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Will you plunder the ancient gold of Namthu, or become a slave to the call from the abyss?  \nThis standalone adventure was originally published as part of the collection \"The SpiderGod's Bride and Other Tales of Sword and  \nSorcery\". This new version has been updated to fifth edition rules and includes new maps and artwork.  \nThe mighty xoth net  \n[http://xoth.net/publishing](http://xoth.net/publishing) Xoth ur ia fthagn  \nXP1.10: The Call from the Abyss  \nXo th ue i a ula This is an invo  \nTable of Contents  \nQwertyuiop oiuytrewq asdfghjkl asdfghjkl zxcvbnm  \nIntroduction _______________________________________________ 3  \nChapter 1: The City of Ghazor ___________________________________ 6  \nChapter 2: The Tombs of Ghazor _________________________________ 10  \nChapter 3: The Eastern Ocean ___________________________________ 14  \nChapter 4: The Island of Namthu _________________________________ 18  \nChapter 5: The Temple of Bhaomog _______________________________ 21  \nAppendix A: Monsters and NPCs _________________________________ 30  \nAppendix B: Treasures ________________________________________ 41  \nAppendix C: License __________________________________________ 42  \nCredits & Disclaimers  \nAuthor: Morten Braten (a.k.a. Thulsa)  \nLayout and Design: Morten Braten  \nSpecial Consultant (2024): Prince of Nothing  \nCartography: Nick Egberts  \nFront Cover Art: Generated by AI  \nInterior Art: Tommaso Galmacci, Steve Lines, Del Teigeler  \nPlaytesters: Roald Aronsson, Yngve Danielsen, JohnMartin Johnsen, Håkon Prestmo, Henning Rege, Kjartan“Kartanikos” Sletvold.  \nSpecial Thanks: Thanks to the folks at 5thsrd.org for their invaluable online reference. And maximum respect to the Forus Massive worldwide!  \nCopyright © 2024 Morten Braten and Xoth.Net Publishing. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. All characters, names, places, items, maps, non-public domain art and text herein are copyrighted by Morten Braten and Xoth.Net Publishing.  \nDungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, and are used in accordance with the Open Game License contained in the Legal Appendix. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.  \nThis book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.  \nCheck out Xoth.Net Publishing online at [http://xoth.net/publishing](http://xoth.net/publishing)  \nA Word to the Wise  \nThis book makes occasional references to mature themes such as human sacrifice, slavery, drug abuse, racism, and perverted sexuality. Such themes, which are staples ofthe sword and sorcery genre, are simply assumed to be unpleasant but undeniable facts of life in the grim fantasy world described. The sensible reader should quickly note that these themes are not the focus of the book; they are not explored in-depth, nor are they used gratuitously.  \nRemember that this is a work of fiction, and stuff in this book should not be taken as an endorsement of these things in the real world. That said, let’s get on with the game.  \nXP1.10: The Call from the Abyss  \nIntroduction  \nQwertyuiop asdfghjkl zxxcvbnm qwertyuiop asdfghjkl zxcvbnm  \n“What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men.”  \n—H. P. Lovecraft: The Call of Cthulhu  \nLocation Types: City, Dungeon, and Wilderness (Island) .  \nLevels: This adventure is suitable for a party of four to six 9th-and 10th-level characters.  \nBackground  \nTen centuries ag","cbCaiqbQlnMhDWQE","https://ap.wps.com/l/cbCaiqbQlnMhDWQE","pdf",3919209,"English","# Introduction\n## Background\n# Chapter 1: The City of Ghazor\n# Chapter 2: The Tombs of Ghazor\n# Chapter 3: The Eastern Ocean\n# Chapter 4: The Island of Namthu\n# Chapter 5: The Temple of Bhaomog\n# Appendix A: Monsters and NPCs\n# Appendix B: Treasures\n# Appendix C: License","[{\"question\":\"What is the core premise of the adventure?\",\"answer\":\"A tattered treasure map and whispers lead to a cyclopean temple on a remote island, where the living god Bhaomog lies in the abyss. Players decide between plundering ancient gold or succumbing to the call from the deep.\"},{\"question\":\"Which characters and level range is this adventure intended for?\",\"answer\":\"It is suitable for a party of four to six characters of level 9 to 10.\"},{\"question\":\"What role does the sacred conch shell play in the story?\",\"answer\":\"The white conch shell can be blown to summon Bhaomog or his servitors, and its whispering voice is said to be heard when placed near the priests’ ears.\"}]","Sword and Sorcery Adventure for Character Levels 9 to 10 - XP1.10: The Call from the Abyss | PDF",1791255001,11]