[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-157280-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-157280-en":131},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","square-enix-holdings-1h-fy20223-financial-results-briefing-overview-by-chief-accounting-officer","SQUARE ENIX HOLDINGS 1H FY2022/3 Financial Results Briefing - Overview by Chief Accounting Officer","","Financial Results Briefing for SQUARE ENIX HOLDINGS covers first-half performance for the fiscal year ending March 31, 2022. The company reports net sales of ¥168.9 billion and detailed operating and income movements, then breaks results down by Digital Entertainment, Amusement, Publication, and Merchandising segments. Key drivers include HD game title releases, MMO recurring revenue from FINAL FANTASY XIV, amusement recovery after COVID-related closures, and growth in e-books and character goods. Progress toward a medium-term strategy is also outlined, including new domains such as NFTs and blockchain games.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/research-report/","Research & Report",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/square-enix-holdings-1h-fy20223-financial-results-briefing-overview-by-chief-accounting-officer/157280/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/square-enix-holdings-1h-fy20223-financial-results-briefing-overview-by-chief-accounting-officer/157280.png","ImageObject",300,407,{"name":42,"@type":43},"Lucas Vance","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-08-29",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",11,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What consolidated financial results did SQUARE ENIX HOLDINGS report for 1H FY2022/3?","Question",{"text":63,"@type":64},"Net sales were ¥168.9 billion, and operating income was ¥29.1 billion. Ordinary income was ¥31.4 billion and net income attributable to parent shareholders was ¥22.9 billion.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What were the key factors affecting the Digital Entertainment segment in 1H FY2022/3?",{"text":68,"@type":64},"HD Games faced lower net sales versus the prior year despite console releases, while the MMO sub-segment benefited from recurring revenue from FINAL FANTASY XIV. Smart Devices/PC Browser sales declined due to weak performance in existing titles and fewer new releases.",{"name":70,"@type":61,"acceptedAnswer":71},"How did the company approach its medium-term strategy, particularly new domains like NFTs and blockchain games?",{"text":72,"@type":64},"It outlined initiatives focused on NFTs and a full-fledged entry into blockchain games, including the October 14 launch of “Shi-San-Sei Million Arthur” NFT digital cards, followed by preparations for full commercialization.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},157280,1787977859,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,101,106,111,115,120,123,127],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":98,"show_sort_weight":99,"slug":100},5,"Comic",60,"comic",{"id":102,"doc_module":4,"doc_module_name":25,"category_name":103,"show_sort_weight":104,"slug":105},6,"Technology",50,"technology",{"id":107,"doc_module":4,"doc_module_name":25,"category_name":108,"show_sort_weight":109,"slug":110},7,"Healthcare",40,"healthcare",{"id":112,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":113,"slug":114},8,30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":124,"doc_module":4,"doc_module_name":25,"category_name":125,"show_sort_weight":124,"slug":126},10,"Lifestyle","lifestyle",{"id":128,"doc_module":4,"doc_module_name":25,"category_name":129,"show_sort_weight":97,"slug":130},19,"General","general",{"code":4,"msg":82,"data":132},{"doc_id":79,"user_id":133,"nickname":42,"user_avatar":134,"doc_module":4,"category_id":112,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":124,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":80,"read_time":144,"preview_page_count":4},549768064622,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","We would now like to begin the Financial Results Briefing session of SQUARE ENIX HOLDINGS (the “Company”) for the first half of the fiscal year ending March 31, 2022 (“1H FY2022/3”) . Today’s presenters are:  \nYosuke Matsuda, President and Representative Director, and Atsushi Matsuda, Chief Accounting Officer.  \nFirst, Mr. Matsuda, Chief Accounting Officer, will give an overview of the Company’s financial results for 1H FY2022/3, and then our president Mr. Matsuda will discuss the progress made by each of the Company’s business segments.  \nI am Atsushi Matsuda, the Chief Accounting Officer.  \nIn 1H FY2022/3, the Company booked net sales of ¥168.9 billion (down ¥3.8 billion YoY), operating income of ¥29.1 billion (down ¥2.5 billion), ordinary income of ¥31.4 billion (up ¥900 million), and net income attributable to parent company shareholders of ¥22.9 billion (up ¥6.9 billion) .  \nI will next break down our results by segment.  \nThe Digital Entertainment segment posted net sales of ¥129.4 billion (down ¥13 billion YoY) and operating income of ¥29.4 billion (down ¥4.4 billion) .  \nWhile the HD Games sub-segment released such home console titles as “OUTRIDERS,” “NieR Replicant ver.1.22474487139…”,“NEO: The World Ends with You,” and “Life is Strange: True Colors,” its net sales were lower than in the same period of the previous fiscal year, which had seen the release of “FINAL FANTASY VII REMAKE” and “Marvel’s Avengers.”  \nNet sales rose YoY in the MMO sub-segment thanks to sharp growth in paying subscriber numbers for “FINAL FANTASY XIV.”  \nThe Games for Smart Devices/PC Browser sub-segment saw net sales decline YoY, in part because of lackluster performance in existing titles.  \nThe Amusement segment booked net sales of ¥21 billion (up ¥7.1 billion) and operating income of ¥600 million (versus an operating loss of ¥1.6 billion a year earlier) . The segment had been heavily impacted in the previous year by the temporary closure of our amusement facilities in Japan, a move taken to help prevent the spread of COVID-19 in keeping with the Japanese government’s state of emergency declaration. As such, net sales rose substantially YoY, and the segment moved into the black at the operating line.  \nThe Publication segment booked net sales of ¥14.1 billion (up ¥1.8 billion YoY) and operating income of ¥5.9 billion (up ¥600 million) . Both sales and profits rose YoY thanks to growth in sales of e-books and other digital media, as well as brisk sales of print media.  \nThe Merchandising segment posted net sales of ¥5.8 billion (up  \n¥1 billion YoY) and operating income of ¥1.7 billion (up ¥200 million) . Both sales and profits rose YoY, in part because of brisk sales of new character goods based on the Company’s IP.  \nThis concludes my overview of our 1H FY2022/3 financial results.  \nI am Yosuke Matsuda. I will be discussing the progress made by each of our business segments, as well as the progress that we have made with our medium-term business strategy.  \nIn 1H, net sales and operating income fell YoY.  \nThis is a breakdown for the Digital Entertainment segment. The HD Game sub-segment released “Life is Strange: True Colors”and “NEO: The World Ends with You” in 2Q. We have plans to release “Life is Strange: True Colors” for Nintendo Switch, as well as “Life is Strange Remastered Collection” in the near future   We are hoping for both titles to continue to sell well over the long term. While “NEO: The World Ends with You” was well received by users, it has underperformed our initial expectations.  \nAs in 1Q, the MMO sub-segment benefitted from brisk recurring revenue from “FINAL FANTASY XIV.” We expect the  \nrelease of an expansion pack in 3Q to generate additional excitement.  \nNet sales at the Games for Smart Devices/PC Browser subsegment declined due to lackluster performances from existing titles and to the release of few new titles. However, we have prepared a variety of initiatives to turn sales upward in 2H.  \nThis slide shows our ","cbCaib3SXw6eKC3H","https://ap.wps.com/l/cbCaib3SXw6eKC3H","pdf",1252500,"English","# Financial Results Overview\n## Consolidated 1H FY2022/3 Performance\n## Segment Breakdown: Digital Entertainment\n## Segment Breakdown: Amusement, Publication, Merchandising\n# Medium-Term Business Strategy Progress","[{\"question\":\"What consolidated financial results did SQUARE ENIX HOLDINGS report for 1H FY2022/3?\",\"answer\":\"Net sales were ¥168.9 billion, and operating income was ¥29.1 billion. Ordinary income was ¥31.4 billion and net income attributable to parent shareholders was ¥22.9 billion.\"},{\"question\":\"What were the key factors affecting the Digital Entertainment segment in 1H FY2022/3?\",\"answer\":\"HD Games faced lower net sales versus the prior year despite console releases, while the MMO sub-segment benefited from recurring revenue from FINAL FANTASY XIV. Smart Devices/PC Browser sales declined due to weak performance in existing titles and fewer new releases.\"},{\"question\":\"How did the company approach its medium-term strategy, particularly new domains like NFTs and blockchain games?\",\"answer\":\"It outlined initiatives focused on NFTs and a full-fledged entry into blockchain games, including the October 14 launch of “Shi-San-Sei Million Arthur” NFT digital cards, followed by preparations for full commercialization.\"}]","SQUARE ENIX HOLDINGS 1H FY2022/3 Financial Results Briefing - Overview by Chief Accounting Officer | PDF",25]