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The article outlines iteration-1, iteration 0, construction, release/end game, production, and retirement, emphasizing iterative demos and expanded work item 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Podcasts | Contact Me | Mailing List | Site Map  \nI'm often asked by clients to facilitate workshops overviewing the ideas presented in the Agile Manifesto and agile techniques such as Test-Driven Design (TDD) , database refactoring , and agile change management. One issue that many people seem to struggle with is how all of these ideas fit together, and invariably I found myself sketching one or more pictures which overview the life cycle for agile software development projects. I typically need one or more pictures because the scope of life cycles change--some life cycles address just the construction life cycle, some address the full development life cycle, and some even address the full IT life cycle. Depending on your scope, and how disciplined your approach to agile software development is, you will get different life cycle diagrams. The goal of this article is to describe the agile system development life cycle (SDLC), putting it in context from what you may have heard about within the agile community and more importantly within the context of your overall IT efforts.  \nAds by Google  \nAgile Life Cycle Scrum Method Agile  \nScrum Software Agile & Scrum  \nThis article covers:  \n1. The scope of life cycles  \n2. Iteration-1: Pre-project planning  \n3. Iteration 0: Project inception  \n4. Construction iterations  \n5. Release iterations  \n6. Production  \n7. Retirement  \n1. The Scope of Life Cycles  \nAs we described in the book The Enterprise Unified Process (EUP) the scope of life cycles can vary dramatically. For example, Figure 1 depicts the Scrum construction life cycle whereas Figure 2 depicts an extended version of that diagram which covers the full system development life cycle (SDLC) and Figure 3 extends that further by addressing enterprise-level disciplines via the EUP lifecycle. The points that I'm trying to make are:  \n System development is complicated. Although it's comforting to think that development is as simple as Figure 1 makes it out to be, the fact is that we know that it's not. If you adopt a development process that doesn't actually address the full development cycle then you've adopted little more than consultantware in the end. My experience is that you need to go beyond the construction life cycle of Figure 1 to the full SDLC of Figure 2 (ok, Retirement may not be all that critical) if you're to be successful  \n There's more to IT than development. To be successful at IT you must take a multi-system, multi-life cycle stage view as depicted in Figure 3. The reality is that organizations have many potential projects in the planning stage (which I'll call Iteration  \n-1 in this article), many in development, and many in production.  \nFigure 1 uses the terminology of the Scrum methodology. The rest of this article uses the terminology popularized in the mid-1990s by the Unified Process (Sprint = Iteration, Backlog = Stack, Daily Scrum Meeting = Daily Meeting) . Figure 1 shows how agilists treat requirements like a prioritized stack, pulling just enough work off the stack for the current iteration (in Scrum iterations/sprints are often 30-days long, although this can vary) . At the end of the iteration the system is demoed to the stakeholders to verify that the work that the team promised to do at the beginning of the iteration was in fact accomplished.  \nFigure 1. The Scrum construction life cycle.  \nThe Scrum construction life cycle of Figure 1 , although attractive proves to be a bit naive in practice. Where does the product backlog come from? Does it get beamed down from the Starship Enterprise? Of course not, it's actually the result of initial requirements envisioning early in the project. You don't only implement requirements during an iteration, you also fix defects (disciplined agile teams have a parallel testing effort during construction iterations where these defects are found), go ","cbCaisnNb7Qc7AcB","https://ap.wps.com/l/cbCaisnNb7Qc7AcB","pdf",2218362,14,"English","# The Scope of Life Cycles\n## Iteration-1: Pre-project planning\n## Iteration 0: Project inception\n## Construction iterations\n## Release iterations\n## Production\n## Retirement","[{\"question\":\"What does the article mean by “scope of life cycles” in agile development?\",\"answer\":\"It describes how lifecycle diagrams vary depending on whether they cover only construction, the full system development lifecycle (SDLC), or the broader enterprise IT lifecycle.\"},{\"question\":\"Which phases does the agile SDLC include according to the article?\",\"answer\":\"The article lists six phases: Iteration-1, Iteration 0/Warm Up, Construction, Release/End Game, Production, and Retirement.\"},{\"question\":\"Why does the article argue that a Scrum construction life cycle diagram can be naive in practice?\",\"answer\":\"It explains that key elements like where the product backlog comes from and the need to expand it into a full work items list go beyond the simplified construction-only view, and that teams also fix defects, support other teams, and handle complex releases into production.\"}]","The Agile System Development Life Cycle (SDLC) | PDF",1792964522,35]