[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-511302-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-511302-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","sheet-178b-goblin-prison-set-up","SHEET 178B - Goblin prison - Set-up","","SHEET 178B provides setup and movement rules for a scenario called Goblin prison. It instructs how to replace hero XP tokens with black cubes, determine first player actions, and place red and poison tokens that represent a sleeping ogre. The sheet explains how numbered spaces can trigger the poison to awaken, how the Ogre attacks and can be fought, and how movement is blocked by walls, bars, and the poison space. It also describes special cell spaces P1, P2, P3, S, T, and related die outcomes and chapter references.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/sheet-178b-goblin-prison-set-up/511302/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/sheet-178b-goblin-prison-set-up/511302.png","ImageObject",300,407,{"name":42,"@type":43},"Emma Wilson","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How do players start using the XP tokens on the map?","Question",{"text":63,"@type":64},"Take sheet 178C, replace each Hero’s XP token with a black cube, and place the XP cubes on START. Choose the first player token, then each player draws 5 cards from their deck.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What triggers the sleeping ogre to awaken?",{"text":68,"@type":64},"While the Poison token is face down, when an XP token moves onto numbered spaces 3–6, roll a die. If the roll is equal to or greater than the space’s value, turn the Poison token face up and place the Ogre Monster card in front of the player who woke him up.",{"name":70,"@type":61,"acceptedAnswer":71},"How can players attack the Ogre?",{"text":72,"@type":64},"Attack Ogre only with Weapon cards or the Punch card (if Ogre is in your area). Attack Spells and Ranged Weapons can attack even if Ogre is not in your area. Defeat removes the Ogre card and the matching Poison token, and loot is collected.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},511302,1791506190,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":22},3848291630094,"https://eur-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","SHEET 178B  \nGoblin prison  \nSet-up  \n• Take sheet 178C.  \n• Replace each Hero’s XP token with a black cube and place the Heroes’ XP tokens on START at the bottom left of the map.  \n• One player of your choice draws the First Player token and all players draw 5 cards from their deck.  \n• Place a red cube on the P1 P2 P3 and  tiles. When an XP token moves to one of these spaces, read the special rules for that space (found on the back of this sheet) .  \n• Place a Poison token on space 1 and turn this token face down.  \nThe Poison token represents a sleeping ogre, placed by your captors to guard the cells.  \nMovING THE TOKENS on the map  \n• During their turn, each player can play a Coin card from their hand to move their XP token to an adjacent space.  \nIt is not possible to move diagonally.  \n• Walls and iron bars drawn on the map block movement.  \n• It is possible to move your token to a space occupied by another.  \nNUMBERED SPACES  3 4 5 6  \n• As long as the Poison token is turned face down, each time an XP token moves onto one of these numbered spaces, roll a die. If the roll is equal to or greater than the value indicated on that space, turn the Poison token face up and place the Ogre Monster card in front of the player who woke him up.  \nOgre, guardian of the cells  \n• If the Poison token is turned face up or if the token has just been flipped, when an XP token moves to a space adjacent to the one containing the Poison token, place the Ogre Monster card in front of that player.  \nOgre immediately attacks that player (he can make multiple attacks in one turn) .  \n• You can only attack Ogre with Weapon cards or the Punch card and only if Ogre is in your area.  \n• You can attack Ogre with Attack Spells and Ranged Weapons even if Ogre is not in your area.  \n• The space occupied by the Poison token cannot be crossed in any way except with the Stealth skill or Sneaking ability.  \n• If Ogre is defeated, remove the card and the Poison token representing him.  \n• Loot Ogre: 1 Weapon card, 1 Food mini card, 1 Beer card and the S mini card.  \nRemove the Loot cards at the end of the turn of the player who defeated him.  \nS  \nA closet full of brooms and other useless tools! The first time each player moves the token into this space, he draws 1 Potion card.  \nT  \nTrap!  \nEach time an XP token moves this space, roll a die:  \nthat player loses  .  \nP1  \nIf there is a red cube in this space, roll a die. If you roll...  \nIf there is a black cube in this space, you can still interact according to the previous die roll and decide to open the cell if you have the A or S cards or with the Burglar skill by going to the chapters indicated above.  \nP2  \nIf there is a red cube in this space, roll a die.  \nI  \nIf there is a red cube in this box the player who moves their marker in this box shuffles all their previously removed cards into their discard pile, except the Nuggets cards, which are eliminated.  \nL  \nA strange lever... If you want to pull it, place a red cube in the space.  \nIf you roll...  \n2-5:  \nIf in space P1 you rolled 1-2: go to chap. 304  \nIf in space P1 you rolled 3-4 . go to chap. 306  \nIf in space P1 you rolled 5-6. go to chap. 308  \n6:  \nYour eye catches a glimpse of the glint of weapons.  \n• If you have the Burglar skill or the cards A or S remove the red cube and draw a Weapon card from the main deck. You may put it into your discard pile.  \n• If you don’t want to or can’t, remove the red cube and place a black cube in the P2 space.  \nIf there is a black cube in this space, you can still  \ninteract according to the previous die roll and decide to open the cell if you have the A or S mini cards or with the Burglar skill by going to the chapters indicated above.  \nP3  \nS  \ncreams come from the torture cell. Through the darkness you are unable to clearly recognize the identity of the imprisoned man.  \nIf there is a red cube in this space:  \n• If you have the Burglar skill or the cards A or S you may release him. Go to chap. 327 .","cbCaijL2l6KHE6Wi","https://ap.wps.com/l/cbCaijL2l6KHE6Wi","pdf",1067002,"English","# Set-up\n## Moving the tokens on the map\n## Numbered spaces and Ogre awakening\n## Ogre guardian of the cells\n## Special spaces (S, T, P1, P2, P3, E, G)","[{\"question\":\"How do players start using the XP tokens on the map?\",\"answer\":\"Take sheet 178C, replace each Hero’s XP token with a black cube, and place the XP cubes on START. Choose the first player token, then each player draws 5 cards from their deck.\"},{\"question\":\"What triggers the sleeping ogre to awaken?\",\"answer\":\"While the Poison token is face down, when an XP token moves onto numbered spaces 3–6, roll a die. If the roll is equal to or greater than the space’s value, turn the Poison token face up and place the Ogre Monster card in front of the player who woke him up.\"},{\"question\":\"How can players attack the Ogre?\",\"answer\":\"Attack Ogre only with Weapon cards or the Punch card (if Ogre is in your area). Attack Spells and Ranged Weapons can attack even if Ogre is not in your area. Defeat removes the Ogre card and the matching Poison token, and loot is collected.\"}]","SHEET 178B - Goblin prison - Set-up | PDF",1791250481]