[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509645-105":59,"doc-detail-509645-en":134},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":127,"head_meta":129,"extra_data":131,"updated_unix":133},105,"en","school-of-diabolism-arcane-traditions","School of Diabolism - Arcane Traditions","","Arcane Traditions outlines how wizardry is organized through schools of magic, describing traditions that operate as literal schools or as academic departments and emphasizing that each school requires mastery of distinct techniques. School of Diabolism presents a profane approach to power through occult summoning and binding of fiends from the Lower Planes, detailing core abilities by level: fiend-focused ritual knowledge, the imp familiar, Hell-themed terrain control via Anchor of Hell, infernal negotiation bonuses, and culminating pact magic that summons a fiend for a day or grants temporary benefits at major cost.",{"@graph":69,"@context":126},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/school-of-diabolism-arcane-traditions/509645/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/school-of-diabolism-arcane-traditions/509645.png","ImageObject",300,407,{"name":92,"@type":93},"Taylor Morgan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118,122],{"name":109,"@type":110,"acceptedAnswer":111},"What is the School of Diabolism in arcane traditions?","Question",{"text":112,"@type":113},"It is a diabolism-focused wizard approach centered on profane power, obscure summoning and binding, and commanding fiends from the Lower Planes rather than merely bargaining with them.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens at 2nd level for a diabolism wizard?",{"text":117,"@type":113},"You gain proficiency in occult rituals and fiendish summons for Arcana checks, and you can add find familiar to your spellbook, including the ability to summon an imp as a familiar that you can command.",{"name":119,"@type":110,"acceptedAnswer":120},"What do Anchor of Hell and Devil’s Advocate add?",{"text":121,"@type":113},"Anchor of Hell lets you restrict a creature’s movement after a Charisma saving throw failure, and Devil’s Advocate improves infernal negotiation by granting advantage on Persuasion checks against fiends while also reducing the ritual time to summon an imp.",{"name":123,"@type":110,"acceptedAnswer":124},"How does Form Pact work at 14th level?",{"text":125,"@type":113},"By expending higher-level spell slots and using fresh blood, you perform a 1-hour ritual to summon a fiend from the lower planes, or you can sacrifice a living intelligent creature or a large quantity of your blood to gain one of several temporary benefits for 24 hours.","https://schema.org",{"og:url":83,"og:type":128,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":130,"canonical":83},"index,follow",{"doc_id":132,"site_id":62},509645,1791536136,{"code":4,"msg":5,"data":135},{"doc_id":132,"user_id":136,"nickname":92,"user_avatar":137,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":138,"file_id":139,"file_url":140,"file_type":141,"file_size":142,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":143,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":144,"faqs":145,"seo_title":146,"seo_description":67,"update_tm":147,"read_time":14},1099523885336,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Arcane Traditions  \nThe study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into categories called schools. In some places, these traditions are literally schools; a wizard might study at the School of Illusion while another studies across town at the School of Enchantment. In other  \ninstitutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.  \nSchool of Diabolism   \nYou have long considered that power is most often profane. Vile fiends, which reside in eternal pits of flame outside the mortal realm, wield power that puts the works of mortal men to shame. Yet, they are unequivocally evil and going so far as to strike a bargain with one is worthy of damnation. Through intense study of obscure summoning and binding rituals, you've reached out to the Lower Planesand have contacted a fiend yourself, not to parlay with, but to command.  \nVile Knowledge  \nBy 2nd level, you are well versed in all manner of occult rituals and fiendish summons, and have advantage on Intelligence (Arcana) checks involving them.  \nImp Familiar  \nAt 2nd level, you add the find familiar spell to your spellbook, if it was not there already. When you summon your familiar, you can instead summon an imp which obeys your commands as a familiar does. As a bonus action on your turn, you can command your imp familiar to perform an action or make an attack.  \nAnchor of Hell  \nAt 6th level, as an action you can select 1 creature you can see within 30 feet to make a Charisma saving throw. On a failed save, for the next minute every foot the creature moves costs 1 extra foot. After using this ability, you must complete a short or long rest before using it again.  \nDevil’s Advocate  \nBy 10th level, you are exceptionally shrewd at infernal negotiations, and have advantage on Charisma (Persuasion) checks made against fiends. Additionally, the time required for you to cast the find familiar spell as a ritual to summon an imp is reduced to 1 action.  \nForm Pact  \nBeginning at 14th level, by expending a spell slot of 3rd level or higher, a spell slot of 5th level or higher, and a pintof fresh blood, you can perform a ritual requiring 1 hour of concentration to summon a fiend from the lower planes.  \nBy sacrificing a living, intelligent creature to the fiend, or by sacrificing a great quantity of your own blood to the fiend (reducing your hit points by half your maximum, and reducing your Constitution score by 2 until you complete along rest) you can gain one of the following benefits for the next 24 hours:  \n• You can enlist the services of a fiend of challenge 5 or lower for a day.  \nRoll initiative for the fiend, which has its own turns. The fiend disappears when it drops to 0 hit points or atthe end of 24 hours. The fiend is friendly to you and your companions for the duration but otherwise acts according to its alignment. It obeys any verbal commands that you issue to it (no action required by you), but can interpret the command insidiously if proper wording isn't used. If you don’t issue any commands to the fiend, it defends itself from hostile creatures but takes no other actions.  \n• You can gain resistance to nonmagical bludgeoning, piercing, and slashing damage for the duration.  \n• When you roll damage for a spell, you can reroll a number of the damage dice up to your Intelligence modifier. You must use the new rolls.  \n• You can cast any spell of 7th level or lower once in the next 24 hours without expe","cbCaiqTODrL2eVrw","https://ap.wps.com/l/cbCaiqTODrL2eVrw","pdf",307759,"English","# Arcane Traditions\n## Schools of Magic\n# School of Diabolism\n## Vile Knowledge\n## Imp Familiar\n## Anchor of Hell\n## Devil’s Advocate\n## Form Pact","[{\"question\":\"What is the School of Diabolism in arcane traditions?\",\"answer\":\"It is a diabolism-focused wizard approach centered on profane power, obscure summoning and binding, and commanding fiends from the Lower Planes rather than merely bargaining with them.\"},{\"question\":\"What happens at 2nd level for a diabolism wizard?\",\"answer\":\"You gain proficiency in occult rituals and fiendish summons for Arcana checks, and you can add find familiar to your spellbook, including the ability to summon an imp as a familiar that you can command.\"},{\"question\":\"What do Anchor of Hell and Devil’s Advocate add?\",\"answer\":\"Anchor of Hell lets you restrict a creature’s movement after a Charisma saving throw failure, and Devil’s Advocate improves infernal negotiation by granting advantage on Persuasion checks against fiends while also reducing the ritual time to summon an imp.\"},{\"question\":\"How does Form Pact work at 14th level?\",\"answer\":\"By expending higher-level spell slots and using fresh blood, you perform a 1-hour ritual to summon a fiend from the lower planes, or you can sacrifice a living intelligent creature or a large quantity of your blood to gain one of several temporary benefits for 24 hours.\"}]","School of Diabolism - Arcane Traditions | PDF",1791236774]