[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510853-105":59,"doc-detail-510853-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","the-chapel-on-the-cliffs-part-1-hather-bay","The Chapel on the Cliffs - Part 1 - Hather Bay","","Site-based Gothic-horror adventure for D&D, featuring PCs levels 2 to 4. Set along coastal cliffs a mile from an abandoned fishing village, it follows an investigation that begins in Hather Bay, gathers rumors and payment, and then expands into the haunted ruins of Kennmouth. The plot centers on lifting a curse tied to a carved ancient idol, culminating in a stealth infiltration of Saint Sidvela’s Chapel to seize and destroy it before undead guardians recover it.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-chapel-on-the-cliffs-part-1-hather-bay/510853/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-chapel-on-the-cliffs-part-1-hather-bay/510853.png","ImageObject",300,407,{"name":92,"@type":93},"Kurz","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the main objective of the adventure?","Question",{"text":113,"@type":114},"The goal is lifting the curse afflicting Kennmouth. The party follows clues from Hather Bay to the chapel and ultimately destroys the idol driving the curse.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What happens in Part 1: Hather Bay?",{"text":118,"@type":114},"The characters meet local figures and gather information and rewards. They secure payment and prepare to travel toward the haunted village.",{"name":120,"@type":111,"acceptedAnswer":121},"How does the adventure conclude in Part 3?",{"text":122,"@type":114},"Characters sneak into Saint Sidvela’s Chapel to snatch the idol. They must destroy it before the undead guardians can take it back.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},510853,1791291331,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":46},2336478945635,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Credits  \nAuthor: Joseph Crawford  \nDevelopers: Benoit de Bernardy, RicMTheGM Mohri, Jeremy Porter  \nEditor: Robin J. Samuels  \nCover Artist: Raluca Marinescu Interior Illustrator: Raluca Marinescu Cartographer: Benoit de Bernardy Graphic Designers: Benoit de Bernardy, Chris van der Linden  \nSpecial Thanks to:  \nAlban Jalabert, Travis Milam, Jeremy Porter, Jeff C. Stevens, Matt Tillman, Gary Travis  \nTable of Contents  \nIntroduction 3  \nAdventure Background 3  \nAdventure Synopsis 3  \nRunning the Adventure 4  \nPart 1: Hather Bay 5  \nKathryn Reed 5  \nGathering Rumors 6  \nSusan Morton 6  \nConsulting the Clergy 7  \nFinding an Eye Witness 8  \nGetting to Kennmouth 8  \nPart 2: The Haunted Village 9  \nThe Curse of Kennmouth 9  \nThe Ruins of Kennmouth 11  \nKennmouth Bay 17  \nThe Marshes 20  \nPart 3: Saint Sidvela’s Chapel 24  \nBrother Morton and the Idol 24  \nThe Graveyard 26  \nThe Chapel 27  \nConcluding the Adventure 30  \nChases and Sieges 31  \nMonsters and Magic Items 34  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast.  \nThe Chapel on the Cliff is published under the the Open Gaming License Version 1.0a. All of the content with the exception of monster statistics is Product Identity of Benoit de Bernardy as define in section 1e of the Open Game Licence 1.0a. The new monsters presented in this adventure are Open Game Content; you can freely reuse them in your own adventures.  \nCopyright © Benoit de Bernardy 2018  \n[www.goblinstone.com](www.goblinstone.com)  \nThe Chapel on the Cliffs  \nT  \nhe Chapel on the Cliffs is a site-based adventure with some Gothic horror trappings, suitable for use with PCs of levels 2 to 4. It draws on some classic ghost story imagery–thick fog, jagged rocks, lonely buildings high on the cliffs, ghost ships, distant lanterns  \ntwinkling in the darkness, and so on – and you should play these up as much as possible to enhance the atmosphere of the adventure.  \nThe main location is a haunted chapel up on some coastal cliffs, a mile from an abandoned fishing village. The adventure involves the characters exploring the village and chapel: mercenary PCs may want to loot the place, whereas good-aligned characters may be more interested in putting the spirits that haunt it to rest, thus making the village habitable again. Either way, they are likely to be drawn into conflict with its undead inhabitants, and may swiftly discover that it is easier to enter the chapel than it is to leave…  \nAdventure Synopsis   \nThe goal of the adventure is the lifting of the curse afflicting Kennmouth. After a short stop in Hather Bay to gather information and secure their payment (see“Part 1: Hather Bay”), the characters make their way to the haunted village.  \nIn the second part of the module, the adventurers explore the ruins of Kennmouth and its surroundings, in search of clues to the origin of the curse (see “Part 2: The Haunted Village”). The PCs will eventually visit an ancient barrow mound, talk to Kennmouth’s last remaining inhabitants, and discover that grave robbers were pillaging Ilmer burial sites.  \nThe source of the curse only becomes obvious at nightfall, when the PCs notice an eerie glow coming out of the chapel overlooking the village. The characters will then need to sneak into the chapel (see “Part 3:  \nSaint Sidvela’s Chapel”), snatch the idol, and destroy it before its undead guardians can take it back from the characters.  \nAdventure Background   \nThe village of Kennmouth used to be one of the more prosperous fishing settlements in the region, with a small but well-sheltered natural harbor and good access to the rich fisheries in the waters beyond the cliffs. Unfortunately, about fifty years ago, a fisherman named Mark Elson dredged up a weird-looking object in his nets: an ancient stone idol, carved in the shape of a howling face. Hoping that it might be valu","cbCaio5hxcA5STPl","https://ap.wps.com/l/cbCaio5hxcA5STPl","pdf",3624887,13,"English","# Introduction\n# Adventure Background\n# Adventure Synopsis\n# Running the Adventure\n# Part 1: Hather Bay\n## Kathryn Reed\n## Gathering Rumors\n## Susan Morton\n## Consulting the Clergy\n## Finding an Eye Witness\n## Getting to Kennmouth\n# Part 2: The Haunted Village\n## The Curse of Kennmouth\n## The Ruins of Kennmouth\n## Kennmouth Bay\n## The Marshes\n# Part 3: Saint Sidvela’s Chapel\n## Brother Morton and the Idol\n## The Graveyard\n## The Chapel\n# Concluding the Adventure\n# Chases and Sieges\n# Monsters and Magic Items","[{\"question\":\"What is the main objective of the adventure?\",\"answer\":\"The goal is lifting the curse afflicting Kennmouth. The party follows clues from Hather Bay to the chapel and ultimately destroys the idol driving the curse.\"},{\"question\":\"What happens in Part 1: Hather Bay?\",\"answer\":\"The characters meet local figures and gather information and rewards. They secure payment and prepare to travel toward the haunted village.\"},{\"question\":\"How does the adventure conclude in Part 3?\",\"answer\":\"Characters sneak into Saint Sidvela’s Chapel to snatch the idol. They must destroy it before the undead guardians can take it back.\"}]","The Chapel on the Cliffs - Part 1 - Hather Bay | PDF",1791245644]