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It outlines setup materials, components, traits, dice and tile mechanics, regions, card actions, turns, and the haunt trigger flow. The document explains starting and resuming haunts, monster phases, how players may win, join a campaign, and manage specific restrictions. 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 \nflat sheet f  \nRULEBOOK  \nRULES | 2  \nTABLE OF CONTENTS  \nTen Ways this Game is Different...................3  \nOverview ......................................................................4  \nComponents .............................................................. 5  \nBefore You Start ......................................................6  \nSetup ............................................................................... 7  \nTraits, Dice, and Tiles...........................................7  \nTraits .......................................................................... 7  \nDice and Dice Rolls ............................................8  \nRegions and Tiles ................................................8  \nOn Your Turn.............................................................9  \nMoving ..................................................................... 9  \nDiscovering a New Tile ................................. 10  \nCards....................................................................... 11  \nActions .................................................................. 14  \nThe Haunt ................................................................. 16  \nStarting the Haunt .......................................... 16  \nResuming Play.................................................... 19  \nSo You're Evil Now .......................................... 19  \nMonsters............................................................... 20  \nDying ...................................................................... 20  \nWinning the Game.............................................. 21  \nDuring the Campaign.................................... 21  \nJoining the Campaign....................................... 21  \nCredits......................................................................... 22  \nSTARTING GAME COMPONENTS  \n1 sealed box and 1 sealed envelope  \n(do not open these until instructed!)  \n1 rulebook  \n2 haunt books (Traitor’s Tome and Secrets of Survival)  \n1 Bleak Journal  \n1 sticker sheet  \n1 Folium Infernum  \n12 tiles (including 4 starting tiles)  \n1 numbered track  \n5 plastic family figures  \n5 colored plastic bases  \n5 Family cards  \n20 plastic clips  \n8 dice  \n7 Item cards  \n11 Event cards  \n1 Traitor card  \n1 Monster card  \n2 Legacy decks  \n1 Purgatory deck  \n20 tile planks  \n122 tokens, including:  \n20 Small Monster tokens (numbered 1 through 20)  \n2 Large Monster tokens  \n16 Rune tokens (8 matched pairs)  \n10 Number tokens (1 through 10)  \n10 Crest tokens (2 for each family)  \n12 Searched tokens  \n8 pentagonal Item Pile tokens (4 matched pairs)  \n8 triangular Trait tokens (2 each of Speed, Might, Sanity, and Knowledge)  \n12 Obstacle tokens (4 Large and 8 Small)  \n3 Silhouette tokens ( , , )  \n5 circular Body Part tokens (1 Head, 2 Arms, 2 Legs)  \n1 Blood/Timer token  \n15 miscellaneous tokens (Antidote, Armoire, Bright Light, Car, Chest, Contraption, Crib, Eye, Fire, Healing, Mouth, Music Note, Nest, Portal, Viktor/Inspector)  \nAFTER THE CAMPAIGN: FREE PLAY  \nAt the end of the campaign, you will still be able to play Betrayal Legacy. In fact, you will have not seen most of the haunts! You’ll have your own custom version of the house, its families, and its history to continue exploring forever.  \nw All characters start on the Entrance Hall. Randomly determine who goes first.  \nw Do not record any more information on the back of the Family cards.  \nw Do not check boxes on any cards, even on cards that tell you to.  \nw Triggering the haunt works differently (see the next page).  \nHAUNT CHART  \nTILE BROOCH CRUCIFIX PORCELAIN TALISMAN HAND APOTHECARY WEDDING PORTRAIT KRIS  \nDOLL MIRROR KIT VEIL  \nCrypt Soundproofed Room  \nRitual Room  \nKitchen Servants'Quarters  \nLibrary Hanging Tree  \nStable  \nArborium  \nMaster Bedroom  \nNursery Muskeg  \n42  \n18  \n37  \n18  \n30  \n18  \n37  \n42  \n42  \n30  \n30  \n37  \n2  \n22  \n22  \n11  \n11  \n22  \n31  \n31  \n2  \n2  \n11  \n3","cbCaifs7sxWvH0tj","https://ap.wps.com/l/cbCaifs7sxWvH0tj","pdf",9390298,84,"English","# Ten Ways this Game is Different\n# Overview\n# Components\n# Before You Start\n# Setup\n## Traits, Dice, and Tiles\n## Traits\n## Dice and Dice Rolls\n## Regions and Tiles\n# On Your Turn\n## Moving\n## Discovering a New Tile\n# Cards\n## Actions\n# The Haunt\n## Starting the Haunt\n## Resuming Play\n# So You're Evil Now\n# Monsters\n# Dying\n# Winning the Game\n# During the Campaign\n# Joining the Campaign\n# Credits\n# After the Campaign: Free Play\n# Haunt Chart\n# New Setup\n# Heirlooming Items\n# Radio\n# Meteorite\n# Spear\n# Triggering the Haunt","[{\"question\":\"How does the haunt begin during the campaign?\",\"answer\":\"The haunt begins when a player rolls a 5+ on their haunt roll.\"},{\"question\":\"What happens at the end of the campaign in Free Play?\",\"answer\":\"You can continue playing Betrayal Legacy with a custom house, families, and history, allowing exploration of haunts you may not have seen.\"},{\"question\":\"How are players prevented from recording or checking certain card details?\",\"answer\":\"You should not record additional information on the back of Family cards, and you must not check boxes on any cards, even when instructed by the cards.\"}]","RULEBOOK - Table of Contents - Ten Ways this Game is Different - Overview | PDF",1791309734,129]