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The guide organizes competency checklists into multiple COCs, each with a “Can I?” YES/NO grid and prompts to confirm readiness. It covers developing art style and assets, creating storyboard and asset lists, preparing art documents, producing 3D models, building 3D textures (UV mapping and color maps), and applying rigged in-game animation with rigging steps and conventions.",{"@graph":69,"@context":126},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/sag-3d-game-art-development-nc-iii-self-assessment-guide/515629/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/sag-3d-game-art-development-nc-iii-self-assessment-guide/515629.png","ImageObject",300,407,{"name":92,"@type":93},"The weather in my hometown","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-07","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118,122],{"name":109,"@type":110,"acceptedAnswer":111},"How does the guide indicate answers for each competency question?","Question",{"text":112,"@type":113},"Read each question in the left-hand column and place a check in the appropriate YES or NO box opposite it.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What topics are included in COC 1 for 3D game art preparation?",{"text":117,"@type":113},"It includes developing and conceptualizing art style, creating storyboard and asset list, and preparing art document deliverables such as character, background, effects, and GUI concept art.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the main tasks covered under COC 2 and COC 3?",{"text":121,"@type":113},"COC 2 focuses on developing 3D models using 3D graphic applications, including workspace setup, base mesh, topology checks, UV unwrapping, and export formats. COC 3 focuses on creating 3D textures, including UV map preparation, color palette sheets, RGB indexing, and texture export/import for applying textures to models.",{"name":123,"@type":110,"acceptedAnswer":124},"What does COC 4 cover in rigged in-game animation?",{"text":125,"@type":113},"It covers applying rigged in-game animation by importing and validating assets, creating bones/joints, setting kinematics, checking naming conventions, and applying rig to the textured model.","https://schema.org",{"og:url":83,"og:type":128,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":130,"canonical":83},"index,follow",{"doc_id":132,"site_id":62},515629,1792611719,{"code":4,"msg":5,"data":135},{"doc_id":132,"user_id":136,"nickname":92,"user_avatar":137,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":138,"file_id":139,"file_url":140,"file_type":141,"file_size":142,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":143,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":144,"faqs":145,"seo_title":146,"seo_description":67,"update_tm":147,"read_time":148,"preview_page_count":4},1374408744247,"https://ap-avatar.wpscdn.com/avatar/14001251d37d565ec6f?x-image-process=image/resize,m_fixed,w_180,h_180&k=1790672120290115972","TESDA-SOP-CACO-07-F22  \nSELF ASSESSMENT GUIDE  \n\n| Qualification: | 3D GAME ART DEVELOPMENT NC III |  |  |\n| --- | --- | --- | --- |\n| COC 1 | DEVELOP INITIAL ART ASSETS |  |  |\n| Units of Competency Covered: | 􀁸 Develop and conceptualize art style\u003Cbr>􀁸 Create storyboard and asset list\u003Cbr>􀁸 Prepare art document |  |  |\n| Instruction:\u003Cbr>􀁸 Read each of the questions in the left-hand column of the chart.\u003Cbr>􀁸 Place a check in the appropriate box opposite each question to indicate your answer. |  |  |  |\n| Can I? |  | YES | NO |\n| DEVELOP AND CONCEPTUALIZE ART STYLE |  |  |  |\n| 􀁸 Develop look-and-feel * |  |  |  |\n| 􀁸 Draw and compile characters * |  |  |  |\n| 􀁸 Draw the game world * |  |  |  |\n| 􀁸 Draw and compile other assets * |  |  |  |\n| 􀁸 Develop the graphical user interface * |  |  |  |\n| CREATE STORYBOARD AND ASSET LIST |  |  |  |\n| 􀁸 Develop storyboard panels* |  |  |  |\n| 􀁸 Create narrative devices * |  |  |  |\n| 􀁸 Create cut-scenes * |  |  |  |\n| PREPARE ART DOCUMENT |  |  |  |\n| 􀁸 Prepare concept art for characters * |  |  |  |\n| 􀁸 Prepare concept art for background layout * |  |  |  |\n| 􀁸 Prepare concept art for special effects * |  |  |  |\n| 􀁸 Prepare concept arts for GUI * |  |  |  |\n| I agree to undertake assessment in the knowledge that information gathered will only be used for professional development purposes and can only be accessed by concerned assessment personnel and my manager/supervisor. |  |  |  |\n| Candidate’s Name: |  | Date: |  |\n\nNOTE: *Critical Aspects of Competency  \nTESDA-SOP-CACO-07-F22  \nSELF ASSESSMENT GUIDE  \n\n| Qualification: | 3D GAME ART DEVELOPMENT NC III |  |  |\n| --- | --- | --- | --- |\n| COC 2 | DEVELOP 3D MODEL USING 3D GRAPHIC APPLICATION |  |  |\n| Units of Competency Covered: | 􀁸 Develop 3D model using 3D graphic software |  |  |\n| Instruction:\u003Cbr>􀁸 Read each of the questions in the left-hand column of the chart.\u003Cbr>􀁸 Place a check in the appropriate box opposite each question to indicate your answer. |  |  |  |\n| Can I? |  | YES | NO |\n| 􀁸 Prepare 3D workspace * |  |  |  |\n| 􀁸 Set units of measurement and orientations based on the style guide |  |  |  |\n| 􀁸 Prepare image plane based on approved visual references |  |  |  |\n| 􀁸 Prepare art work on each 3D plane based on style guide |  |  |  |\n| 􀁸 Prepare base mesh * |  |  |  |\n| 􀁸 Make models with constructs |  |  |  |\n| 􀁸 Assign object priority |  |  |  |\n| 􀁸 Develop mesh* |  |  |  |\n| 􀁸 Check topology based on style guide |  |  |  |\n| 􀁸 Clean-up model based on the style guide |  |  |  |\n| 􀁸 Implement UV Unwrap based on the style guide |  |  |  |\n| 􀁸 Finalize mesh* |  |  |  |\n| 􀁸 Make touch-up on model based on the style guide |  |  |  |\n| 􀁸 Check UV for stretching based on the style guide |  |  |  |\n| 􀁸 Re-unwrap UV based on the style guide |  |  |  |\n| 􀁸 Export proper formats based on the style guide |  |  |  |\n| I agree to undertake assessment in the knowledge that information gathered will only be used for professional development purposes and can only be accessed by concerned assessment personnel and my manager/supervisor. |  |  |  |\n| Candidate’s Name: |  | Date: |  |\n\nNOTE: *Critical Aspects of Competency  \nTESDA-SOP-CACO-07-F22  \nSELF ASSESSMENT GUIDE  \n\n| Qualification: | 3D GAME ART DEVELOPMENT NC III |  |  |\n| --- | --- | --- | --- |\n| COC 3 | DEVELOP 3D TEXTURES USING GRAPHIC\u003Cbr>APPLICATION |  |  |\n| Units of Competency Covered: | 􀁸 Develop 3D textures using graphic application |  |  |\n| Instruction:\u003Cbr>􀁸 Read each of the questions in the left-hand column of the chart.\u003Cbr>􀁸 Place a check in the appropriate box opposite each question to indicate your answer. |  |  |  |\n| Can I? |  | YES | NO |\n| 􀁸 Prepare UV-Map* |  |  |  |\n| 􀁸 Check project specifications based on the style guide |  |  |  |\n| 􀁸 Export UV-wrap from 3D software based on the style guide |  |  |  |\n| 􀁸 Import UV-wrap into graphic software based on the style guide |  |  |  |\n| 􀁸 Organize and name proper layers based on the style guide |  |  |  |\n| 􀁸 Apply c","cbCaim3WKTu52qtM","https://ap.wps.com/l/cbCaim3WKTu52qtM","pdf",129548,"English","# COC 1\n## Develop and Conceptualize Art Style\n## Create Storyboard and Asset List\n## Prepare Art Document\n# COC 2\n## Develop 3D Model Using 3D Graphic Application\n# COC 3\n## Develop 3D Textures Using Graphic Application\n# COC 4\n## Apply Rigged In-Game Animation","[{\"question\":\"How does the guide indicate answers for each competency question?\",\"answer\":\"Read each question in the left-hand column and place a check in the appropriate YES or NO box opposite it.\"},{\"question\":\"What topics are included in COC 1 for 3D game art preparation?\",\"answer\":\"It includes developing and conceptualizing art style, creating storyboard and asset list, and preparing art document deliverables such as character, background, effects, and GUI concept art.\"},{\"question\":\"What are the main tasks covered under COC 2 and COC 3?\",\"answer\":\"COC 2 focuses on developing 3D models using 3D graphic applications, including workspace setup, base mesh, topology checks, UV unwrapping, and export formats. COC 3 focuses on creating 3D textures, including UV map preparation, color palette sheets, RGB indexing, and texture export/import for applying textures to models.\"},{\"question\":\"What does COC 4 cover in rigged in-game animation?\",\"answer\":\"It covers applying rigged in-game animation by importing and validating assets, creating bones/joints, setting kinematics, checking naming conventions, and applying rig to the textured model. \"}]","SAG% - 3D Game Art Development NC III - Self Assessment Guide | PDF",1791320433,13]