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The study aims to improve pupils’ vocabulary skills after using games and to evaluate pupils’ satisfaction with the game activities. Experimental research used a one-group pretest-posttest design, with 32 Grade III pupils selected at random as the target group. Instruments included eight game-based lesson plans, a pretest and posttest, and a satisfaction questionnaire analyzed by percentage, mean, and standard deviation.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-development-of-english-vocabulary-by-using-games-of-primary-school-grade-iii-pupils-at-plearn-academy/410284/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-development-of-english-vocabulary-by-using-games-of-primary-school-grade-iii-pupils-at-plearn-academy/410284.png","ImageObject",300,407,{"name":92,"@type":93},"percent12345","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-02","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main purpose of the study?","Question",{"text":112,"@type":113},"To develop English vocabulary skills using game-based lessons for Grade III pupils and to study pupils’ satisfaction after learning through games.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How was the experimental study conducted?",{"text":117,"@type":113},"It used a one-group pretest-posttest design with 32 Grade III pupils at Plearn Academy selected at random.",{"name":119,"@type":110,"acceptedAnswer":120},"What tools were used to collect and analyze the data?",{"text":121,"@type":113},"The study used eight game-based lesson plans, pretest and posttest assessments, and a students’ satisfaction questionnaire, analyzed using percentage, mean, and standard deviation.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},410284,1790693766,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":39,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":46,"preview_page_count":4},1099529851338,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","The Development of English Vocabulary by Using Games of Primary School Grade III Pupils at Plearn Academy  \n1Suchada Jaisaard and 2 Nathapong Malison  \n1Faculty of Education, Mahachulalongkornrajavidyalaya University, Thailand.  \n2Faculty of Humanities and Social Sciences, Phranakhon Rajabhat University, Thailand.  \n[E-mail:](E-mail:1suchada.forworkk@gmail.com)[1](E-mail:1suchada.forworkk@gmail.com)[suchada.forworkk@gmail.com](E-mail:1suchada.forworkk@gmail.com), [2](2weeraindia@gmail.com)[weeraindia@gmail.com](2weeraindia@gmail.com)  \nReceived March 23, 2022; Revised April 26, 2022; Accepted May 28, 2022  \nAbstract  \nThis research studied of the development of English vocabulary by using games of primary school grade iii pupils at Plearn academy. The purposes of this research were 1) to develop English vocabulary skills after using games for teaching of primary school grade III pupils at Plearn academy. 2) To study the pupils' satisfaction after using games for learning. This study was used experimental research and qualitative research. For experimental Research, researcher use one-group pretest-posttest design. Research area was Plearn academy, Phranakorn Sri Ayutthaya Province. The target group is 32 pupils at grade III at Plearn academy, Phranakorn Sri Ayutthaya Province by random. The research instruments consisted of 8 lesson plans taught by games, pretest and posttest, and students’ satisfaction questionnaire. The data were analyzed by percentage, mean, and standard deviation.  \nThe results of this research were found that:  \n1. The use of English vocabulary games in teaching help pupils learn vocabulary better. They can remember and understand words more precisely. The average values were 12.54.  \n2. After using vocabulary games for teaching, the post-test results showed that the average score for English vocabulary skills seems to be much higher than the minimum.  \n3. The pupils' satisfaction with the satisfied-level vocabulary game activities used in teaching.  \nKeywords: Games; English Vocabulary; Students; Teachers.  \nIntroduction  \nThe world over, English is a crucial language for communication. Most individuals utilize it as a communication tool on a global scale. Additionally, English is used in politics, the economics, and employment. Thailand is one of the nations where English is highly valued because it is essential for daily interactions, including conducting local and international commerce, reading the news, and participating in school.  \nBy emphasizing the study of the development of the English language in four skill areas—listening, speaking, reading, and writing—Thailand has improved education at all levels. Dulyakasem (2017) said “If the teacher has a good teaching method, it will directly affect the learning of the students. Therefore, teachers must seek more knowledge in their specific field English language teachers should Moral and ethical values and a positive outlook on the teaching profession.”  \nNowadays, learning has taken place in a different way than it did when lectures were the main kind of instruction given in the classroom. As a result, teachers must combine teaching with having fun in the classroom such as the use of games as a learning management tool. This encourages pupils to grow in relation with their potential and the activities' substance. As a result, game-based learning can assist pupils in becoming engaged in all of their academic topics. It is a technique that can pique pupils' interests in both the activities and the subject matter. It fosters an engaging learning environment and makes pupils want to study. Both classroom and online learning can make use of this.  \nLearning English in Thailand aims for pupils to be able to use foreign languages for communicate in real life, pursue a career and pursue higher education. As well as understand the diverse cultures of foreign countries. The learners’ quality of 3rd grader are first, be able to pronounce words accurately and fl","cbCaiqPp2niz48qH","https://ap.wps.com/l/cbCaiqPp2niz48qH","pdf",195401,"English","# Abstract\n# Introduction\n# Research Objectives\n# Research Hypothesis\n# Conceptual Framework","[{\"question\":\"What is the main purpose of the study?\",\"answer\":\"To develop English vocabulary skills using game-based lessons for Grade III pupils and to study pupils’ satisfaction after learning through games.\"},{\"question\":\"How was the experimental study conducted?\",\"answer\":\"It used a one-group pretest-posttest design with 32 Grade III pupils at Plearn Academy selected at random.\"},{\"question\":\"What tools were used to collect and analyze the data?\",\"answer\":\"The study used eight game-based lesson plans, pretest and posttest assessments, and a students’ satisfaction questionnaire, analyzed using percentage, mean, and standard deviation.\"}]","The Development of English Vocabulary by Using Games of Primary School Grade III Pupils at Plearn Academy | PDF",1790584873]