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It defines executive scope, drawing indexes, and exhibition planning materials including entry experiences, graphic schedules, dimensional plans, media and material plans, lighting plans, and wayfinding elements. The thesis statement frames how sound frequencies influence neurological and psychological consciousness, shaping mood, behavior, cognition, learning, and audience wayfinding in fabricated environments through soundscapes composed from specific frequencies and experience design.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/soundplaycround-design-development-package-ma-exhibition-and-experience-design/648491/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/soundplaycround-design-development-package-ma-exhibition-and-experience-design/648491.png","ImageObject",300,407,{"name":92,"@type":93},"Pentious","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-26","2026-10-23",true,{"@type":102,"interactionType":103,"userInteractionCount":8},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the core thesis behind the exhibition concept?","Question",{"text":112,"@type":113},"Sound frequencies impact human consciousness on neurological and psychological levels, shaping mood, behaviors, and cognitive processes. This relationship informs how soundscapes can be composed to affect engagement with everyday life and designed environments.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which venue and client are referenced for the project?",{"text":117,"@type":113},"The project lists the Museum of Science in Boston as the client and venue, with a specified location indicating the Blue Wing on the lower level.",{"name":119,"@type":110,"acceptedAnswer":120},"What learning outcomes are described for visitors?",{"text":121,"@type":113},"Visitors learn what sound frequencies are and how they influence consciousness, including mood, behavior, identity, and decision-making. 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Exhibition and Experience DesignSUNY Fashion Institute of Technology  \n\n| Drawing Index   |  |  |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- |\n| Executive Summary   |  | EX.205 Frequency Slides   |  | Plans   |  | EX.510    | Boston T Wayfinding   |\n| EX.100 Statements   |  | EX.206 You Are the Sound   |  | EX.400 Dimensional Plan   |  | EX.511 Docent Apparel   |  |\n| EX.101    | Client/Venue   | EX.207 Hair Cell Swing   |  | EX.401 Material Plan   |  | Design Drawings   |  |\n| EX.102    | Site Plan/Photos   | EX.208 Sound Sensation   |  | EX.402 Reflected Ceiling Plan   |  | EX.600 Introduction Wall   |  |\n| EX.103    | Sponsorship   | EX.209 Chladni Sandbox   |  | EX.403 Graphic Location Plan   |  | EX.601    | Entry Graphic 1   |\n| EX.104    | Audience   | EX.210    | SpectroGram Screen   | EX.404 Power Plan   |  | EX.602    | Entry Graphic 2   |\n| EX.105    | Goals   | EX.211    | Spectro Gram Filter   | EX.405 Media Plan   |  | EX.603    | Area+Directive Signage   |\n| EX.106    | Interpretive Approach   | EX.212    | Chromesthesia Sketching   |  |  | EX.604    | Sign Reference   |\n| EX.107    | Concept Diagram   | EX.213    | Ambient Thumper   | Graphics   |  | EX.605    | Area Title Signage   |\n| EX.108    | Concept Floor Diagram   | EX.214    | Emotion Composer   | EX.500 Graphic Identity   |  | EX.606    | Wayfinding Park Sign   |\n| EX.109    | Area Summaries/Flow   | EX.215 Emotion Composer Cloud   |  | EX.501 Logo   |  | EX.607    | Sound Will Bounce   |\n| EX.110    | Energy Diagram   | EX.216 Sound Simplifed   |  | EX.502 Typography   |  | Collat   | eral +Prototypes   |\n| Progra   | mming   | Schedules   |  | EX.503 Area Graphic Cues  \u003Cbr>EX.504 Look+Feel Inspiration   |  | EX.701    | Sound Machine   |\n| EX.200    | Entry Experience   | EX.300 Graphic Schedule   |  | EX.505 Graphic Look+Feel   |  | EX.702    | Headphones   |\n| EX.201    | Introduction Wall   | EX.301 Graphic Specifications   |  | EX.506 Look+Feel Synthesis   |  | EX.703    | Jump Rope   |\n| EX.202    | Intro Wall Detail   | EX.302 Material Schedule   |  | EX.507 Poster   |  | EX.704    | Socks   |\n| EX.203    | Frequency Functioning   | EX.303 Lighting Schedule   |  | EX.508 Billboard Advertisment   |  | EX.705    | Chladni Prototype  \u003Cbr>Composer Prototype   |\n| EX.204    | Sound Will Bounce   | EX.304    | Media Schedule   | EX.509 Interior Lobby Banner   |  | EX.706    |  |\n\n# Symbols List\n\nodocomng m  \nA/V Reference  \nDetail Callout  \nLighting Reference  \nWall Power Receptacle  \nMaterial Reference  \nFloor Power Receptacle  \nCeiling Power Receptacle  \nGraphic Reference  \nStatements  \n\n| Project  \u003Cbr>SOUnD   |\n| --- |\n| Client/Location  \u003Cbr>Museum of Science  \u003Cbr>1Museum Of Science Driveway,  \u003Cbr>Boston,MA 02114  \u003Cbr>Blue Wing on the lower level   |\n| Designer  \u003Cbr>◎JAMI SPARANO  \u003Cbr>Jami.Sparano@gmail.com  \u003Cbr>JamiSparano.com   |\n| Scale  \u003Cbr>NTS   |\n| Plan Location   |\n| Notes  \u003Cbr>DRAWINGS FOR DESIGN INTENTONLY   |\n| Page Number  \u003Cbr>EX.100   |\n\n## Thesis Statement\n\nSound has the power to impact human consciousness on neurological andpsychological levels,thus altering our lives more profoundly than we mayreadily acknowledge.  \nParticular sound waves,or frequencies,at the core of soundscapes and musicalcompositions,influence thoughts,feelings,and expression in ways that directly informhow people will engage with the world around them.  \nBy understanding the relationship between sound frequencies and humanconsciousness,experiential designers can harness the effect[s]soundscapes have infabricated environments and how they can be composed in order to affect the qualityof group dynamics,enhance learning outcomes,and aid in audience wayfinding.  \nBig Idea  \nThis exhibition will demonstrate how sound frequencies can shape our consciousstates on neurological and psychological levels,i.e,impacting mood,behaviors,and cognitive processes.Through this,people will gain a deeper","cbCaivifEfahc4NA","https://ap.wps.com/l/cbCaivifEfahc4NA","pdf",37769720,"English","# Executive Summary\n## Thesis Statement\n## Big Idea\n## Client and Venue\n## Symbols List\n## Exhibition Goals\n### Education Goals","[{\"question\":\"What is the core thesis behind the exhibition concept?\",\"answer\":\"Sound frequencies impact human consciousness on neurological and psychological levels, shaping mood, behaviors, and cognitive processes. This relationship informs how soundscapes can be composed to affect engagement with everyday life and designed environments.\"},{\"question\":\"Which venue and client are referenced for the project?\",\"answer\":\"The project lists the Museum of Science in Boston as the client and venue, with a specified location indicating the Blue Wing on the lower level.\"},{\"question\":\"What learning outcomes are described for visitors?\",\"answer\":\"Visitors learn what sound frequencies are and how they influence consciousness, including mood, behavior, identity, and decision-making. They also learn about the relationship between themselves and surrounding soundscapes and how sound functions at its core.\"}]","SOUnDPLAyCROUnD - Design Development Package - MA Exhibition and Experience Design | PDF",1792793707,176]