[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-600639-105":59,"doc-detail-600639-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","strategies-of-collaborative-work-in-the-classroom-through-the-design-of-video-games","Strategies of Collaborative Work in the Classroom Through the Design of Video Games","","Video games have expanded beyond entertainment into education, functioning as didactic resources that match the interests and needs of 21st-century learners. This study examines video-game design within initial teacher training, collecting students’ views on learning through collaborative practices and the tools used for designing videogames. A quantitative methodology applied a 28-item questionnaire with 200 second-year Childhood Education students in 2013/2014. Results show a positive valuation of collaborative learning for mastering design tools.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/strategies-of-collaborative-work-in-the-classroom-through-the-design-of-video-games/600639/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/strategies-of-collaborative-work-in-the-classroom-through-the-design-of-video-games/600639.png","ImageObject",300,407,{"name":92,"@type":93},"dhado","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What educational purpose do video games serve in this study?","Question",{"text":112,"@type":113},"Video games are treated as didactic resources that support the development of capacities, dexterity, and skills, and are integrated into educational dynamics for 21st-century students.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is the research conducted?",{"text":117,"@type":113},"The study uses a quantitative methodology with a 28-item questionnaire focused on the learning experience of designing video games.",{"name":119,"@type":110,"acceptedAnswer":120},"What do the results indicate about collaborative learning?",{"text":121,"@type":113},"Students positively value the collaborative learning methodology for mastering the video-game design tools.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},600639,1792869745,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":36},5909893218464,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","collaborative through the of video games  \nStrategies of collaborative work in the classroom through the  \ndesign of video games  \nJuan Manuel Muñoz González  \n[juan. manuel@uco.es](juan. manuel@uco.es)[ ](juan. manuel@uco.es)University of Córdoba, Spain  \nSebastián Rubio García  \n[sjrubio@uco.es](sjrubio@uco.es)[ ](sjrubio@uco.es)University of Córdoba, Spain  \nIvanovna M. Cruz Pichardo  \n[ivanovnnacruz@pucmm.edu.do](ivanovnnacruz@pucmm.edu.do)  \nPontifical University Católica Madre y Maestra,  \nSanto Domingo  \nAbstract  \nAt the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills . Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century student. In this study, we approach the design of video games in initial teacher training. In this respect, we aim to collect the student’s views regarding the learning process of the different tools used for designing videogames within a framework of collaborative learning. The investigation is approached through a quantitative methodology applying a 28-item questionnaire on the learning experience of designing video games . We used a sample of 200 second-year students majoring in Childhood Education during the 2013/2014 academic course . The results obtained show that the students value in a positive way the collaborative learning methodology for mastering the video games designing tools .  \nKeywords  \nVideo games, collaborative learning, higher education, ICT  \nJ.M. Muñoz, S. Rubio & I.M. Cruz  \nDigital Education Review-Number 27, June 2015-[http://greav.ub.edu/der/](http://greav.ub.edu/der/ 69)[ 69](http://greav.ub.edu/der/ 69)  \nEstrategias de trabajo colaborativo en el aula a través del diseño  \nde videojuegos  \nJuan Manuel Muñoz González  \n[juan. manuel@uco.es](juan. manuel@uco.es)[ ](juan. manuel@uco.es)University of Córdoba, Spain  \nSebastián Rubio García  \n[sjrubio@uco.es](sjrubio@uco.es)[ ](sjrubio@uco.es)University of Córdoba, Spain  \nIvanovna M. Cruz Pichardo  \n[ivanovnnacruz@pucmm.edu.do](ivanovnnacruz@pucmm.edu.do)  \nPontifical University Católica Madre y Maestra,  \nSanto Domingo  \nResumen  \nEn la actualidad, el uso de los videojuegos va más allá de la mera diversión o entreteniendo, debido a su potencial para el desarrollo de capacidades, destrezas y habilidades . Por tanto, los videojuegos se han extendido a ámbitos como el de laeducación, empleándose como recursos didácticos dentro de dinámicas que responden a los intereses y necesidades del alumnado del siglo XXI. En este estudio, abordamos el diseño de videojuegos en la formación inicial docente . Al respecto, pretendemos recoger las opiniones del alumnado en relación alaprendizaje de las distintas herramientas empleadas para el diseño de videojuegos en el marco del aprendizaje colaborativo . La investigación la abordamos desde unametodología cuantitativa, a través del uso de un cuestionario de 28 items, sobre la experiencia de aprendizaje vivida en el diseño de videojuegos . Se ha trabajado con una muestra de 200 estudiantes pertenecientes al segundo curso de la titulación de Grado de Maestro especialidad en Educación Infantil, durante el curso académico 2013/2014 . Los resultados obtenidos muestran que el alumnado valora positivamente la metodología del aprendizaje colaborativo para la adquisición del dominio de las herramientas utilizadas en el diseño de videojuegos .  \nPalabras clave  \nVideojuegos, Aprendizaje colaborativo, Educación Superior, TIC  \nJ.M. Muñoz, S. Rubio & I.M. Cruz  \nDigital Education Review-Number 27, June 2015-[http://greav.ub.edu/der/](http://greav.ub.edu/der/ 70)[ 70](http://greav.ub.edu/der/ 70)  \nI. Introduction  \nIn our current society, Information and Communication Technologies (hereinafter ICTs) have become an everyday tool being that, among other things, provide us instant","cbCainWavacNMbFN","https://ap.wps.com/l/cbCainWavacNMbFN","pdf",650826,16,"English","# Abstract\n# Introduction\n## ICT in Education\n## Educational Advantages and Tools","[{\"question\":\"What educational purpose do video games serve in this study?\",\"answer\":\"Video games are treated as didactic resources that support the development of capacities, dexterity, and skills, and are integrated into educational dynamics for 21st-century students.\"},{\"question\":\"How is the research conducted?\",\"answer\":\"The study uses a quantitative methodology with a 28-item questionnaire focused on the learning experience of designing video games.\"},{\"question\":\"What do the results indicate about collaborative learning?\",\"answer\":\"Students positively value the collaborative learning methodology for mastering the video-game design tools.\"}]","Strategies of Collaborative Work in the Classroom Through the Design of Video Games | PDF",1792091092]