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It covers the feudal setting, court life, social classes, crime and punishment, and the role of the church, then expands into knights, chivalric code, heraldry, and tournament culture. Later chapters explain castle evolution, land acquisition and construction planning, modular design, unusual castle types, and comprehensive siege and battle resolution mechanics, including tactics and campaign outcomes.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-castle-guide-a-guide-to-feudal-castles-knighthood-and-siege-warfare/509213/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-castle-guide-a-guide-to-feudal-castles-knighthood-and-siege-warfare/509213.png","ImageObject",300,407,{"name":92,"@type":93},"Fans","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What kind of game setting does The Castle Guide support?","Question",{"text":112,"@type":113},"It focuses on a fantasy role-playing style set in a society similar to feudal Europe, with background details to help the setting come to life.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the book help a Dungeon Master handle castle building?",{"text":117,"@type":113},"It provides an overview of castle evolution and a modular system for design and construction, including costs, construction time, resources, and workforce considerations.",{"name":119,"@type":110,"acceptedAnswer":120},"What siege and warfare rules are included?",{"text":121,"@type":113},"It covers offensive and defensive tactics, siege procedures such as excavation and mining, and values for siege attacks, plus quick resolution systems for sieges and broader campaigns.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509213,1791402026,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},5909892330395,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","THE CASTLE GUIDE  \nDesigned by  \nGrant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley  \nAdditional Design by Timothy B. Brown and William W. Connors  \nEdited by  \nWilliam W. Connors  \n® and ™ are trademarks ofTSR, Inc.  \n©1990 TSR, Inc. All Rights Reserved  \nTable of Contents Introduction   \nWhat’s in This Book? Using The Castle Guide  \nChapter 1: The Feudal Setting  \nMerging Fact and Fantasy Notes on Campaign Politics Feudal Society  \nSocial Classes Members of the Court A Note about Magic The Role of the Church Politics and Churches Crimes and Punishments Death by Taxes  \nPopulating the Castle  \nPaying for Your Castle or Kingdom Bribery Is Your Friend  \nA Day in the Life of a Peasant  \nChapter 2: In the Days of Knights  \nKnights of Glory  \nNothing Is Free  \nWar Horses  \nIn Search of High Adventure Knighthood for Non-Warriors The Road to Knighthood The Chivalric Code  \nMaid to Fit  \nFalling from Grace  \nRogue Knights  \nHeraldry  \nDemi-Human Knights  \nChapter 3: The Tournament  \nHigh Holidays  \nPrivate Celebrations  \nTests  \nChallenges  \nLocal Fairs  \nNoble Tournaments  \nJousting  \nArchery  \nHoly Debates  \nWizardry Competitions  \nChapter 4: The Evolution of Castles  \nThe Castle’s Role  \nTypes of Castles  \nChapter 5: Castle Construction  \nAcquiring Land  \nThe Construction Site  \nClimate Type  \nGeography  \nGround Cover  \nResource Availability  \nThe Work Force  \nLocal Social Structure  \nWorker Skill  \nWorker Morale  \nCastle Modules Table  \nCastle Design  \nCastle Modules  \nAverage Construction Time & Cost Works of Art  \nOverhead Costs  \nFinal Calculations  \nThe Work Force  \nWork Seasons  \nMonthly Events  \nChapter 6: Unusual Castles  \nOriental Designs  \nThieves’ Castles  \nWizards’ Keeps  \nPriests’ Fortresses  \nPaladins’ Castles  \nRangers’ Forts  \nDruids’ Shrines  \nDwarven Citadels  \nElven Sanctuaries  \nHalfling Strongholds  \nGnomish Castles  \nOrcish Keeps  \nChapter 7: Warfare!  \nOffensive Tactics  \nInvestment  \nMedieval Tactics  \nStarvation  \nThirst  \nLater Periods  \nFantastic Combat  \nReduction  \nEscalade  \nAirborne Operations  \nBreaching the Walls  \nSiege Attack Values  \nThe Course of a Siege  \nExcavation  \nMining  \nTrickery and Corruption  \nMorale Issues  \nDefensive Tactics  \nFortifications  \nSorties  \nDefending the Walls  \nMorale Issues  \nSurrender  \nSiege Engines  \nChapter 8: Quick Resolution Systems  \nSiege Resolution  \nFighting Campaigns  \nWar in the Medieval Age  \nWar Plans  \nBattle Resolution  \nCampaign Victory--Winning the War Character Involvement  \nChapter 9: Generic Castles  \nCyclops Tower  \nBremberthwaite Manor  \nKinniver Castle  \nINTRODUCTION  \nPrepare yourself for a voyage back in time.  \nAs you read this book, you will be drawn back through the years to an age when castles dominated the landscape of Europe. Here, amid these mighty stone halls, you will find knights in shining armor and great battles fought by men and women with steel swords and iron nerves.  \nWelcome to the Age of Chivalry.  \nWhat’s in this book?  \nThe Castle Guide is an outgrowth ofthe AD&D® 2nd edition game rules. In the DUNGEON MASTER® Guide and Player’s Handbook a general rules system was established that allows the Dungeon Master to run a variety of fantasy role-playing styles. In this book, however, we will focus in on a specific style of game, one set in a society similar to that of feudal Europe, and give you the background information you need to make it come to life.  \nThe first section of this book begins with an overview of medieval society and the feudal system in general. Here, you will come to understand the forces that drive a feudal government and the relationship between the state and its churches.  \nFollowing this, we go on to detail the ways in which player characters can become knights, the stout defenders ofthe realm. The code of chivalry is examined and the standards by which a knight must live his or her life are addressed. In closing the first section, we offer a guide to medieval tournaments. Here, characters ","cbCaid7Hp52cCoFk","https://ap.wps.com/l/cbCaid7Hp52cCoFk","pdf",1890065,167,"English","# Introduction\n## What’s in This Book?\n# Using The Castle Guide\n## Feudal setting overview\n## Becoming knights and chivalry\n## Medieval tournaments\n## Evolution and construction of castles\n## Siege and quick resolution systems","[{\"question\":\"What kind of game setting does The Castle Guide support?\",\"answer\":\"It focuses on a fantasy role-playing style set in a society similar to feudal Europe, with background details to help the setting come to life.\"},{\"question\":\"How does the book help a Dungeon Master handle castle building?\",\"answer\":\"It provides an overview of castle evolution and a modular system for design and construction, including costs, construction time, resources, and workforce considerations.\"},{\"question\":\"What siege and warfare rules are included?\",\"answer\":\"It covers offensive and defensive tactics, siege procedures such as excavation and mining, and values for siege attacks, plus quick resolution systems for sieges and broader campaigns.\"}]","The Castle Guide - A Guide to Feudal Castles, Knighthood, and Siege Warfare | PDF",1791234718,257]