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| --- | --- |\n\nContents  \nBackground ................................................................................................................................................................ 3  \nSocial media platform use among youth.................................................................................................................. 4  \nSocial gaming platform use among youth ............................................................................................................... 4  \nEffects on Youth Mental Health .............................................................................................................................5  \nBenefits of social media ............................................................................................................................................... 5  \nHarmful effects of social media ................................................................................................................................. 6  \nBenefits of social gaming............................................................................................................................................. 7  \nHarmful effects of social gaming ............................................................................................................................... 7  \nLegislative & regulatory landscape for social media companies ....................................................................8  \nFederal response to social media .............................................................................................................................. 8  \nCalifornia’s response to social media ....................................................................................................................... 9  \nDependence on self-regulation by industry ........................................................................................................... 9  \nRegulatory & industry landscape for social gaming companies .....................................................................9  \nFederal response to gaming ....................................................................................................................................... 9  \nCalifornia’s response to gaming ................................................................................................................................. 10  \nDependence on self-regulation by industry ........................................................................................................... 10  \nRecommendations ....................................................................................................................................................11  \nAppendix A: California policy efforts ....................................................................................................................13  \nAppendix B: Recent federal and non-California state policy efforts..............................................................14  \nBackground  \nIn the past two decades, mental illness has grown as a percentage of all child hospitalizations, with mental health issues as the number one reason California’s kids are hospitalized.1 Experts identify a wide range offactors contributing to this decline in youth mental health, including social media, community and school violence, natural disasters, anxiety about climate change, and political polarization.2 At the same time, there has been a rise in system and structure failures impacting young people, such as poverty, housing insecurity, food insecurity, inadequate access to health care, and limited educational opportunities.3 Adolescents are also exposed to a range of risk factors, with the Teen National Health Interview Survey showing high reported rates of bullying (34 percent), emotion","cbCailB7RojLfwt5","https://ap.wps.com/l/cbCailB7RojLfwt5","pdf",12218435,18,"English","# Background\n# Social media platform use among youth\n# Social gaming platform use among youth\n# Effects on Youth Mental Health\n## Benefits of social media\n## Harmful effects of social media\n## Benefits of social gaming\n## Harmful effects of social gaming\n# Legislative & regulatory landscape for social media companies\n## Federal response to social media\n## California’s response to social media\n## Dependence on self-regulation by industry\n# Regulatory & industry landscape for social gaming companies\n## Federal response to gaming\n## California’s response to gaming\n## Dependence on self-regulation by industry\n# Recommendations\n# Appendix A: California policy efforts\n# Appendix B: Recent federal and non-California state policy efforts","[{\"question\":\"What risk factors does the report connect to youth mental health?\",\"answer\":\"The report links youth mental health challenges to systemic conditions such as poverty, housing insecurity, food insecurity, limited access to health care, and limited educational opportunities, alongside internet exposure and increased screen time.\"},{\"question\":\"How does the report define social media and social gaming?\",\"answer\":\"Social media is defined as platforms that let users interact with and self-present to audiences, with examples including Facebook and Instagram. Social gaming is described as playing an online game on a social media platform.\"},{\"question\":\"What policy approaches does the report cover for social media and gaming platforms?\",\"answer\":\"The report surveys federal and California responses, including legislative and regulatory landscapes, and discusses dependence on self-regulation by industry before presenting recommendations and related policy appendices.\"}]","Social Media, Social Gaming & Youth Mental Health - April 2025 | PDF",1792046309,45]