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A pre-experimental one-group pre-test and post-test design was used to measure learning gains. Results show a significant vocabulary improvement, with the mean score rising from 54.00 to 82.00. A paired sample t-test produced a significance value of 0.000, confirming a statistically meaningful difference. 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The research employed a pre-experimental design with a one-group pre-test and post-test model. The results revealed a significant improvement in students’ vocabulary, as evidenced by an increase in the mean score from 54.00 in the pre-test to 82.00 in the posttest. The paired sample t-test showed a significance value of 0.000, indicating a statistically significant difference. Therefore, the word search puzzle game proves to be an effective and engaging tool for enhancing vocabulary skills among elementary school students.  \nKeywords: Word search puzzle, vocabulary mastery, game-based learning, English education, Elementary students  \nIntroduction  \nVocabulary is one of the most essential aspects in learning English, especially at the elementary school level. In Indonesia, English is not the native language, and most students face difficulties in mastering vocabulary, which becomes a major barrier in developing other language skills such as reading, speaking, writing, and listening. This issue is evident at SDN Lantek Timur 2, where students demonstrate low enthusiasm and performance in English vocabulary due to limited learning media and monotonous teaching methods.  \nIn the Indonesian primary school curriculum, English is introduced to develop students’basic communicative competence, with vocabulary learning as one of the primary objectives. However, many students face challenges in retaining and recalling new words due to the lack of engaging learning  \nstrategies. Traditional vocabulary teaching methods, which often rely on rote memorization and textbook drills, may fail to sustain students’motivation, especially for young learners who typically respond better to interactive and playful activities. As a result, there is a need for innovative teaching techniques that not only help students remember words but also make the learning process enjoyable.  \nGame-based learning has been widely recognized as an effective approach to enhance student engagement and facilitate language acquisition. Among the various types of educational games, word search puzzles have gained popularity for their simplicity, accessibility, and potential to reinforce vocabulary in an enjoyable way. In a word search puzzle, students are required to locate and identify words hidden in a grid of letters. This activity can stimulate students’visual recognition, spelling accuracy, and memory retention, while also providing repeated exposure to target vocabulary in a low-anxiety setting. Previous studies have shown that word search puzzles can improve vocabulary recall and promote learner autonomy by encouraging independent practice.  \nDespite the growing evidence of the benefits of educational games, research on the use of word search puzzles in Indonesian primary school contexts remains limited, especially in rural settings such as SDN Lantek Timur 2. Many studies focus on secondary or tertiary education, while relatively few investigate how such games affect younger learners’vocabulary acquisition in elementary schools. Therefore, it is important to explore the application of word search puzzle games as a learning medium to determine their effectiveness for sixth-grade students, who are at a critical stage of consolidating their basic vocabulary before entering junior high school.  \nBased on these considerations, this research aims to investigate the effect of word search puzzle gam","cbCaii13jgJ1F3Si","https://ap.wps.com/l/cbCaii13jgJ1F3Si","pdf",399928,"English","# Abstract\n## Introduction\n## Review of Literature","[{\"question\":\"What learning method does the study evaluate for sixth-grade students?\",\"answer\":\"The study evaluates word search puzzle games as a learning medium for improving English vocabulary mastery.\"},{\"question\":\"How was students’ vocabulary improvement measured?\",\"answer\":\"It used a pre-experimental one-group pre-test and post-test model, followed by a paired sample t-test.\"},{\"question\":\"What results did the study find?\",\"answer\":\"Students’ mean scores increased from 54.00 in the pre-test to 82.00 in the post-test, with a significance value of 0.000 indicating a statistically significant difference.\"}]","SELL Journal - August 2025 - The Effect of Word Search Puzzle Games on the Vocabulary of Sixth-Grade Students | PDF",1790629486,25]