[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511280-105":59,"doc-detail-511280-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","sanguine-spells-necromancy-cantrip","Sanguine Spells - Necromancy Cantrip","","Sanguine Spells is a fan-made spell collection focused on necromancy, presenting both a cantrip and a 1st-level version. Each spell specifies casting time, range, components, duration, and the rules for draining life energy from a visible target. Damage and temporary hit points are determined by Constitution saving throws, with scaling at higher levels. The document also compares temp-HP reliability and duration against related options like False Life, Inflict Wounds, and Vampiric Touch, and includes creator/publishing disclaimers.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/sanguine-spells-necromancy-cantrip/511280/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/sanguine-spells-necromancy-cantrip/511280.png","ImageObject",300,407,{"name":92,"@type":93},"asba","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the necromancy cantrip do on a failed Constitution save?","Question",{"text":112,"@type":113},"The target takes 1d6 necrotic damage and you gain temporary hit points equal to half the necrotic damage dealt. The temporary hit points last for 1 minute.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the cantrip scale at higher character levels?",{"text":117,"@type":113},"Damage increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).",{"name":119,"@type":110,"acceptedAnswer":120},"What are the key differences between the cantrip and the 1st-level version?",{"text":121,"@type":113},"The 1st-level spell deals 1d10 necrotic damage instead of 1d6 and the temporary hit points last for 30 minutes. It also scales by adding 1d10 per spell slot level above 1st.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511280,1791536363,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":24},3985747872567,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Sanguine Spells  \n􀀯􀁈􀁖􀁖􀁈􀁕 􀀨􀁛􀁖􀁄􀁑􀁊􀁘􀁌􀁑􀁄􀁗􀁌􀁒􀁑  \nNecromancy cantrip  \nCasting Time: 1 action  \nRange: 30ft  \nComponents: V, S  \nDuration: Instantaneous  \nYou drain a small amount of life energy from one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 necrotic damage, and you gain temporary hit points equal to half the amount of necrotic damage dealt. The temporary hit points last for 1 minute . This spell has no effect on undead or constructs.  \nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).  \n􀀤􀁕􀁗 􀀦􀁕􀁈􀁇􀁌􀁗􀁖  \n Front Cover: 'Monster-Eating Vampire' by Pavel Kolomeyets  \n P2: 'Aggravation' by Suzanne Helmigh  \n􀀱􀁒􀁗􀁈􀁖 􀁙􀀔􀀝  \nBalance is based mostly between False Life (5-9 temp hp that lasts for 1hr), Inflict Wounds and Vampiric Touch.  \nCompared to False Life at 1st level, which gives you :  \n Lesser Exsanguinate is giving 1-3 temp hp that lasts 1 minute. However, possibly zero if they make the Con save. Pros; 1. Cantrip so it's unlimited, and 2. possible damage. Cons; 1. Much shorter duration than FL 2. fewer hit points, and 3. chance to get no damage or temp hp.  \nObviously should be weaker (cantrip vs 1st level spell).  \n􀀨􀁛􀁖􀁄􀁑􀁊􀁘􀁌􀁑􀁄􀁗􀁌􀁒􀁑  \n1st level Necromancy  \nCasting Time: 1 action  \nRange: 30ft  \nComponents: V, S  \nDuration: Instantaneous  \nYou drain the life energy from one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d10 necrotic damage, and you gain temporary hit points equal to half the amount of necrotic damage dealt. The temporary hit points last for 30 minutes. This spell has no effect on undead or constructs.  \nAt Higher Levels. When you cast this spell using a spellslot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.  \n Exsanguinate gives 1-10 temp hp that lasts for 30mins. However, possibly zero if they make the Con save (all or nothing modelled on Inflict Wounds and Vampiric Touch, instead of saving for half.) So more unreliable amount of hp that lasts half the time but potential for slightly more and some damage.  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions ofthe materials used  \nare property of Wizards of the Coast. ©Wizards of the Coast LLC.  \nWWW.GMBINDER.COM  \nThis document was lovingly created using GM Binder.  \nIf you would like to support the GM Binder developers, consider joining our Patreon community.","cbCaimdLI7BPieNv","https://ap.wps.com/l/cbCaimdLI7BPieNv","pdf",2308317,"English","# Necromancy cantrip\n## Spell mechanics and scaling\n# 1st level necromancy\n## Higher-level damage and temp HP comparison\n# Fan content notes","[{\"question\":\"What does the necromancy cantrip do on a failed Constitution save?\",\"answer\":\"The target takes 1d6 necrotic damage and you gain temporary hit points equal to half the necrotic damage dealt. The temporary hit points last for 1 minute.\"},{\"question\":\"How does the cantrip scale at higher character levels?\",\"answer\":\"Damage increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).\"},{\"question\":\"What are the key differences between the cantrip and the 1st-level version?\",\"answer\":\"The 1st-level spell deals 1d10 necrotic damage instead of 1d6 and the temporary hit points last for 30 minutes. It also scales by adding 1d10 per spell slot level above 1st.\"}]","Sanguine Spells - Necromancy Cantrip | PDF",1791250296]