[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508878-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508878-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","supplement-ii-blackmoor","Supplement II - BLACKMOOR","","BLACKMOOR is a second DUNGEONS & DRAGONS supplement presenting expanded rules, corrections, and optional material for campaign play. The foreword frames the supplement as addictive fantasy-adventure content while emphasizing flexibility and personalization in using the system. The index outlines added character options, classes, statistics, combat hit locations, and monster and treasure content, along with underworld and wilderness adventures such as encounters, specialists, and disease. It includes detailed mechanics for new character sub-classes like monks and assassins.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/supplement-ii-blackmoor/508878/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/supplement-ii-blackmoor/508878.png","ImageObject",300,407,{"name":42,"@type":43},"Jake","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",8,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is BLACKMOOR within the DUNGEONS & DRAGONS system?","Question",{"text":63,"@type":64},"BLACKMOOR is a DUNGEONS & DRAGONS supplement that provides optional rules, corrections, and additions arranged to match the game’s established format.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Which new character options are introduced under Men & Magic?",{"text":68,"@type":64},"It adds sub-classes such as monks (Order of Monastic Martial Arts) and assassins, with requirements and behavior expectations described for monks.",{"name":70,"@type":61,"acceptedAnswer":71},"What special combat mechanics are given for monks?",{"text":72,"@type":64},"Monks cannot use armor but may use any weapons, gaining damage bonuses based on level. Unarmed fighting includes chances to stun or kill based on score thresholds, plus additional damage and potential multiple attacks for higher levels.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508878,1791307268,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},962084928904,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Supplement II  \nBLACKMOOR  \nBY  \nDAVE ARNESON  \nDedicated to Hugh Cantrell  \nWith Special Thanks to Gary Gygax, Tim Kask, Rob Kuntz and Steve Marsh for suggestions and ideas  \nILLUSTRATIONS BY DAVE SUTHERLAND, MIKE BELL & TRACY LESCH  \nEDITED BY TIM KASK  \n2004  \n© 1975 — TSR GAMES  \n9th Printing, November, 1979  \nPrinted in U.S.A.  \nINQUIRIES REGARDING RULES SHOULD BE ACCOMPANIED BY A STAMPED RETURN ENVELOPE AND SENT TO TSR RULES. POB 756. LAKE GENEVA. WISCONSON 53147.  \nIndex  \nMEN & MAGIC  \nCharacters......................................... 1  \nLevels and Number of Experience Points Necessary to Attain Them..................... 4  \nStatistics Regarding Classes............................ 6  \nHit Location During Melee ............................ 7  \nDamage — Monster Type ............................. 13  \nMONSTERS & TREASURE  \nMonsters ......................................... 14  \nMonster Descriptions................................. 16  \nNew Magic & Treasure ............................... 25  \nUNDERWORLD & WILDERNESS ADVENTURES  \nTemple of the Frog................................... 28  \nUnderwater Adventures .............................. 48  \nUnderwater & Sailing Encounter Metrices ...................................... 49  \nSpecialists ......................................... 50  \nDisease ........................................... 52  \nForeword  \nCaution! This is the second supplement to the highly addictive game DUNGEONS & DRAGONS. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will immediately develop a craving for the other parts, i.e. DUNGEONS & DRAGONS, GREYHAWK (supplement I) . CHAINMAIL (medieval miniatures rules), polyhedra dice, and various and sundry other items. Anyone so completely exposed will certainly be hopelessly lost. In short, if you are not already an addict of fantasy adventure, put this booklet down quickly and flee!  \nAs with the first supplement, the material herein is arranged to follow the format of DUNGEONS & DRAGONS, with corrections, additions, new rules, and so forth being shown so players will be able to distinguish material at a glance. All of it is, of course, optional, for the premise of the whole game system is flexibility and personalization within the broad framework of the rules. \"BLACKMOOR\" also contains some interesting and amusing information regarding the actual campaign of that name. It is the oldest and longest running DUNGEONS & DRAGONS game, and readers should find such material quite helpful in assuring the longevity of their own campaigns.  \nDave Arneson . . . Is there really such a creature? Yes, Gentle Readers, there is, and shudder when the name is spoken. Although he is a man of many talents who has authored many historic rules sets and games (which TSR will be publishing periodically), Dave is also the innovator of the \"dungeon adventure\" concept, creator of ghastly monsters, and inscrutable dungeonmaster par excellence. He devises complex combat systems, inexplicable dungeon and wilderness areas, and traps of the most subtle fiendishness. Herein you will get a taste of these, but he never reveals all. This writer always looks forward with great anticipation to an adventure in the\"BLACKMOOR\" campaign, for despite the fact that I co-authored the original work with Dave, and have spent hundreds of hours creating and playing DUNGEONS & DRAGONS, it is always a fresh challenge to enter his \"world\". I can not recommend him more highly than simply saying that I would rather play in his campaign than any other—that other dungeonmasters who emulate Dave Arneson will indeed improve their games. While eagerly anticipating yet more material from dread \"Blackmoor Castle\", the following pages should satisfy your immediate ","cbCaivD3Wjdo28Vw","https://ap.wps.com/l/cbCaivD3Wjdo28Vw","pdf",2112162,62,"English","# Index\n## Men & Magic\n## MONSTERS & TREASURE\n## UNDERWORLD & WILDERNESS ADVENTURES\n# Foreword\n# Men & Magic\n## CHARACTERS (Additions)\n## CLERICS","[{\"question\":\"What is BLACKMOOR within the DUNGEONS \\u0026 DRAGONS system?\",\"answer\":\"BLACKMOOR is a DUNGEONS \\u0026 DRAGONS supplement that provides optional rules, corrections, and additions arranged to match the game’s established format.\"},{\"question\":\"Which new character options are introduced under Men \\u0026 Magic?\",\"answer\":\"It adds sub-classes such as monks (Order of Monastic Martial Arts) and assassins, with requirements and behavior expectations described for monks.\"},{\"question\":\"What special combat mechanics are given for monks?\",\"answer\":\"Monks cannot use armor but may use any weapons, gaining damage bonuses based on level. Unarmed fighting includes chances to stun or kill based on score thresholds, plus additional damage and potential multiple attacks for higher levels.\"}]","Supplement II - BLACKMOOR | PDF",1791232911,24]