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Players investigate a tavern visit, a concerned tavern barkeep’s plea about a missing sister, and a potentially supernatural emerald pouch. Encounters include a hermit with unsettling rumors, forest navigation challenges with CON and DC checks, and a morally dubious prince who may mislead the group, culminating in an uneasy bandit-camp standoff and follow-up clues about the sister’s fate.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/southern-moonshae-isles-coastal-village-adventure/512045/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/southern-moonshae-isles-coastal-village-adventure/512045.png","ImageObject",300,407,{"name":92,"@type":93},"Rainbow Cat","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main quest given in Codscove, and who provides it?","Question",{"text":112,"@type":113},"The tavern barkeep, Marylwen, asks the party to find her missing sister, confirm she is alright, and deliver an emerald pouch. The request comes after the party arrives at The Ale and Antler and learns where her sister was last headed.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens when players interact with the hermit and the strange soup?",{"text":117,"@type":113},"The hermit, Wasserman, invites the party to eat a suspicious soup that appears to move. Eating it triggers a CON roll with specific outcomes for different thresholds, and the hermit also warns of hostile supernatural rumors.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the navigation challenge in Winterglen Forest work?",{"text":121,"@type":113},"The forest is dense and easy to get lost, and an attempted navigation route can fail at a DC 11, leading to a bandit camp encounter. Passing means the party realizes they stepped in an old footprint, forcing them to recognize the need for a better plan.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512045,1791565073,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":19,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":29},962090769181,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","By Tim Woods  \nThis campaign includes NPC’s, monsters, homebrew encounters, geographic layout based in D&D lore, and a little mystery. This was created for a party of 3rd or 4th or 5th level characters. Players travel to Codscove where a tavern barkeep is worried about her sister. From there, they travel across the large Island through various terrain and through various encounters to the Cambro Mountains to find what the fate of the young lady is. The answer may not be what they suspect.  \n[Your contact] had told you of “a tavern with the best clam chowder and smoked salmon ever and delicious Moonshae whiskey and Callidyrr mead. But also the barkeep has apparently been asking for help, something about her sister.”[They’d] go with you but cannot go back, because of their great fear of water.“Isles. Sorry. Mention my name, they might remember me.”  \nSouthern Moonshae Isles.  \nLike Ireland. Many Islands, large and small. You are on the largest, however, with enough terrain and topography to hardly seem like an island if not for you currently standing near the coastline listening to the sound of the Codsbay lapping waves and bells of nearby ferries and boats, bobbing up and down at the docks. You take a deep breath of the salty air. This is Codscove, a coastal village half surrounded by the forest of Winterglen. You arrive at a tavern called The Ale and Antler. Stepping into this stone and timber tavern, patrons are presented with a surprisingly well decorated interior, with tapestries, hunting and fishing trophies hanging on the walls, exotic rugs on the floor, and well-crafted tables.  \nIrish barkeep miss Marylwen. If [contact] mentioned,“No sorry love, can't say I have. But I just started working here a few weeks ago. You'd have to talk with the owner Ayda Shasalor”(who is off today) .  \nMarylwen is worried about her sister, bless her heart. She hasn't heard from her in a while.“Ran off with some Dwarven man. Oh those dirty folk. Not being racist, they're just literally dirty. Spending all there time underground. It's not right. Last I heard they headed south, through Winterglen forest, past Deepglen, across the Myrloch Vale, and past the strange Wandering Wasteland. They basically ended up the mountainy region over there, the Cambro Mountains or something the like. I'd be happy if you brought her back, but at the very least let me know she's alright and doing well for herself. Infact, give her this (a small pretty emerald coloured pouch tied with a golden silk ribbon) . I'm willing to pay you handsomely for the quest, and ah sure now, I'd let yous drink for free whenever you're here.”  \n(PER check shows she seems to avoid the mirror behind the lit-up colourful liqueurs)  \n-inside the emerald pouch: a smooth black spherical stone, not quite like obsideon. However, the gold silk ribbon loses its shine and seems to turn to, well, twine. It’s going to be hard to hide the fact that you peaked.  \nQuibbys: the shop next door for random supplies.  \nWinterglen Forest:  \nYou encounter a strange hermit. He is eating a strange smelling soup from a small pot on a campfire. He is covered in dirt and twigs protrude from his hair, and his teeth as orange as a Tabaxi.  \n“My name is Wasserman. Welcome to Winterglen forest. My backyard. But I don't own it. Heh heh. No no. Skiddle de reskiddle ze mi. Would you like some soup? Heh heh.”  \nDo you eat the soup? Upon closer inspection, something seems to move in the soup.  \n[If you still eat the soup...it](If you still eat the soup...it)’s the weirdest shit you've ever tasted, and you're not sure if you're holding back tears, vomit, a scream, or weirdly an orgasm. Make a CON roll.  \n(16+)=5 temp hit points and immunity to poison  \n(12+)=5 temp hit points.  \n(10+)=1 temp hit point  \nfail=1 temp hit point, but your CON rolls for 24 hours will be at disadvantage.  \nThe hermit warns of “a strange folk, yessss. Skiddly bee. Rumours of a sorceress. A witch. A hag. Not like me, noo. Much less more. Gnnghug","cbCaim3aVOmouVbY","https://ap.wps.com/l/cbCaim3aVOmouVbY","pdf",2044517,"English","# Codscove arrival and tavern meeting\n## Emerald pouch and early clues\n# Winterglen Forest encounter and navigation\n## Hermit soup and CON checks\n## Navigation failure and bandit camp setup\n# Prince Kyle encounter and insight outcomes\n## Bowstring, competence, and guidance risks\n# Bandit camp interaction","[{\"question\":\"What is the main quest given in Codscove, and who provides it?\",\"answer\":\"The tavern barkeep, Marylwen, asks the party to find her missing sister, confirm she is alright, and deliver an emerald pouch. The request comes after the party arrives at The Ale and Antler and learns where her sister was last headed.\"},{\"question\":\"What happens when players interact with the hermit and the strange soup?\",\"answer\":\"The hermit, Wasserman, invites the party to eat a suspicious soup that appears to move. Eating it triggers a CON roll with specific outcomes for different thresholds, and the hermit also warns of hostile supernatural rumors.\"},{\"question\":\"How does the navigation challenge in Winterglen Forest work?\",\"answer\":\"The forest is dense and easy to get lost, and an attempted navigation route can fail at a DC 11, leading to a bandit camp encounter. Passing means the party realizes they stepped in an old footprint, forcing them to recognize the need for a better plan.\"}]","Southern Moonshae Isles - Coastal Village Adventure | PDF",1791264161]