, Dr. Lauren Hammond, Dr. Britney Carlson, Dr. Sang-Kuen Yoo, Dr. Preston Waltrip, Jasmine Moore, Josh Prindle, Kristoffer Ekroll, Dr. Amanda Riggle, Dr. Leslie Fernandez, Dr. Mariam Galarrita, Brandy Lewis, Mike Heyliger, the Dartmouth American Futures Crew, the Merleau-Ponty Group, and the Music Nerds Chat.  \nAnd to everyone else, because you also helped.  \nThe text of this dissertation, in part, is a reprint of the material as it appears in the journal Television and New Media (2023), and the forthcoming anthology collection, Beyond Mimesis: Aesthetic Experience in Uncanny Valleys.  \nABSTRACT OF THE DISSERTATION  \nThe Digital Mediation of the Technological Carnivalesque  \nby  \nGrant O. Palmer  \nDoctor of Philosophy, Graduate Program in English University of California, Riverside, September 2023 Dr. James Tobias, Chairperson  \nThis dissertation identifies the digital mediation of the technological carnivalesque in mobile smartphone, console, and PC games. Video game and mobile technology clearly show the human in transition, as phasic, and in a constant state of ontogenesis and technogenesis. The technological carnivalesque renders moot fixed notions of human identity regarding gender, sexuality, race, and class, and instead works to expose the cultural practices and technologies that construct, police, and exploit these fixed notions of human subjectivity and identity. Therefore, it is crucial that notions of human subjectivity and technicity are thoughtfully and critically approached, inviting an expansive and unprecedented future for human subjectivity that welcomes a collective approach to the human that emerges in unthinkably radical forms.  \nEach chapter highlights and examines a different digital game or digital media text, emphasizing the transformative dial","cbCaiqZGsHXdMhjg","https://ap.wps.com/l/cbCaiqZGsHXdMhjg","pdf",2552960,195,"English","# Chapter 1\n## Introduction: Monsters Lurking within Your Phone\n# Chapter 2\n## Limbs and Lexia: Patchwork Girl, Ghostwriters, and the Phasic Body\n# Chapter 3\n## DOOM, Free Software, and the Carnivalesque of Digital Recursive Publics\n# Chapter 4\n## The Technological Carnivalesque inNiantic’s Pokémon GO\n# Chapter 5\n## Stay at Home: Animal Crossing: New Horizons, Casual Gaming, and Catachrestic Media Practices During the COVID-19 Pande","[{\"question\":\"What is the dissertation’s central focus?\",\"answer\":\"It examines how digital mediation produces the technological carnivalesque in mobile smartphone, console, and PC games, emphasizing human transition through ontogenesis and technogenesis.\"},{\"question\":\"How does the dissertation treat the concept of human identity?\",\"answer\":\"It argues that technological carnivalesque renders moot fixed notions of identity (gender, sexuality, race, and class) and instead reveals the cultural practices and technologies that construct and police identity.\"},{\"question\":\"Which game texts are analyzed in the chapters?\",\"answer\":\"Chapter 2 analyzes Shelley Jackson’s Patchwork Girl (1995), Chapter 3 analyzes id Software’s DOOM (1993), and Chapters 4–5 analyze Pokémon GO and Animal Crossing: New Horizons.\"}]","The Digital Mediation of the Technological Carnivalesque - Doctoral Dissertation | PDF",491]