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The study highlights how cross-border cultural fusion can shape perceptions of table tennis, supporting cultural development of the sport in Japan and extending its global appeal.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/research-report/","Research & Report",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/table-tennis-culture-in-japanese-anime-an-analysis-of-cross-border-cultural-fusion-with-ping-pong-as-an-example/138389/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/table-tennis-culture-in-japanese-anime-an-analysis-of-cross-border-cultural-fusion-with-ping-pong-as-an-example/138389.png","ImageObject",300,407,{"name":42,"@type":43},"Miles","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-09-19","2026-08-23",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",9,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"Why is \"Ping Pong\" used as the main example in the analysis?","Question",{"text":63,"@type":64},"\"Ping Pong\" is a widely discussed Japanese television anime adapted from Taiyo Matsumoto’s manga, and it centers on high school table tennis. Its narrative and visuals provide a rich basis for studying how table tennis culture is represented in anime.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What narrative techniques does the paper identify in \"Ping Pong\"?",{"text":68,"@type":64},"The paper highlights multi-line parallel narration that switches character perspectives, blending reality and imagination through metaphors, and using anti-routine/anti-climax strategies to subvert expectations of conventional sports anime.",{"name":70,"@type":61,"acceptedAnswer":71},"How do visual art and sound contribute to portraying table tennis?",{"text":72,"@type":64},"The paper notes split-screen production methods, surreal expression techniques, and detailed depiction of paddle-ball contact and ball rotation. 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At the same time, table tennis, as a popular sport with unique cultural symbols in Japan, has also been widely expressed and paid attention to in Japanese animation works. This paper studies the presentation of table tennis elements in anime works through literature analysis, case study analysis and other methods. Taking Ping Pong as an example, this paper analyzes how Japanese anime shows the passion and skills of table tennis to the audience through its unique narrative and visual art, aiming to reveal how the Japanese anime industry influences the development of table tennis culture and the role of this cross-border cultural fusion in the promotion of the sport in Japan and even globally.  \nKeywords: Japanese anime; table tennis; cultural fusion; sport promotion; narrative art  \n1. Introduction  \n1.1 Overview  \nPing Pong is a television anime produced by the Japanese animation company Dragon's Child Studio, adapted from the manga of the same name by Taiyo Matsumoto. Since its broadcast on Fuji TV in April 2014, the anime has received widespread attention for its unique artistic style and profound thematic exploration. The work tells the story of two very different high school students-introverted table tennis prodigy Yu Hoshino and passionate Makoto Tsukimoto-who grow up in the table tennis club of Katase High School. Through the vehicle of table tennis, this work shows the life trajectory and journey of the main characters. Through their matches and training, the animation shows the skills and strategies of table tennis as well as the psychological changes of the athletes, and explores the deeper themes of hard work, talent, and growth.  \n1.2 Narrative Technique and Visual Art  \nPing Pong adopts a multi-line parallel approach in its narrative, showing the diversity and complexity of the game of table tennis by switching the perspectives of different characters. Each character has his or her own unique story line and growth process, and the intersection and collision between them form the exciting part of the whole story. For example, the duel between the protagonists \"Wolf\" and \"Dragon\", as well as the friendship and rivalry between \"Hai\" and \"Chuan\", all show the underlying characteristics of the game of table tennis. The emotions and humanity behind the game of ping-pong are all well illustrated. Moreover, Ping Pong skillfully blends reality and imagination in the narrative. For example, Kong Wenger's airplane metaphor compares table tennis balls to airplanes, symbolizing his obsession to return to China. The use of this metaphor requires the audience to interpret it on their own, adding to the artistry and depth of the work. At the same time, the anime contains many shots in which reality and imagination merge, and these shots appear natural and uncontrived in Masaki Yuasa's surreal style of drawing. It shows authenticity in its plotting and does not hide the disparity between people brought about by talent. Not all characters in the anime are successful; they discover their limitations through ping-pong and take different paths in life. This display of authenticity makes the work closer to reality and gives the audience a deeper understanding of success and failure [1] .  \nIn addition, the narrative techniques of anti-routine and anti-climax show its uniqueness and artistry, breaking the audience's inherent expectations of traditional sports anime. For example, in the final table tennis match, instead of rendering the intensity of the match too much, the scene of a group of children learning table tennis for the first time is portrayed through a few strokes, which breaks the audience's  \nexpec","cbCaivy2r4TbKCgW","https://ap.wps.com/l/cbCaivy2r4TbKCgW","pdf",299338,"English","# Introduction\n## Overview\n## Narrative Technique and Visual Art\n## Expressive technique","[{\"question\":\"Why is \\\"Ping Pong\\\" used as the main example in the analysis?\",\"answer\":\"\\\"Ping Pong\\\" is a widely discussed Japanese television anime adapted from Taiyo Matsumoto’s manga, and it centers on high school table tennis. Its narrative and visuals provide a rich basis for studying how table tennis culture is represented in anime.\"},{\"question\":\"What narrative techniques does the paper identify in \\\"Ping Pong\\\"?\",\"answer\":\"The paper highlights multi-line parallel narration that switches character perspectives, blending reality and imagination through metaphors, and using anti-routine/anti-climax strategies to subvert expectations of conventional sports anime.\"},{\"question\":\"How do visual art and sound contribute to portraying table tennis?\",\"answer\":\"The paper notes split-screen production methods, surreal expression techniques, and detailed depiction of paddle-ball contact and ball rotation. Combined with music and sound effects, these choices create an immersive audio-visual experience that conveys tension and emotional depth.\"}]","Table Tennis Culture in Japanese Anime - An Analysis of Cross-Border Cultural Fusion with \"Ping Pong\" as an Example | PDF",13]