[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201817-105":59,"doc-detail-201817-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","the-critical-glossary-game-design-terms-and-definitions","The Critical-Glossary - Game Design Terms and Definitions","","A curated glossary of game design terms and definitions focusing on how game mechanics, narratives, and conceptual frameworks interact. Entries cover concepts spanning story design, educational psychology, and neuroscience, with many terms newly coined or refined by the author. Each definition is presented as an up-to-date reference (as of 11/11/2011) and is commonly accompanied by links to blog articles for deeper discussion, examples, visuals, videos, and interactive demos.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-critical-glossary-game-design-terms-and-definitions/201817/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-critical-glossary-game-design-terms-and-definitions/201817.png","ImageObject",300,407,{"name":92,"@type":93},"Taylor Morgan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What does The Critical-Glossary cover?","Question",{"text":113,"@type":114},"It compiles terms and definitions related to game design, including concepts from related fields such as story design, educational psychology, and neuroscience.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How are the glossary entries presented?",{"text":118,"@type":114},"Most entries include links to the corresponding blog articles where the term is discussed in detail, with examples and other supporting media.",{"name":120,"@type":111,"acceptedAnswer":121},"Are the definitions in the glossary still current?",{"text":122,"@type":114},"The glossary states its definitions are the most up-to-date versions as of 11/11/2011, and notes that some terms may be obsolete or worded slightly differently in the linked articles.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},201817,1790412627,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":36,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099523885336,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","The Critical-Glossary  \nCOPYRIGHT © 2007-2011, RICHARD TERRELL (KIRBYKID) . ALL RIGHTS RESERVED.  \nTable of Contents  \n\\# ................................................................. 3  \nA ................................................................ 3  \nB ................................................................ 5  \nC................................................................ 6  \nD.............................................................. 11  \nE .............................................................. 13  \nF .............................................................. 15  \nG ............................................................. 17  \nH.............................................................. 18  \nI................................................................. 19  \nJ-K ........................................................ 20  \nL ............................................................... 21  \nM ............................................................. 22  \nN.............................................................. 25  \nO ............................................................. 26  \nP .............................................................. 27  \nQ ............................................................. 30  \nR.............................................................. 31  \nS .............................................................. 32  \nT .............................................................. 37  \nU.............................................................. 39  \nV .............................................................. 39  \nW ............................................................ 40  \nX-Y ....................................................... 40  \nZ .............................................................. 40  \nThe Critical-Glossary is a collection of terms and definitions on game design. The field of game design is vast. To sufficiently cover it this glossary includes terms from other fields such as story design, educational psychology, and neuroscience. I have also coined many terms as well as improved the definitions of many commonly used terms.  \nThe glossary is the product of four years of blogging and research at critical[gaming.squarespace.com](gaming.squarespace.com. In)[. In](gaming.squarespace.com. In) addition to the definitions nearly every entry features a link to the blog article where I discuss the term in detail. Do visit these articles for examples, images, videos, and interactive demos.  \nAll of the definitions in this document are the most up-to-date versions as of 11/11/2011 . Keep in mind that some terms are now obsolete and the exact wording of definitions may be slightly different than what you’ll find on the linked blog articles.  \nFeel free to use, reference, and share this glossary with anyone (as long as you do not charge for it or gain any monetary value) . If you have any questions, comments, or concerns I can be reached via the contacts found on the critical-gaming about me page. Also visit the page to download the first four years of the blog in two specially formatted PDFs. As always, everything is free and your feedback is always appreciated.  \n~Richard Terrell (KirbyKid)  \n\\#  \n3 rules of eureka  \nSee “slow eureka,” “simultaneous discovery,” and “conceptual platform.”  \n16 basic desires  \nSee “Reiss’s theory of 16 basic desires.”  \nA  \nabstract counter  \nWhen a counter is designed that blatantly ignores the rules of form fits function, it can be considered an abstract counter. Many times, these counters are designed to balance gameplay and are \"last minute\"alterations. In such cases, fixing the forms of the game would take too much work, time, and/or resources away from development. And so we're stuck with simply memorizing how these counters work individually despite how they look. In this way, abstract counters are very similar to special case counters.  \n~ see article  \nabstra","cbCaitLWTur11djL","https://ap.wps.com/l/cbCaitLWTur11djL","pdf",863093,"English","# Table of Contents\n## A\n## B\n## C\n## D\n## E\n## F\n## G\n## H\n## I\n## J-K\n## L\n## M\n## N\n## O\n## P\n## Q\n## R\n## S\n## T\n## U\n## V\n## W\n## X-Y\n## Z","[{\"question\":\"What does The Critical-Glossary cover?\",\"answer\":\"It compiles terms and definitions related to game design, including concepts from related fields such as story design, educational psychology, and neuroscience.\"},{\"question\":\"How are the glossary entries presented?\",\"answer\":\"Most entries include links to the corresponding blog articles where the term is discussed in detail, with examples and other supporting media.\"},{\"question\":\"Are the definitions in the glossary still current?\",\"answer\":\"The glossary states its definitions are the most up-to-date versions as of 11/11/2011, and notes that some terms may be obsolete or worded slightly differently in the linked articles.\"}]","The Critical-Glossary - Game Design Terms and Definitions | PDF",1788539019,101]