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This study examines how players channel agency and authorship during lockdown through creative productions inspired by Nintendo’s Animal Crossing: New Horizons. Using qualitative textual analysis of a Malaysian gaming Facebook group, the research analyzes 87 posts from a community of over 14,000 members. Findings indicate that players preserved cultural meanings through custom designs, developed skills via fan art, and generated income by selling fan art, positioning them as producers and strengthening social standing within the gaming community.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/staying-productive-through-animal-crossing-during-malaysias-movement-control-order-2020-2021/137497/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/staying-productive-through-animal-crossing-during-malaysias-movement-control-order-2020-2021/137497.png","ImageObject",300,407,{"name":92,"@type":93},"Noah","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-05","2026-08-22",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does the study explain video games helping Malaysians during the MCO?","Question",{"text":112,"@type":113},"The study describes how video games were used to improve mental health, reduce stress, and unwind. 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Local news reported on the active engagement of players, particularly through the creative productions inspired by their gaming experiences. In light of this phenomenon, this study investigates the ways players engage in such creative productions to fulfil their fundamental needs for agency and authorship which were affected during the pandemic lockdown. A qualitative textual analysis was conducted on a local gaming Facebook group, focusing on creative productions for Nintendo’s Animal Crossing: New Horizons (2020) . The game was selected due to its outstanding commercial success, its critical acclaim, and the presence of an active local community with over 14,000 members. Through the analysis of 87 Facebook posts, the findings suggest that Malaysian players remained productive during the restrictive MCO period by producing custom designs to preserve cultural meanings, creating fan art to upskill, and selling fan art to generate income. These creative productions elevated the players to the status of producers, enhancing their standing within the gaming community through the acquisition of gaming capital. The study highlights the importance of staying productive through creative productions as an active and integral approach to alleviating the negative effects of the MCO period.  \nKeywords: productivity, video game culture, COVID-19, Movement Control Order, Malaysia;  \nAbstrak: Semasa Perintah Kawalan Pergerakan (PKP) COVID-19 yang penuh cabaran, ramai rakyat Malaysia beralih kepada permainan video untuk meningkatkan kesihatan mental, mengurangkan tekanan, dan melepaskan ketegangan. Berita tempatan melaporkan tentang penglibatanaktif pemain, terutamanya melalui produk kreatif yang diilhamkan oleh pengalaman permainan mereka. Berikutan fenomena ini, kajian ini menyiasat cara pemain terlibat dalam pengeluaran kreatif untuk memenuhikeperluan asas mereka untuk agensi dan pengarang yang terjejas semasa sekatan pergerakan pandemik. Analisis teks kualitatif telah dijalankan keatas sebuah kumpulan Facebook permainan tempatan, dengan fokus kepadapengeluaran kreatif untuk permainan Nintendo Animal Crossing: New Horizons (2020) . Permainan ini dipilih kerana kejayaannya yang cemerlang di pasaran, pujian kritikal yang diterima, dan kewujudan komuniti tempatanyang aktif dengan lebih 14,000 ahli. Melalui analisis 87 kiriman Facebook, dapatan menunjukkan bahawa pemain Malaysia kekal produktif semasa  \nIntroduction  \ntempoh PKP yang terhad dengan menghasilkan reka bentuk tersuai untuk memelihara makna budaya, mencipta seni peminat untuk meningkatkan kemahiran, dan menjual seni peminat untuk menjana pendapatan. Pengeluaran kreatif ini mengangkat pemain kepada status pengeluar, meningkatkan kedudukan mereka dalam komuniti permainan melalui perolehan modal permainan. Kajian ini menekankan pentingnya kekal produktif melalui pengeluaran kreatif sebagai pendekatan aktif dan penting untuk meringankan kesan negatif tempoh PKP.  \nKata kunci: produktiviti, budaya permainan video, CO","cbCaiaHCUDJzUMNh","https://ap.wps.com/l/cbCaiaHCUDJzUMNh","pdf",362227,12,"English","# Introduction\n## Malaysia’s MCO impacts and mental health\n## Video games as coping and productivity support\n## Local gaming community engagement\n# Study aim and approach\n## Qualitative textual analysis on Facebook posts\n## Focus on Animal Crossing: New Horizons\n# Findings and implications\n## Custom designs preserving cultural meanings\n## Fan art for upskilling and income generation\n## Players as producers and community positioning","[{\"question\":\"How does the study explain video games helping Malaysians during the MCO?\",\"answer\":\"The study describes how video games were used to improve mental health, reduce stress, and unwind. It also notes that players became actively engaged in creative outputs during the lockdown.\"},{\"question\":\"What game and data sources does the research use?\",\"answer\":\"The research focuses on Nintendo’s Animal Crossing: New Horizons (2020) and conducts qualitative textual analysis on posts from a Malaysian gaming Facebook group.\"},{\"question\":\"What creative behaviors increased players’ sense of productivity during the restricted MCO period?\",\"answer\":\"Players produced custom designs to preserve cultural meanings, created fan art to upskill, and sold fan art to generate income. These activities elevated them to a producer role within the gaming community.\"}]","Staying Productive Through Animal Crossing During Malaysia's Movement Control Order 2020-2021 | PDF"]