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Core features cover Spellcasting, Innate Sorcery, Font of Magic with Sorcery Points (17) and spell-slot conversions, plus Metamagic options such as Careful Spell, Empowered Spell, Extended Spell, Heightened Spell, and Subtle Spell.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/literature/","Literature",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/sorcerer-17-dragonborn-acolyte-character-sheet/511252/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/sorcerer-17-dragonborn-acolyte-character-sheet/511252.png","ImageObject",300,407,{"name":42,"@type":43},"LangkahRina","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-26","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",8,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are the key ability scores and saving throw modifiers for Sorcerer 17?","Question",{"text":63,"@type":64},"The sheet provides Strength -1, Dexterity +5, Constitution +10, Intelligence -1, Wisdom +0, and Charisma +11, along with saving throw modifiers.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does Innate Sorcery work for this Dragonborn Acolyte?",{"text":68,"@type":64},"Twice per Long Rest, the character can take a Bonus Action to unleash Innate Sorcery for 1 minute, and activating it follows the sheet’s feature instructions.",{"name":70,"@type":61,"acceptedAnswer":71},"What can Font of Magic do with Sorcery Points?",{"text":72,"@type":64},"Font of Magic grants 17 Sorcery Points and lets the character convert spell slots into Sorcery Points or transform unexpended Sorcery Points into spell slots up to level 5, with created slots disappearing after a Long 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NAME\u003Cbr>SPECIES BACKGROUND EXPERIENCE POINTS |\n|  |\n\n-1  Strength  \n  +5  Dexterity  \n  +10  Constitution  \n  -1  Intelligence  \n  +0  Wisdom  \n  +11  Charisma  \nSaving Throw Modifiers  \nAdvantage Against Spells and Magical Effects  \nSAVING THROWS  \n\n| | +5\u003Cbr>+0 -1 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  -1  Athletics STR |  |  |\n|  | +11\u003Cbr>-1\u003Cbr>+6\u003Cbr>+5\u003Cbr>-1 +0 -1 +0 +5 +11 +5 +5 +5 +0 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n10 PASSIVE PERCEPTION  \n16 PASSIVE INSIGHT  \n9 PASSIVE INVESTIGATION  \nDarkvision 60 ft.  \nSENSES  \n| === ACTIONS === Standard Actions\u003Cbr>Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence\u003Cbr>Breath Weapon (Lightning) • 6 / Long Rest\u003Cbr>When you take the Attack action on your turn, you can replace one attack with a breath weapon that is a 15-ft. Cone or a 30-ft. Line that’s 5 ft. wide (choose the shape each time) . Each creature must make a DC 18 Dex. saving throw taking 4d10 Lightning damage on a failed save or half as much damage on a success.\u003Cbr>=== BONUS ACTIONS === | Draconic Flight • 1 / Long Rest\u003Cbr>Once per Long Rest, you gain temporary flight for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.\u003Cbr>Dragon Wings • 1 / Long Rest\u003Cbr>You can cause draconic wings to appear on your back, which last for 1 hour or until you dismiss them.\u003Cbr>Once used, you can’t use this feature again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.\u003Cbr>Font of Magic: Create Spell Slot Level 1\u003Cbr>You can transform 2 unexpended Sorcery Points |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nDagger  \nChill Touch  \nFire Bolt  \nShocking Grasp  \nUnarmed Strike  \nHIT  \n+11  \n+16  \n+16  \n+16  \n+5  \nDAMAGE/TYPE  \n1d4+5 Piercing  \n4d10 Necrotic  \n4d10 Fire  \n4d8 Lightning  \n0 Bludgeoning  \nNOTES  \nSimple, Finesse, Light, Thrown, Nick, Range (20/60)  \nV/S  \nV/S  \nV/S  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \n\n|  |\n| --- |\n| Sorcerer 17\u003Cbr>CLASS & LEVEL\u003Cbr>Dragonborn Acolyte PLAYER NAME\u003Cbr>SPECIES BACKGROUND EXPERIENCE POINTS |\n|  |\n\n=== SORCERER FEATURES ===  \n* Core Sorcerer Traits • PHB-2024 139  \n* Spellcasting • PHB-2024 139  \n* Innate Sorcery • PHB-2024 140  \nTwice per Long Rest, you can take a Bonus Action to unleash the simmering magic within you for 1 minute.  \nActivate this effect by clicking on this feature and selecting Activate Innate Sorcery. Deselect it to stop this effect.  \n| 2 / Long Rest • 1 Bonus Action  \n* Font of Magic • PHB-2024 140  \nYou can tap into the wellspring of magic within yourself, which is represented by Sorcery Points (SP) . You have 17 SP and regain all expended points when you finish a Long Rest. In addition to fueling effects such as Metamagic, you can use your SP to fuel the options below:  \nConverting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of SP equal to the slot’s level (no action required) .  \nCreating Spell Slots. As a Bonus Action, you can transform unexpended SP into one spell slot, creating a spell slot no higher than level 5. Any spell slot you create with this feature vanishes when you finish a Long Rest. The conversion is as follows:  \n• Sorcerer Level 2 | 2 SP-> Spell Slot Level 1  \n• Sorcerer Level 3 | 3 SP-> Spell Slot Level 2  \n• Sorcerer Level 5 | 5 SP","cbCairCMW8n9Q9qA","https://ap.wps.com/l/cbCairCMW8n9Q9qA","pdf",573771,"English","# Character Overview\n## Ability Scores, Saving Throws, Senses\n## Actions and Bonus Actions\n# Combat Options\n## Weapon Attacks and Cantrips\n## Damage by Attack Type\n# Sorcerer Features\n## Core Traits and Spellcasting\n## Innate Sorcery and Font of Magic\n## Metamagic Options","[{\"question\":\"What are the key ability scores and saving throw modifiers for Sorcerer 17?\",\"answer\":\"The sheet provides Strength -1, Dexterity +5, Constitution +10, Intelligence -1, Wisdom +0, and Charisma +11, along with saving throw modifiers.\"},{\"question\":\"How does Innate Sorcery work for this Dragonborn Acolyte?\",\"answer\":\"Twice per Long Rest, the character can take a Bonus Action to unleash Innate Sorcery for 1 minute, and activating it follows the sheet’s feature instructions.\"},{\"question\":\"What can Font of Magic do with Sorcery Points?\",\"answer\":\"Font of Magic grants 17 Sorcery Points and lets the character convert spell slots into Sorcery Points or transform unexpended Sorcery Points into spell slots up to level 5, with created slots disappearing after a Long Rest.\"}]","Sorcerer 17 - Dragonborn Acolyte - Character Sheet | PDF",1791249926,11]