[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-512346-105":59,"doc-detail-512346-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","scoundrel-rules-and-gameplay-version-10-august-15-2011","Scoundrel - Rules and Gameplay (Version 1.0) - August 15, 2011","","Scoundrel is a single-player roguelike card game with a turn-based dungeon progression system. Players start with 20 Health and draw four face-up cards to form a Room, with restrictions on avoiding consecutive Rooms. Suit-based mechanics define Monsters, binding Weapons, and one-use-per-turn Health Potions. Combat resolves by choosing barehanded or weapon attacks using ordered card values and detailed damage subtraction logic, while scoring depends on whether life reaches zero or the dungeon is cleared.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/scoundrel-rules-and-gameplay-version-10-august-15-2011/512346/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/scoundrel-rules-and-gameplay-version-10-august-15-2011/512346.png","ImageObject",300,407,{"name":92,"@type":93},"Eliana","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-20","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How are Rooms formed and what are the avoidance rules?","Question",{"text":112,"@type":113},"Each turn, players flip cards until they have 4 face-up cards forming a Room. Players may avoid a Room by moving all four cards to the bottom of the Dungeon, but they cannot avoid two Rooms in a row.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What do Weapons and Health Potions do, and are there usage limits?",{"text":117,"@type":113},"Weapons must be equipped when chosen, replacing the previously equipped weapon and discarding its old Monsters. Health Potions add to Health but can be used only one per turn; any additional potion drawn the same turn is discarded, and Health cannot exceed the starting 20.",{"name":119,"@type":110,"acceptedAnswer":120},"How does combat damage work and when can a Weapon be used?",{"text":121,"@type":113},"Barehanded combat subtracts the Monster’s full value from Health. With an equipped Weapon, the Monster is placed on the Weapon and damage is determined by subtracting the Weapon value from the Monster’s value, then subtracting any remaining damage from Health. A Weapon can only slay Monsters with value less than or equal to the previous Monster it had slain; otherwise the player must fight that higher Monster barehanded.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512346,1791496785,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":4},4398048949847,"https://ap-avatar.wpscdn.com/avatar/400002536579ef2da7f?_k=1778318612642679267","Scoundrel-version 1.0 August 15th, 2011  \nA Single Player Rogue-like Card Game by Zach Gage and Kurt Bieg Setup:  \nScoundrel is played with a standard deck of playing cards.  \nSearch through the deck and remove all Jokers, Red Face Cards and Red Aces. Place them off to the side, they are not used in this game.  \nShufﬂe the remaining cards and place the pile face down on your left. This deck is called the Dungeon.  \nTake out a piece of paper and pen (or use your memory) . Mark down 20 on the piece of paper, this is your starting Health.  \nRules:  \nThe 26 Clubs and Spades in the deck are Monsters. Their damage is equal to their ordered value. (e.g.  \n10 is 10, Jack is 11, Queen is 12, King is 13, and Ace is 14)  \nThe 9 Diamonds in the deck are Weapons. Each weapon does as much damage as its value. All weapons in Scoundrel are binding, meaning if you pick one up, you must equip it, and discard your previous weapon.  \nThe 9 Hearts in the deck are Health Potions. You may only use one health potion each turn, even if you pull two. The second potion you pull is simply discarded. You may not restore your life beyond your starting 20 health.  \nYou may locate the discard deck (any discarded cards) anywhere you wish, though I recommend to the right of the Room. Cards are discarded face down.  \nThe Game ends when either your life reaches 0 or you make your way through the entire Dungeon.  \nScoring ~~ ~~  \n- If your life has reached zero, ﬁnd all the remaining monsters in the Dungeon, and subtract their values from your life, this negative value is your score.  \n- If you have made your way through the entire dungeon, your score is your positive life, or if your life is 20, and your last card was a health potion, your life + the value of that potion.  \nTable layout  \nRoom  \nDungeon  \nDiscard  \nEquipped Weapon  \nMonsters slain by this Weapon  \n© 2011, Zach Gage and Kurt Bieg  \nGameplay:  \nOn your ﬁrst and every turn, ﬂip over cards off the top of the deck, one by one, until you have 4 cards face up in front of you to make an Room.  \nYou may avoid the Room if you wish. If you chose to do so, scoop up all four cards in one motion and place them at the bottom of the Dungeon. While you may avoid as many Rooms as you want, you may not avoid two Rooms in a row.  \nIf you choose not to avoid the Room, one by one, you must face 3 of the four cards it contains. Take them one at a time.  \nIf you chose a Weapon...  \nYou must equip it. Do this by placing it face up between you and the remaining Room cards. If you had a previous Weapon equipped, move it and any Monsters on it to the discard deck.  \nIf you chose a Health Potion...  \nAdd its number to your health, and than discard it. Your health may not exceed 20, and you may not use more than one Health Potion per turn. If you take two Health Potions on a single turn, the second is simply discarded, adding nothing to your health.  \nIf you chose a Monster...  \nYou may either ﬁght it barehanded or with an equipped Weapon.  \nCombat ~~ ~~  \n- If you choose to ﬁght the Monster barehanded, subtract its full value from your Health, and move the Monster to the discard deck.  \n- If you choose to ﬁght the Monster with your equipped Weapon, place the monster face up ontop of the weapon (and on top of any other Monsters on the Weapon. Be sure to stagger the placement of the Monster so that the Weapon's number is still showing. subtract the Weapon's value from the Monster's value and subtract any remaining value from your health.  \nFor example, if your Weapon is a 5, and you place a 3 Monster on it, you take no damage. ( 3-5 \u003C 0)  \nIf your Weapon is a 5 and you place a Jack Monster on it, you take 6 damage. ( 11 -5 = 5 dmg)  \nIt is important to note that although you retain your weapons until they are replaced, once a Weapon is used on a monster, the Weapon can then only be used to slay Monsters of a lower value (less than equal) than the previous Monster it had slain.  \nFor example, if your 5 Weapon has killed a Quee","cbCaiorALesqXS7B","https://ap.wps.com/l/cbCaiorALesqXS7B","pdf",44579,"English","# Setup\n## Core card types and values\n# Gameplay loop\n## Rooms and drawing cards\n## Avoiding Rooms\n## Choosing cards (Weapon, Health Potion, Monster)\n# Combat\n## Barehanded vs equipped Weapon\n## Weapon value constraints\n# Scoring","[{\"question\":\"How are Rooms formed and what are the avoidance rules?\",\"answer\":\"Each turn, players flip cards until they have 4 face-up cards forming a Room. Players may avoid a Room by moving all four cards to the bottom of the Dungeon, but they cannot avoid two Rooms in a row.\"},{\"question\":\"What do Weapons and Health Potions do, and are there usage limits?\",\"answer\":\"Weapons must be equipped when chosen, replacing the previously equipped weapon and discarding its old Monsters. Health Potions add to Health but can be used only one per turn; any additional potion drawn the same turn is discarded, and Health cannot exceed the starting 20.\"},{\"question\":\"How does combat damage work and when can a Weapon be used?\",\"answer\":\"Barehanded combat subtracts the Monster’s full value from Health. With an equipped Weapon, the Monster is placed on the Weapon and damage is determined by subtracting the Weapon value from the Monster’s value, then subtracting any remaining damage from Health. A Weapon can only slay Monsters with value less than or equal to the previous Monster it had slain; otherwise the player must fight that higher Monster barehanded.\"}]","Scoundrel - Rules and Gameplay (Version 1.0) - August 15, 2011 | PDF",1791269031]