[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509321-105":59,"doc-detail-509321-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-chosen-luck-harm-fate-moves-and-special-weapon","The Chosen - Luck, Harm, Fate, Moves, and Special Weapon","","The Chosen character sheet explains a fate-driven role built around Luck, Charm/Cool/Sharp/Tough/Weird ratings, and mystery-based play. It defines key mechanics such as marking Harm and Unstable, gaining Experience from low rolls or certain moves, and using Luck to influence outcomes and invoke fate. The sheet details Chosen special moves, including Destiny’s Plaything and I’m Here For A Reason, and guides creation of introductions, history, gear, and a custom Special Weapon with selectable forms, business-ends, and materials.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-chosen-luck-harm-fate-moves-and-special-weapon/509321/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-chosen-luck-harm-fate-moves-and-special-weapon/509321.png","ImageObject",300,407,{"name":92,"@type":93},"Jordan Avery","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does Luck work for The Chosen?","Question",{"text":112,"@type":113},"Mark Luck to change a roll to 12 or avoid harm from an injury. When you spend a Luck point, the Keeper brings your fate into play.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What triggers Harm and Unstable states?",{"text":117,"@type":113},"When your Harm reaches 4 or more, you mark unstable. Additional rules explain how Dying, Unstable, and Experience are handled through your rolls and moves.",{"name":119,"@type":110,"acceptedAnswer":120},"How is the Special Weapon created?",{"text":121,"@type":113},"Choose a form, select three business-end options added to base tags, and then pick a material. Together these define the weapon’s harm and additional tags (like magic, messy, close, area).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509321,1791310965,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099523882367,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","~~ ~~ ,  \nThe Chosen  \nYour birth was prophesied. You are the Chosen One, and with your abilities you can save the world. If you fail, all will be destroyed. It all restson you. Only you.  \n CHARM  COoL  SHARP  TOUGH  WEIRD  \n• Manipulate Someone  \n• Act Under Pressure  \n• Help Out  \n• Investigate a Mystery  \n• Read a Bad Situation  \n• Kick Some Ass  \n• Protect Someone  \n• Use Magic  \nLuck  \nMark luck to change a roll to 12 or avoid all harm from an injury.  \nOkay bbbbbbb Doomed  \nChosen special: When you spend a point of Luck, the Keeper will bring your fate into play.  \nHarm  \nWhen you reach 4 or more, mark unstable.  \nOkay bbb|bbbb Dying Unstable: b  \nExperience  \nExperience: bbbbb  \nWhenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.  \nFate  \nYou get to decide what sort offate is in store for you. Pick how you found out about your fate on the reverse side of this sheet.  \nMoves  \nYou get all of the basic moves, plus three Chosen moves.  \nYou get these two:  \nB Destiny’s Plaything: At the beginning of each mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9 you get a vague hint about it. On a miss, something bad is going to happen to you.  \nB I’m Here For A Reason: There’s something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. If you die in play, then you must spend a Luck point. You will then, somehow, recover or be returned to life. Once your task is done (or you use up all your Luck), all bets are off.  \nThen pick one of these:  \nb The Big Entrance: When you make a showy entrance into a dangerous situation, roll +Cool. On 10+ everyone stops to watch and listen until you finish your opening speech. On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you’re marked as the biggest threat by all enemies who are present.  \nb Devastating: When you inflict harm, you may inflict +1 harm.  \nb Dutiful: When your fate rears its ugly head, and you act in accordance with any of your fate tags (either heroic or doom) then mark experience. If it’sa heroic tag, take +1 forward.  \nb Invincible: You always count as having 2-armour. This doesn’t stack with other protection.  \nb Resilience: You heal faster than normal people. Anytime your harm gets healed, heal an extra point. Additionally, your wounds count as 1-harm less for the purpose of the Keeper’s harm moves.  \nGear  \nYou can have protective gear worth 1-armour, if you want. You have a special weapon you are destined to wield.  \nYour Special Weapon  \nDesign your weapon by choosing a form and three business-end options (which are added to the base tags), and a material. For example, if you want a magic sword you could choose the following: handle + blade + long + magic.  \nForm (choose 1):  \nb staff (1-harm hand/close)  \nb haft (2-harm hand heavy)  \nb handle (1-harm hand balanced)  \nb chain (1-harm hand area)  \nBusiness-end (choose 3 options): b artifact (add the “magic” tag)  \nb spikes (+1 harm, add the “messy” tag)  \nb blade (+1 harm)  \nb heavy (+1 harm)  \nb long (add the “close” tag)  \nb throwable (add the “close” tag)  \nb chain (add the “area” tag)  \nMaterial (choose 1):  \nFinally, pick what material the business-end is made from: add “steel,” “cold iron,” “silver,” “wood,” “stone,”  \n“bone,” “teeth,” “obsidian,” or anything else you want. Material:    \nGetting Started  \nTo make your Chosen, first pick a name. Then follow the instructions below to decide your look, ratings, fate, moves, gear, and your special weapon. Finally, introduce yourself and pick history.  \nPronouns:    \nLook, pick one from each List:  \n• Kid, teen, young, burnt-out,  .  \n• Fresh face, haggard face, young face, haunted face, hopeful face, controlled face,   face.  \n• Preppy clothes, casual wear, urban wear, normal clothes, neat clo","cbCaiqZ4nypgKiba","https://ap.wps.com/l/cbCaiqZ4nypgKiba","pdf",3237324,24,"English","# The Chosen\n## Character Traits\n## Luck, Harm, Unstable\n## Experience and Fate\n## Moves\n## Gear and Special Weapon\n## Getting Started\n## Look, Ratings, and Fate Tags\n## Introductions and History","[{\"question\":\"How does Luck work for The Chosen?\",\"answer\":\"Mark Luck to change a roll to 12 or avoid harm from an injury. When you spend a Luck point, the Keeper brings your fate into play.\"},{\"question\":\"What triggers Harm and Unstable states?\",\"answer\":\"When your Harm reaches 4 or more, you mark unstable. Additional rules explain how Dying, Unstable, and Experience are handled through your rolls and moves.\"},{\"question\":\"How is the Special Weapon created?\",\"answer\":\"Choose a form, select three business-end options added to base tags, and then pick a material. Together these define the weapon’s harm and additional tags (like magic, messy, close, area).\"}]","The Chosen - Luck, Harm, Fate, Moves, and Special Weapon | PDF",1791235070,37]