[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517255-105":59,"doc-detail-517255-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","space-marine-operations-core-operations-rules","Space Marine Operations - Core Operations Rules","","Space Marine Operations provides a cooperative ruleset for Warhammer 40,000: Space Marine 2, focusing on three Space Marines selected from different classes fighting Tyranids to complete mission objectives. The rules establish movement on a square grid, adjacency limits, action-based decision-making, and hatchway interactions for Space Marines and Tyranids. It defines enemy groups as unified activations, wall-blocked movement, visibility and cover via line-of-sight and cover points, and full turn structure including refresh, activation, and end phases, revive points, and enemy spawning constraints.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/space-marine-operations-core-operations-rules/517255/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/space-marine-operations-core-operations-rules/517255.png","ImageObject",300,407,{"name":92,"@type":93},"Grenda","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-20","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does movement work on the grid in Space Marine Operations?","Question",{"text":112,"@type":113},"Models move using the square grid on the Boarding Actions board. When moving one space, they can move to any adjacent (non-diagonal) square, provided movement between squares is not blocked by walls.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is an Enemy Group and how do Enemy Groups activate?",{"text":117,"@type":113},"All enemy models within a square are called an Enemy Group. Enemies in the same Enemy Group activate and move together as a single entity, and Enemy Groups cannot move through squares containing other Enemy Groups.",{"name":119,"@type":110,"acceptedAnswer":120},"How is visibility determined, and when does cover apply?",{"text":121,"@type":113},"A target square is visible if an imaginary line can be drawn from any part of the viewing square to any part of the target square. For ranged attacks, the target square grants cover if it is not possible to draw an unobstructed line to at least 3 of the target square’s cover points (or relevant pillar corners) without passing through scenery.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517255,1791439178,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":29},7971474921005,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","OPERATIONS  \nOver the following pages you will find a ruleset that will allow you to play cooperative games with your friends, based on the Operations mode from the Warhammer 40,000: Space Marine 2 video game. Players will take control of three Space Marines chosen from a range of different classes and will fight to complete various mission objectives against hordes of oncoming enemies.  \nSPACE MARINE  \nThese rules are designed to work with the Boarding Actions Terrain Set along with miniatures to represent the forces on the battlefield. This mission represents the battle against the Tyranid forces, and more will be made available in future issues of White Dwarf.  \nCORE CONCEPTS  \nThese rules are core to the Space Marine Operations game and will be used throughout the following pages.  \nMOVEMENT  \nMovement and distances use the square grid on the Boarding Actions game board. All models must be placed wholly within one square (if possible), the exact position of which does not matter.  \nWhenever one or more models move one space, they can move to any adjacent square. Squares that are diagonal to one another are not considered adjacent for movement (or for any other purpose) .  \nOP  \nThe Space Marine decides to do a Move action and has a Move value of 2, so it can move up to 2 spaces. It cannot move diagonally.  \nDECISION MAKING  \nSometimes there will be multiple options available when resolving a rule, such as the multiple potential squares an Enemy Group can end their move in. Where this is the case, the decision is left to the players to make the one that they prefer.  \nHATCHWAYS  \nSpace Marines can open and shut doors along the edges of the square they are in before and after each time they move a square.  \nTyranids Enemies will open any doors along the edges of the square they are in before and after each time they move a square.  \nENEMY GROUPS  \nAll of the Enemy models within a square are called an Enemy Group. All Enemies within an Enemy Group will activate and move as a single entity, at the same time. Enemy Groups cannot move through squares containing other Enemy Groups. This means that Enemy Groups will never combine with one another.  \nWALLS  \nIf the edge between two squares contains a wall (excluding one with an open door), then those squares are not considered adjacent and, unless otherwise specified, models cannot directly move from one to the other.  \nPLAYING THE GAME  \nIn order to play the game:  \n1. The players first pick the mission they wish to play.  \n2. Select three of the Space Marine classes to play. No Space Marine class may be picked more than once.  \n3. Set up each Space Marine model within one of the Space Marine starting squares shown on the mission map.  \n4. Initialise the number of Revive points based on the difficulty being played as shown below. These can be used during the game to return downed Space Marines to the battle.  \nDIFFICULTY REVIVE POINTS  \nMinimal 4  \nAverage 3  \nSubstantial 2  \nRuthless 1  \n5. Begin the first turn.  \nVISIBILITY  \nWhen determining if one square is visible to another, it is visible if it is possible to draw an imaginary line from any part of the viewing square to any part of the target square.  \nCover: On each square are 4 cover points.  \nWhen determining if one square has the benefit of cover from another square (this is used during ranged attacks), the target square does so ifit is not possible to draw an imaginary line from any part of the viewing square to at least 3 of the target square’s cover points (or the relevant corner of any Pillars on top of them) without passing through scenery.  \nCover Points  \nIn this instance it is only possible to draw unobstructed imaginary lines to 2 of the cover points in the target square, due to the intervening wall. As a result, when the Space Marine makes a ranged attack that targets the Tyranids, they will have the benefit of cover.  \nIn this instance it is possible to draw unobstructed imaginary lines to all 4 of the cover p","cbCaiiRLJ6OVbT6t","https://ap.wps.com/l/cbCaiiRLJ6OVbT6t","pdf",32671109,16,"English","# Operations\n# Space Marine\n# Core Concepts\n## Movement\n## Decision Making\n## Hatchways\n## Enemy Groups\n## Walls\n## Playing the Game\n## Visibility and Cover\n# Space Marine Operations\n## Turns\n## Refresh Phase\n## Spawning Enemies","[{\"question\":\"How does movement work on the grid in Space Marine Operations?\",\"answer\":\"Models move using the square grid on the Boarding Actions board. When moving one space, they can move to any adjacent (non-diagonal) square, provided movement between squares is not blocked by walls.\"},{\"question\":\"What is an Enemy Group and how do Enemy Groups activate?\",\"answer\":\"All enemy models within a square are called an Enemy Group. Enemies in the same Enemy Group activate and move together as a single entity, and Enemy Groups cannot move through squares containing other Enemy Groups.\"},{\"question\":\"How is visibility determined, and when does cover apply?\",\"answer\":\"A target square is visible if an imaginary line can be drawn from any part of the viewing square to any part of the target square. For ranged attacks, the target square grants cover if it is not possible to draw an unobstructed line to at least 3 of the target square’s cover points (or relevant pillar corners) without passing through scenery.\"}]","Space Marine Operations - Core Operations Rules | PDF",1791337384]