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CORDELL, JENNIFER CLARKE WILKES, JD WIKER  \nD E V E L O P M E N T T E A M  \nMICHAEL DONAIS, ANDREW J. FINCH,  \nDAVID NOONAN  \nE D I T O R S CHRIS THOMASSON, CINDI RICE, CHRIS SIMS  \nM A N A G I N G E D I T O R KIM MOHAN  \nD E S I G N M A N A G E R CHRISTOPHER PERKINS  \nD E V E L O P M E N T M A N A G E R  \nJESSE DECKER  \nS E N I O R A R T D I R E C T O R R P G STACY LONGSTREET  \nD I R E C T O R O F R P G R & D BILL SLAVICSEK  \nP R O D U C T I O N M A N A G E R S  \nJOSHUA C.J. FISCHER, RANDALL CREWS  \nA R T D I R E C T O R D & D DAWN MURIN  \nC O V E R A R T I S T  \nBEN THOMPSON  \nI N T E R I O R A R T I S T S  \nSTEVEN BELLEDIN, MATT CAVOTTA, MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG KOVACS, TODD LOCKWOOD, CHUCK LUKACS, JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, RON SPENCER, STEPHEN TAPPIN  \nG R A P H I C D E S I G N E R  \nDEE BARNETT, TRISH YOCHUM  \nC A R T O G R A P H E R DENNIS KAUTH  \nGRAPHIC PRODUCTION SPECIALIST ERIN DORRIES  \nI M A G E T E C H N I C I A NSVEN BOLEN  \nResources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; [Wizards.com:](Wizards.com:) “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs.  \nBased on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.  \nThis product uses updated material from the v.3.5 revision.  \nThis WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. [wizards.com/d20](wizards.com/d20).  \nU.S., CANADA, ASIA, PACIFIC,& LATIN AMERICA Wizards of the Coast, Inc.  \nP.O. Box 707  \nRenton WA 98057-0707 (Questions?) 1-800-324-6496  \n620–17739–001–EN 9 8 7 6 5 4 3 2 1 First Printing: March 2005  \nEUROPEAN HEADQUARTERS  \nWizards of the Coast, Belgium T Hofveld 6d  \n1702 Groot-Bijgaarden Belgium +322-467-3360  \nDUNGEONS & DRAGONS, D&D, DUNGEON MASTER, D20, D20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Sandstorm, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc.  \nVisit our website [at](at www.wizards.com/dnd)[ www.wizards.com/dnd](at www.wizards.com/dnd)  \nContents  \nIntroduction ...............................4  \nThe Waste in Your Game .","cbCaigLpjE3rrd7e","https://ap.wps.com/l/cbCaigLpjE3rrd7e","pdf",20619823,235,"English","# Introduction\n## The Waste in Your Game\n## How to Use This Book\n# Chapter 1: The Waste\n## Formation of a Waste\n## Wilderness Waste Environments\n## Dungeons and Cavern Complexes\n## Extraplanar Wastes\n## Natural Waste Hazards\n## Supernatural Waste Hazards\n# Chapter 2: Races, Classes, and Feats\n## Life in the Waste\n## Races of the Waste","[{\"question\":\"What does the book focus on in the early sections?\",\"answer\":\"The table of contents highlights an introduction that explains how the waste functions in gameplay, including how to use the book and “the waste in your game.”\"},{\"question\":\"Which hazards related to waste are listed in Chapter 1?\",\"answer\":\"Chapter 1 lists natural hazards such as heat, dehydration, sand and wind, and sun dangers, plus supernatural waste hazards like black sand, devil dunes, disease, and fey oases.\"},{\"question\":\"What topic does Chapter 2 cover?\",\"answer\":\"Chapter 2 is organized around races, classes, and feats, beginning with life in the waste and then detailing races of the waste.\"}]","Sandstorm - Contents | PDF",1791236325,362]