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The dark clouds and unseasonably warm winds promise a rough time for anyone caught out on the roads, but  \nthere is shelter ahead.. and trouble.  \nA 4-hour adventure for 1st-3th level characters  \nAdapted by Seth Harris Original Concept by Matt Colville  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player ’s Handbook, Monster Manual, Dungeon Master ’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nNot for resale. Permission granted to print or photocopy this document for personal use only.  \nThe Delian Tomb  \nOn the Road  \nIt is only in sorrow bad weather masters us; in joy we face the storm and defy it.  \n—Amelia Barr  \nIntroduction  \nThis adventure is set in a non-specific setting. You can alter the names of locations, religions, and NPCs as needed to fit your setting.  \nThe content has been adapted from Matt Colville’s YouTube channel and is designed to be easy to run for new DMs and players while still being fun for those with more experience.  \nImages and illustrations are drawn from the web and credit is given where I was able to determine the original creator.  \nA Rough Road   \nThe players find themselves on the road between the cities of Aramoor and Broken Shield. They’ve booked free transport with a trade caravan in exchange for acting as guards; but nobody expects any trouble on the five day journey through scattered farms and rocky hills.  \nThe first two days travel passes without note. There isn’t much out in these hard hills, but scattered ruins hint ata more prosperous age centuries past. Early in the third day any characters proficient in Nature or Survival will note dark clouds gathering on the western horizon. Not long after that it will become apparent to everyone in the caravan that foul weather is headed their way.  \nStrangely warm winds carry a subtle scent from the west. A hazy orange light suggests sunset is near, but it’s not even midday as dark clouds twist over the hills. Thiago, the Caravan Master, orders all the wagon drivers to push on in the hope that shelter isn’t too far ahead.  \nA cheer goes up from the lead wagon, and word soon spreads through the caravan that a steadholt has been spotted. A small cluster of buildings comes into view in the valley ahead. As the caravan approaches you can pick out a large barn, several two story houses, and some out buildings. Simple plank walls connect the buildings to create a large protected courtyard.  \nThe caravan pulls up to the large gates at the front of the compound and a helmeted head peeks over the walls. You can’t quite make out what Thiago is saying to the person but his dramatic gestures toward the coming storm are unmistakable.  \nAfter a few minutes of discussion the caravan lurches forward into the courtyard. Wagon drivers quickly get horses loose from their traces and into the barns or any sort of shelter they can find. The homesteaders are in the middle of their own preparations but they take a few minutes to direct the caravaners to the houses. The characters, along with Thiago and the higher ranking merchants are ushered toward the largest house.  \nNot for resale. Permission g","cbCaiqU4MVL73Elj","https://ap.wps.com/l/cbCaiqU4MVL73Elj","pdf",952136,"English","# On the Road\n## Introduction\n## A Rough Road\n# The Delian Tomb\n## Inside\n## Mabbet Farm","[{\"question\":\"What is the adventure’s starting situation and objective?\",\"answer\":\"The party travels between Aramoor and Broken Shield as caravan guards when an unnatural storm approaches, forcing them to seek shelter at a nearby steadholt.\"},{\"question\":\"How does the caravan react once the steadholt is spotted?\",\"answer\":\"It moves into the protected courtyard, with wagon drivers securing horses in barns and directing caravaners toward the houses while preparations begin.\"},{\"question\":\"What factors determine the hospitality offered by Elias Mabbett?\",\"answer\":\"Elias responds differently based on what the characters offer to pay: copper, silver, or gold triggers progressively more generous meals and celebration arrangements.\"}]","The Delian Tomb - Part 1 - One-shot Adventure | PDF",1791234355,14]