[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-151947-en":3,"doc-seo-151947-105":30,"detail-sidebar-cat-0-en-105":90},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},151947,16904993612988,"Olivia Brown","https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd",4,"Exam","School of Sorcery - Game Rules","School of Sorcery rules describe a two-player, competitive card-and-dice game focused on earning 13 victory points. Players build reputations by casting crystals onto sorcery cards to gain both points and special powers. The rules explain component setup, advanced starting-card selection, card power types by border color, scoring via received cards, and the five repeating round phases. Casting includes standard and flip cast cards, reroll mechanics, and portal resolution.","Steve Finn  \nCollect powerful magical items and build friendships to bolster your reputation at the School of Sorcery.  \nComponents  \n35 Sorcery Cards 12 Cast Cards 1 Portal Card 6 Location Tiles  \n6 Dice 1 Wizard 60 Crystals  \n2 Player Boards 8 Reroll Tokens 2 Score Markers  \nOverview  \nThe object is to score 13 victory points (VPs). You compete against your opponent to win sorcery cards, which provide both VPs and special powers, by casting your crystals onto the cards.  \nSetup  \n1. Both players choose a color and take 6 cast cards, 1 player board, 1 scoring marker, and 3 dice in that color.  \n2. Both players take 3 reroll tokens; place remaining tokens off to the side in a general supply.  \n2  \n3. Separate the crystals by color and place in the general supply.  \n4. Place the 6 location tiles, in numerical order, in a row.  \n5. Place the portal card next to location 6.  \n6. Find all the sorcery cards with permanent powers (red borders). Shuffle them and deal 2 to each player, face-up.  \n7. Players score VPs based on the cards received (upper right icon). Place the score markers on player boards accordingly. See “Sorcery Cards”, p. 4.  \n8. Shuffle the unused red-bordered cards with the remaining sorcery cards and then place 1 sorcery card, face-up, next to each location except location 6.  \n9. Place the deck of sorcery cards (face-down) in a draw pile near location 6.  \n10. The oldest player takes the wizard and places it on the “1-pip”space on his player board.  \nAdvanced Setup  \nYou may choose your starting sorcery cards (steps 6-7).  \nTo do so, deal 3 red-bordered cards to each player; each player chooses 1 card to keep, 1 card to give to the other player, and 1 card to return to the deck.  \nSorcery Cards  \nPlayers compete to win sorcery cards, which give both VPs and special powers. There are 3 types of cards, based on power types: permanent (used once per round), one time (used once per game), and immediate (used once when acquired). Details about the cards are provided later.  \nCost / Margin  \nCost is the number of crystals required to win the card.  \nMargin is how more crystals you need than your opponent.  \nPower Types  \nThe border color shows the power type:  \nRed: Permanent  \nYellow: One Time  \nGreen: Immediate  \nName  \nThe name has no function for the game play.  \nVictory Points  \nThis is the number of VPsthe card scores.  \nPower  \nThe text describes the specific power granted by the card.  \nThe Player Area  \nKeep an area in front of you open for rolling dice and placing cast cards. Put the player board to the side. Keep your personal supply of crystals and reroll tokens near the player board. To the far left, place “inactive” sorcery cards (i.e., those with powers that can no longer be used). To the right, place “active” sorcery cards, i.e., those with permanent powers or with one-time use powers not  \nyet used.  \nInactive Cards (no longer usable)  \nActive Cards (still for use)  \nPlaying the Game  \nPlay the game in a series of repeating rounds (each with five phases) until the game ends:  \nI: Take 5 Crystals  \nII: Cast Crystals  \nIII: Use Portal  \nIV: Activate Powers  \nV: Evaluate Locations  \nThe player with the wizard uses it to track the phases, moving it on her player board after each phase is completed.  \nPhase I  Take 5 Crystals  \nBoth players take 5 crystals from the general supply and add them to their personal supply.  \n Phase II  Cast Crystals (simultaneous)  \nThe following applies to both players:  \n• Roll your dice.  \n• Return a reroll token to the general supply to reroll any number of your dice one time. There is no turn order for rerolling. If you want to re-roll, you announce it and do it.  \n• Next, assign cast cards to dice by placing 1 cast card of your choice, face-down, next to each die.  \n• Place the unused cast cards aside until next round.  \n• You must always use 3 of the 6 cast cards in this phase and all 6 cards are available every round.  \n• After both players finish assigning cast cards, ","cbCaip63f0WWweIC","https://ap.wps.com/l/cbCaip63f0WWweIC","pdf",3751245,1,12,"English","en",105,"# Setup\n# Sorcery Cards\n## Cost / Margin\n## Power Types\n# Playing the Game\n## Phases I-V","[{\"question\":\"How do players win in School of Sorcery?\",\"answer\":\"The objective is to score 13 victory points (VPs). Players compete to win sorcery cards that provide VPs and special powers.\"},{\"question\":\"What are the three types of sorcery card powers?\",\"answer\":\"Powers are categorized by border color: red for permanent (used once per round), yellow for one time (used once per game), and green for immediate (used once when acquired).\"},{\"question\":\"What happens in Phase II when casting crystals?\",\"answer\":\"Players roll dice, optionally reroll dice using reroll tokens, assign cast cards to dice, then cast crystals from their personal supply to the designated locations. Casting rules include standard casts and flip casts, plus guidance on resolving over-casting.\"}]","School of Sorcery - Game Rules | PDF",1787853313,30,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":85,"head_meta":87,"extra_data":89,"updated_unix":28},"school-of-sorcery-game-rules","",{"@graph":36,"@context":84},[37,53,67],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/exam/",3,{"item":52,"name":13,"@type":43,"position":11},"https://docshare.wps.com/document/school-of-sorcery-game-rules/151947/",{"url":52,"name":13,"@type":54,"author":55,"headline":13,"publisher":57,"fileFormat":60,"inLanguage":23,"description":14,"dateModified":61,"datePublished":61,"encodingFormat":60,"isAccessibleForFree":62,"interactionStatistic":63},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":41,"name":58,"@type":59},"DocShare","Organization","application/pdf","2026-08-27",true,{"@type":64,"interactionType":65,"userInteractionCount":4},"InteractionCounter",{"@type":66},"ViewAction",{"@type":68,"mainEntity":69},"FAQPage",[70,76,80],{"name":71,"@type":72,"acceptedAnswer":73},"How do players win in School of Sorcery?","Question",{"text":74,"@type":75},"The objective is to score 13 victory points (VPs). Players compete to win sorcery cards that provide VPs and special powers.","Answer",{"name":77,"@type":72,"acceptedAnswer":78},"What are the three types of sorcery card powers?",{"text":79,"@type":75},"Powers are categorized by border color: red for permanent (used once per round), yellow for one time (used once per game), and green for immediate (used once when acquired).",{"name":81,"@type":72,"acceptedAnswer":82},"What happens in Phase II when casting crystals?",{"text":83,"@type":75},"Players roll dice, optionally reroll dice using reroll tokens, assign cast cards to dice, then cast crystals from their personal supply to the designated locations. Casting rules include standard casts and flip casts, plus guidance on resolving over-casting.","https://schema.org",{"og:url":52,"og:type":86,"og:title":13,"og:site_name":58,"og:description":14},"article",{"robots":88,"canonical":52},"index,follow",{"doc_id":7,"site_id":24},{"code":4,"msg":5,"data":91},[92,96,100,103,108,113,118,122,127,130,134],{"id":20,"doc_module":4,"doc_module_name":46,"category_name":93,"show_sort_weight":94,"slug":95},"Story & Novel",90,"story-novel",{"id":47,"doc_module":4,"doc_module_name":46,"category_name":97,"show_sort_weight":98,"slug":99},"Literature",80,"literature",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":101,"slug":102},70,"exam",{"id":104,"doc_module":4,"doc_module_name":46,"category_name":105,"show_sort_weight":106,"slug":107},5,"Comic",60,"comic",{"id":109,"doc_module":4,"doc_module_name":46,"category_name":110,"show_sort_weight":111,"slug":112},6,"Technology",50,"technology",{"id":114,"doc_module":4,"doc_module_name":46,"category_name":115,"show_sort_weight":116,"slug":117},7,"Healthcare",40,"healthcare",{"id":119,"doc_module":4,"doc_module_name":46,"category_name":120,"show_sort_weight":29,"slug":121},8,"Research & Report","research-report",{"id":123,"doc_module":4,"doc_module_name":46,"category_name":124,"show_sort_weight":125,"slug":126},9,"Religion & Spirituality",20,"religion-spirituality",{"id":125,"doc_module":4,"doc_module_name":46,"category_name":128,"show_sort_weight":125,"slug":129},"World Cup","world-cup",{"id":131,"doc_module":4,"doc_module_name":46,"category_name":132,"show_sort_weight":131,"slug":133},10,"Lifestyle","lifestyle",{"id":135,"doc_module":4,"doc_module_name":46,"category_name":136,"show_sort_weight":104,"slug":137},19,"General","general"]