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The supplement defines the Zone Mortalis Battlefield, focusing on enclosed limits, the ceiling concept, and how terrain pieces are treated for targeting and effects. It specifies practical battlefield layout using 12\"x12\" sections and introduces hazard mechanics for movement through corridors and chambers, alongside rules for walls, ladders, stairways, hatches, and barricades.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-age-of-darkness-zone-mortalis-version-11-additional-rules-for-horus-heresy-iconic-battles/517793/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-age-of-darkness-zone-mortalis-version-11-additional-rules-for-horus-heresy-iconic-battles/517793.png","ImageObject",300,407,{"name":92,"@type":93},"Riley","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the Zone Mortalis Battlefield and what makes it special?","Question",{"text":112,"@type":113},"Zone Mortalis battles take place within an enclosed structure. 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Additionally, if a model is moved more than 9\" during any phase (excluding the total distance of a combined set-up move and charge), the controlling player must take a Hazard Test; on a roll of 1 the model is removed as a casualty.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517793,1791372579,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":29},1374391975076,"https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051","THE AGE OF DARKNESS  \nZone Mortalis  \nVersion 1.1  \nForeword  \nThe Age of Darkness Zone Mortalis additional rules allow players to recreate iconic battles ofthe Horus Heresy fought in such locations as fortress tunnels and defence networks, inside the crumbling remains of towering hive cities or through spaceport hangars and manufactorum sectors, packed with voidcraft and industrial machinery.  \nThese rules are a supplemental addition to the Warhammer: The Horus Heresy –Age of Darkness Rulebook, until a full Zone Mortalis Journal Tactica book is available. As such, we welcome feedback from players who have made use of these rules, via the email inbox, [HeresyFAQ@gwplc.com](HeresyFAQ@gwplc.com).  \n‘Core’ and ‘Expanded’ Rules  \nAll Rules for the Warhammer: The Horus Heresy – Age of Darkness range are divided into two categories: Core and Expanded. All of the Rules in this document are ‘Expanded’ Rules.  \n1  \nPermission to print/download for personal use. © Copyright Games Workshop Limited 2025  \nTHE ZONE MORTALIS BATTLEFIELD  \nZone Mortalis battles are characterised by the fact that they take place within an enclosed structure. This rules supplement details the features of a labyrinthine hive city interior or the corridors and gangways of a defensive garrison. Commonly, these environments have a ceiling and other additional features detailed throughout these additional rules. Players should define relevant features on the Zone Mortalis Battlefield before commencing a Battle.  \nThe Ceiling  \nThe ceiling is an upper boundary that effectively forms an additional limit to the Battlefield preventing the use of barrage weapons and aircraft but also, in conjunction with walls, divides the Battlefield into discreet sections or rooms. For the purposes of gameplay it is usually impractical to represent the ceiling with terrain, but Players should confirm prior to playing a Zone Mortalis Mission that they have a mutual understanding of the “Ceiling”.  \nZone Mortalis Terrain  \nZone Mortalis Battlefields use Battlefield Terrain as detailed in the Warhammer: The Horus Heresy –Age of Darkness Rulebook from page 234 onwards, with the following additional Rules:  \nUnless specifically stated, Zone Mortalis Terrain pieces do not have any Characteristics and cannot be targeted, attacked, damaged or otherwise affected by any Rule or Weapon.  \nDesigner’s Note: Terrain Tiles  \nThe Zone Mortalis Rules are written with the use of the Citadel Miniatures Zone Mortalis Floor Tile Set in mind. The following Missions define each 12\"x12\"tile as a Section, however the designation ‘Zone Mortalis’ can apply to a great variety of Battlefield environments. If alternative terrain is used, the Battlefield area must be divided into a grid of 12\"x12\"Sections to facilitate the placement of terrain pieces and the Mission Special Rules.  \nCorridors & Chambers  \nNot only does danger lurk around every turn within the Zone Mortalis, every step is loaded with peril, as the integrity of the structure itself is wracked by war and collapses in upon itself. Even when it holds firm, each corridor is fraught with hazards, from exposed power conduits to pitfalls hidden in the darkness, all ready to punish the hasty or the reckless.  \nPlayers must make Hazard Checks if models are Moved over 9\" through Corridors & Chambers.  \nCorridors & Chambers are Open Terrain as defined on page 235 of the Warhammer: The Horus Heresy –Age of Darkness Rulebook. However, if any Model is moved a distance greater than 9\" during any Phase, not includingthe total distance of a combined Set-up move and Charge, the Controlling Player of that Model must take a Hazard Test for that Model. To take a Hazard Test, the Controlling Player must roll a Dice. On a result of a 1, that Model is immediately Removed as a Casualty. Unless otherwise stated in the Mission Rules, which may designate specific areas of the Battlefield as having variants ofthe Confined Space (X) Special Rule, all Corridors & Chambers have the","cbCaifFfCEJzYy94","https://ap.wps.com/l/cbCaifFfCEJzYy94","pdf",208850,17,"English","# Foreword\n## ‘Core’ and ‘Expanded’ Rules\n# The Zone Mortalis Battlefield\n## The Ceiling\n## Zone Mortalis Terrain\n## Corridors & Chambers\n## Walls\n## Ladders, Stairways & Hatches\n## Barricades","[{\"question\":\"What is the Zone Mortalis Battlefield and what makes it special?\",\"answer\":\"Zone Mortalis battles take place within an enclosed structure. The rules guide how to represent enclosed labyrinth interiors or defensive garrison corridors, including ceiling and other features that shape how the mission is played.\"},{\"question\":\"How does the ceiling affect gameplay in Zone Mortalis?\",\"answer\":\"The ceiling acts as an upper boundary, restricting barrage weapons and aircraft. Together with walls, it divides the battlefield into distinct sections or rooms, and players confirm a shared understanding of what the ceiling means before playing.\"},{\"question\":\"When do Hazard Checks and Hazard Tests occur for models moving through corridors and chambers?\",\"answer\":\"Models must make Hazard Checks if moved over 9\\\" through Corridors \\u0026 Chambers. Additionally, if a model is moved more than 9\\\" during any phase (excluding the total distance of a combined set-up move and charge), the controlling player must take a Hazard Test; on a roll of 1 the model is removed as a casualty.\"}]","THE AGE OF DARKNESS - Zone Mortalis - Version 1.1 - Additional rules for Horus Heresy iconic battles | PDF",1791345067]