[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-513518-105":59,"doc-detail-513518-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","smugglers-cave-adventure-1","Smuggler's Cave - Adventure 1","","Smuggler's Cave is an adventure for Tier 1 characters set in a former smuggler cave network now used by hobgoblin scouts. Captain Malosi hires the party to clear smugglers and investigate threats in the cave north of town, offering rewards and warning that strange findings must be reported. The scenario emphasizes stealth challenges, darkness, water, traps, and faction behavior, including disorganized goblins, hobgoblins that react to sounds on a timed basis, and combat triggers driven by gambling encounters and tripwires.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/smugglers-cave-adventure-1/513518/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/smugglers-cave-adventure-1/513518.png","ImageObject",300,407,{"name":92,"@type":93},"percent12345","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Who hires the party, and what is the goal in Smuggler's Cave?","Question",{"text":112,"@type":113},"Captain Malosi tasks the party with clearing out the smugglers in the old smuggler's cave north of town, promising a reward and indicating any weird findings should be reported.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What conditions and environment elements shape play inside the cave?",{"text":117,"@type":113},"The adventure features darkness, dim torch light, water throughout the system, sloping stalactite ceilings, and sound-based detection where ruckus can mask or reveal combat.",{"name":119,"@type":110,"acceptedAnswer":120},"How do the goblins and hobgoblins react when the party approaches?",{"text":121,"@type":113},"Disorganized goblins typically ignore fighting noise unless it is very strange, while hobgoblins become suspicious if they do not hear sounds from Area 3 within an hour; specific encounters can trigger ranged attacks and alarms.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},513518,1791814669,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},1099529851338,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","T  \nhe adventure is designed for Tier 1 characters and features a cave network that was once used by smugglers and is now in use by the hobgoblins scouts. This adventure features darkness, swimming, traps, goblins, hobgoblins, and an undead monster.  \nThe party has been tasked by Captain Malosi to clear out the smugglers in the old smuggler's cave to the North of town. He isn't expecting it to be much trouble for the characters, and he would typically send his own men but he is running tight on guards. He is promising them a reward to clear out the cavesand if they find anything, it's theirs to keep, just let him know of anything weird.  \n| Inside of this cave are actually goblins and a hobgoblin preparing to scout out the nearby city of U’amea and have found a great cave in which to use as a forward outpost. Unfortunately for the goblinoids, a fisher saw their ship slip into this cave and they alerted U’amea's guard of the prescence of smugglers.\u003Cbr>The goblinoids here are not the greatest scouts, the goblins are highly disorganized and the hobgoblins do little to keep them in line. They are overly confident that they haven't been spotted and are pretty lousy at maintaining a regular guard outside of the cave. With the sounds of junk being thrown about, most of the goblins aren't going to pay much attention to fighting throughout the cave unless the noise is extremely strange or voices are yelling throughout the cave.\u003Cbr>|\n| --- |\n| Because this cave system used to be the home for smugglers, there are still a few traps left that can trip up and alert the goblinoids who now reside here. If the party can brave the terrors of this cave, they might even find an old journal detailing a hidden location inside of this cave where their latest smuggled goods were kept.\u003Cbr>|\n\nThis cave is located right off of a small beach littered with rocks and has a natural steam of water that flows into the cave. This stream flows to the back of the cave and makes a great location for smugglers to hide their lights, their boats, and any illicit goods they are smuggling. This is actually a fairly well known cave system that U’amea's guards are aware of, though the goblinoids don't know this.  \nSee Map \\#A1  \nThe cave is set along a rocky beach with small cliffs overlooking the ocean. It blends into the cliffs themselves so it is difficult for someone a boat to notice the cave, though walking along the beach you can easily find it. The beach leading up to the entrance is covered in rocks of all sizes.  \nCeilings. Most of the caves and passages have steeply sloping ceilings covered in stalactites. The ceiling is 20 to 30 feet above the floor.  \nLight. It is assumed that the party will be arriving here in the late evening when Captain Malosi thinks the smugglers will all be here, this provides dim light outside. Area 1 is outside and illuminted dimly by a weak torch. The rest of the cave is dark except for where torches are burning in sconces.  \nWater. Water from the ocean extends throughout this cave system and is 5 to 10 feet deep.  \nSound. The sound of the goblins in Area 3 provide a general amount of ruckus that others in the cave won't notice the sounds of combat until it is too late. The goblinoids in Area 4 grow suspicious if they haven't heard any noise from Area 3 in an hour.  \nA flickering torch is partially buried in the sand and is emitting 15 feet of dim light around it, highlighting two goblins who are playing a simple gambling game called\"Bugbears!\". This game routinely has them squeaking out\"Bugbears!\" in triumph or \"Ettin Heads\" in despair as they lose. The dim light also illuminates the opening into the cave as well as the ocean water moving in and out of the cave in gentle waves. Tucked away in a small corner of the cliff is a sleeping goblin curled up in a dirty fur coat, creatures with a Wisdom (Perception) of 15 or higher notices the goblin fast asleep.  \nIf the party wishes to sneak up up to these goblins, it is very easy as the ","cbCaibL7YvZjMpEL","https://ap.wps.com/l/cbCaibL7YvZjMpEL","pdf",9022089,"English","# Adventure Overview\n## Objectives and Factions\n## Cave Environment and Hazards\n## Area 1: Outside and First Encounters\n## Area 2 and Tripwire Threat\n## Area 3: Gambling and Alarm Mechanics","[{\"question\":\"Who hires the party, and what is the goal in Smuggler's Cave?\",\"answer\":\"Captain Malosi tasks the party with clearing out the smugglers in the old smuggler's cave north of town, promising a reward and indicating any weird findings should be reported.\"},{\"question\":\"What conditions and environment elements shape play inside the cave?\",\"answer\":\"The adventure features darkness, dim torch light, water throughout the system, sloping stalactite ceilings, and sound-based detection where ruckus can mask or reveal combat.\"},{\"question\":\"How do the goblins and hobgoblins react when the party approaches?\",\"answer\":\"Disorganized goblins typically ignore fighting noise unless it is very strange, while hobgoblins become suspicious if they do not hear sounds from Area 3 within an hour; specific encounters can trigger ranged attacks and alarms.\"}]","Smuggler's Cave - Adventure 1 | PDF",1791286527]