[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-512254-105":3,"detail-sidebar-cat-0-en-105":73,"doc-detail-512254-en":122},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":66,"head_meta":68,"extra_data":70,"updated_unix":72},105,"en","servants-of-darkness","Servants of Darkness","","Servants of Darkness is a Ravenloft adventure set in the domains of Tepest and Keening, set more than ten years after the Grand Conjunction and placed in year 751 of the campaign timeline. Four to six heroes of levels 4–6 investigate the accusation that Bryonna consorts with dark forces and attempt to prove innocence through investigation and roleplaying. 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Connors & Cindi Rice  \nEditing: Karen S. Boomgarden & Cindi Rice  \nProject Coordination: Thomas M. Reid  \nArt Direction: Dawn Murin  \nCover Art: Alan Pollack  \nInterior Art: Diana Sharpies & Mark Nelson  \nCartography: Dennis Kauth & Rob Lazzaretti  \nGraphic Design: Matt Adelsperger  \nTypography: Tracey L.Isler  \nPlaytesting: Rich Baker, Dale Donovan, Bruce Heard, Miranda Horner, Julia Martin, Julie Mazurek, & Ed Stark  \nYoung Bryonna has been judged guilty of consorting with the dark forces ofTepest, and now she will burn at the stake for it. The Inquisitors, priests whose zealousness sometimes stirs whispers of doubt among the people, have condemned her with all the surety that comes with their \"holy\" power.  \nHeroes of integrity and justice are needed to ferret out the truth. To succeed, they must travel a perilous path that winds through the labyrinthine tunnels of Mount Lament and leads them to the dreaded Hags ofTepest and Tristessa the banshee. Worse still, they must ultimately face the mysterious Prince of Shadows, who manipulates the denizens ofthe domain for his own evil purposes. When to stand fast? When to run? Only those who survive can say.  \nServants of Darkness is a stand-alone adventure that can also lead the party to investigate the misty chasm at the center of the Demiplane's Core in The Shadow Rift, the next release for the RAVENLOFT campaign setting.  \nFor four to six characters of levels 4-6  \nPrevious Next Up  \nPrevious Next  Contents Maps Cover  \nIntroduction  \nNote For the Dungeon Master  \nServants of Darkness is an adventure that begins in the domain of Tepest, concludes in nearby Keening, and involves some of the most corrupt residents of both lands. These events occur more than ten years after the Grand Conjunction, in the year 751 on the Ravenloft timeline. This adventure is designed for four to six characters of 4th to 6th level.  \nOver the course of the first part of the adventure, the heroes attempt to prove the innocence of a woman who stands accused of working evil magic on a supposedly blameless woman from the village of Viktal. The player characters must trek through the domain of Tepest in search of clues, eventually even confronting the darklords of that domain.  \nThe second portion of the adventure sends the characters in pursuit of Loht of Arak (the former shadow elf domain) . The trail of this evildoer leads the heroes into the domain of Keening, where they encounter Tristessa, the banshee who rules there.  \nThe Dungeon Master should read the entire adventure before beginning play. Many of the hints and clues the heroes need to successfully complete this adventure can be obtained only through clever investigation and roleplaying encounters with the people and creatures of Tepest. It is recommended that the Dungeon Master be familiar with the information on Tepestand Keening presented in Domains of Dread. The Ravenloft Monstrous Compendium Appendix III is also helpful, as it contains detailed descriptions of two important creatures presented in this adventure: the boowray and the recluse.  \nFear and Horror Checks  \nAt points during the adventure, certain scenes may require fear or horror checks. These game mechanics ","cbCaidirSuAcWwE6","https://ap.wps.com/l/cbCaidirSuAcWwE6","pdf",2945205,96,"English","# Introduction\n## Notes For the Dungeon Master Backdrops\n# Act One: Accusations\n## Scene One: To the Rescue\n## Scene Two: Viktal\n## Scene Three: East Timori Road\n## Scene Four: Kellee\n# Act Two: Witches\n## Scene Five: Pact of the Vistana\n## Scene Six: Castle Island\n## Scene Seven: Return to Rima\n## Scene Eight: The Three Sisters\n## Scene Nine: Justice Served\n# Act Three: A Devil's Bargain\n## Scene Ten: Fortunes\n## Scene Eleven: The Dark Land\n## Scene Twelve: The Umbra Caverns\n## Scene Thirteen: The Banshee's Temple\n## Scene Fourteen: Denouement\n# Appendix\n## Credits","[{\"question\":\"How do fear and horror checks work during the adventure?\",\"answer\":\"Certain scenes may require fear or horror checks to drive reactions to terrifying situations; the Dungeon Master may treat them as optional if players roleplay the moment effectively.\"}]","Servants of Darkness | PDF",1791267579,148]