[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511544-105":59,"doc-detail-511544-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","spell-deft-maneuvers","SPELL - DEFT MANEUVERS","","A set of roleplaying game card entries defining spells, abilities, and grimoire options. Includes ward-based protection that reduces incoming damage, token-driven spellcasting mechanics with stress replenishment, and session-end cleanup rules. Features offensive and control effects such as unleashing chaos, enrapturing targets, whirlwind domain-level pushback, and battlefield area damage with conditional vulnerability bonuses. Also covers supportive utility like wall climbing, telepathy, illusion-based disguise, and inspiring speech that grants allies stress relief, hit point recovery, or hope.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/spell-deft-maneuvers/511544/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/spell-deft-maneuvers/511544.png","ImageObject",300,407,{"name":92,"@type":93},"gewufjwa","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-26","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does Rune Ward reduce damage, and when does it end?","Question",{"text":112,"@type":113},"Rune Ward lets its holder spend Hope to reduce incoming damage by 1d8. If the ward die result is 8, the ward’s power ends after reducing damage for that turn, and it can be recharged for free on your next rest.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the token workflow for Unleash Chaos?",{"text":117,"@type":113},"At the start of a session, place tokens equal to your Spellcast trait. Make a Spellcast Roll against a target within Farrange and spend any number of tokens to channel energy; on success, roll d10s equal to tokens spent to deal that magic damage. Mark Stress to replenish tokens up to your Spellcast trait, and clear unspent tokens at session end.",{"name":119,"@type":110,"acceptedAnswer":120},"What does it mean to mark Stress for support and control in these cards?",{"text":121,"@type":113},"Several abilities and spells use Stress as a cost or trigger: Get Back Up uses Stress to reduce severe damage thresholds; Untouchable uses Stress to sprint and adjust evasion, and the Inspirational Words card uses tokens to let allies clear Stress, clear hit points, or gain Hope.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511544,1791557331,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":41,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},3985747882900,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","# SPELL\n\nRUNE WARD  \nYou have a deeply personal trinket that can beinfused with protective magic and held as a wardby you or an ally.Describe what it is and why it'simportant to you.The ward's holder can spend aHope to reduce incoming damage by 1d8.  \nIf the Ward Die result is 8,the ward's powerends after it reduces damage this turn.It can berecharged for free on your next rest.  \nDH Core 082/270|DaggerheartODaringtan Press2025  \n# ABILITY\n\nDEFT MANEUVERS  \n一  \n# SPELL\n\nUNLEASH CHAOS  \nAt the beginning of a session,place a number of  \ntokens equal to your Spellcast trait on this card.  \nMake a Spellcast Roll against atarget within Farrange and spend any number of tokens to channelraw energy from within yourselfto unleash againstthem.On asuccess,roll a numberof d10s equalto the tokens you spent and deal that much magicdamage to the target.Mark a Stress to replenishthis card with tokens(up to your Spellcast trait).  \nAt the end of each session,clear allunspent tokens.  \nDH Core 083/270 |Daggerheart③Darrington Press2025  \n# ABILITY\n\nGET BACK UPNOT GOOD ENOUGHWhen you take Severe damage,you can mark aWhen you roll your damage dice,you can reroll anyWhen you make a successful attack against atargetStressto reduce the severity by one threshold.1s or 2s.within Very Close range,you can spend a Hope touse the attack against all other targets within VeryClose range.All additional adversaries you succeedagainst with this ability take half damage.DHCore103/270|Daggerhearte Drington Pess2025DHCore 104/270|Dagerhearto Drington Press2025DHCore 105/270|Daggerheart O Darington Press2025ABILITYABILITYABILITYUNTOUCHABLEOnce per rest,mark a Stress to sprint anywhereGain abonusto your Evasion equal to half yourwithin Far range without making an Agility Roll tobeyond Melee range,you can mark a Stress to rollAgilityget there.a d4 and gain abonus to your Evasion equalto theIf you end this movement within Melee range of anresult against the attack.adversary and immediately make an attack againstthem,gain a+1 bonus to theattack roll.  \n# I SEE IT COMING\n\nSPELL  \nWALL WALK  \nSpend a Hope to allow a creature you can touch toclimbon walls and ceilings as easily as walking onthe ground.This lasts until the end of the scene oryou cast Wall Walk again.  \nDHCore 084/270 |Daggerheart⑧Darrington Press2025  \n# ABILITY\n\nWHIRLWIND  \nDOMAIN LEVEL1  \n# GRIMOIRE\n\nBOOK OF AVA  \nPower Push:Make a Spellcast Roll against atargetwithin Melee range.On a success,they're knockedback to Far range and take d10+2magic damageusing your Proficiency.  \nTava's Armor:Spend aHope to give a targetyoucan touch a+1 bonus to their Armor Score until theirnext rest or you cast Tava's Armor again.  \nIce Spike:Make a Spellcast Roll(12)to summona large ice spike within Far range.If you use it as aweapon,make the Spellcast Roll against the target'sDifficulty instead.On a success,deal d6 physicaldamage using your Proficiency.  \nDH Core 145/270|Daggerhert◎Dringtan Press2025  \nDEFT DECEIVER  \nSpend a Hope to gain advantage on aroll to deceiveor trick someone into believing a lie you tellthem.  \nDHCore 166/270|Daggerhearte Drington Pess2025  \nPICK AND PULL  \nYou have advantage on action rolls to picknonmagical locks,disarm nonmagical traps,or stealitemsfrom atarget(either through stealth or byforce).  \n一  \nGRIMOIRE  \nBOOK OF ILLIAT  \nSlumber:Make a Spellcast Rollagainst atargetwithin Very Close range.On asuccess,they'reAsleepuntil they take damage or the GM spends aFear on their turn to clear this condition.  \nArcane Barrage:Once per rest,spend any numberof Hope and shoot magical projectiles that strikeatarget of your choice within Close range.Roll anumber of d6s equal to the Hope spent and dealthat much magic damage to the target.  \nTelepathy:Spend a Hope to open a line of mentalcommunication with one target you can see.Thisconnection lasts until your next rest or you castTelepathy again.  \nDHCore146/270|Daggerheart③Darrington Press2025  \n# ENRAPTURE\n\nMake a Spellcast Rollagainst atarget within C","cbCaigzl8plMDly8","https://ap.wps.com/l/cbCaigzl8plMDly8","pdf",51286824,"English","# Spell\n## Rune Ward\n## Unleash Chaos\n## I See It Coming - Wall Walk\n## Grimoire - Book of Ava\n# Ability\n## Get Back Up\n## Untouchable\n## Deft Deceiver\n## Pick and Pull","[{\"question\":\"How does Rune Ward reduce damage, and when does it end?\",\"answer\":\"Rune Ward lets its holder spend Hope to reduce incoming damage by 1d8. If the ward die result is 8, the ward’s power ends after reducing damage for that turn, and it can be recharged for free on your next rest.\"},{\"question\":\"What is the token workflow for Unleash Chaos?\",\"answer\":\"At the start of a session, place tokens equal to your Spellcast trait. Make a Spellcast Roll against a target within Farrange and spend any number of tokens to channel energy; on success, roll d10s equal to tokens spent to deal that magic damage. Mark Stress to replenish tokens up to your Spellcast trait, and clear unspent tokens at session end.\"},{\"question\":\"What does it mean to mark Stress for support and control in these cards?\",\"answer\":\"Several abilities and spells use Stress as a cost or trigger: Get Back Up uses Stress to reduce severe damage thresholds; Untouchable uses Stress to sprint and adjust evasion, and the Inspirational Words card uses tokens to let allies clear Stress, clear hit points, or gain Hope.\"}]","SPELL - DEFT MANEUVERS | PDF",1791254163,46]