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\n[www.ONUSgame.com](www.ONUSgame.com)  \nGame Designed by: Álvar Sanzy Luis Álvaro Hernández  \nIllustrations: Ramsé[s Bosque-](s Bosque-www.ramsesbosque.com)[www.ramsesbosque.com](s Bosque-www.ramsesbosque.com)  \nGraphical Design: Matí[as Cazorla-](as Cazorla-www.matiascazorla.com)[www.matiascazorla.com](as Cazorla-www.matiascazorla.com)  \nVideos: Raú[l Barranco-](l Barranco-www.mediovisual.es)[www.mediovisual.es](l Barranco-www.mediovisual.es)  \nSolo Rules and Campaign Adaptations: Jose Manuel Moreno Ramos  \nRules Translation: Jaime Devesa y Arturo Hernández  \nCopy-Editor: Kevin Duke  \n[www.dracoideas.com](www.dracoideas.com)  \nSpecial Colaborations: Jose Manuel Moreno, Oskar Cabrerizo, Jaime Devesa, Andres Delgado, Jose Passas, François Masquère, Fernando Piedrabuena, Rodrigo Royo y Stephen Hughes.  \nPlaytesters: Ricardo Hernández, Ricardo González, Leticia Rodríguez, friends and nameless players who shared umpteen hours gaming with our prototypes in gaming sessions, conferences and clubs where all sort of battles were fought to death…  \nAppreciation to: all the backers in Verkami and Kickstarter platforms who backed the game with their pledge; the gaming mates from ‘DarkStone’,‘PuntadeLanza’,‘LaArmada’,‘LaBSK’ and many others; Matías Cazorla for his advices and support; Ramsés Bosque for his hours of play testing, ideas and going far beyond the works of illustrations; Quino from the ‘BreakingWar’magazine; Raquel López for her patience and prototyping; Sergio (aka Fardalejo) from‘DarkStone’ for all his advices; Cristian Richart for his challenge with ‘Scrabble’ which helped us to face ours; Tavi Mocanu, Gabriela Martín, Eva Sanz, Leticia Rodríguez for their persevering support; Club “Escrabelico’ from Murcia, Carlos Isusi and Sergio Gómez Mula for helping us to spreading the game; Ivette González and Curro de la Torre for their many ideas; José Manuel Moreno Ramos for his help on the Quick Guide, Solo rules and play mats; Michel González, author of‘Krynea’ game; and all those nameless supporters, please forgive us if you can’t see your name herein.  \nMade in Spain by“AGR Priority” in 2016  \n© Copyright 2014-2016 ONUS! -Game of historical battles: Rome vs Carthage. All rights reserved.  \nRepublishing the game or game components without express permission of the authors is prohibited.  \nONUS! and its logo are trademarks. Not suitable for children under 5 years. Contains small parts.  \nComponents depicted in the manual may slightly differ from those included in the box.  \nCONTENTS  \nI. Introduction 4  \nII. Content 5  \nIII. Initial set-up 6  \n III.1 Points of your Army and the General  6  \n III.2 Gameplay Area  6  \nIV. Units 7  \n IV.1 Special Abilities  9  \n IV.1.1 Abilities that need activation  9  \n IV.1.2 Permanent Abilities  10  \n IV.2 Status of Units  12  \n IV.3 Generals  13  \n IV.3.1 Fallen General, Wounded or Fleeing  13  \nV. Action Cards 14  \n V.1 Orders  14  \n V.2 Events  15  \nVI. Game Sequence 15  \nVII. Activate Units 16  \nVIII. Movement 16  \n VIII.1 Types of movement  17  \n VIII.2 Special Maneuvers  17  \n VIII.3 Changing Formation  20  \n VIII.4 Turns in combat  21  \n VIII.5 Charges  22  \n VIII.5.1 Charging against other units  23  \n VIII.5.2 Charges against Enlarged or Encircling units  23  \nIX. Ranged Attacks 25  \n IX.1 Events in a Ranged Attack  26  \nX. Skirmishers additional movement 26  \nXI. Melee combats 27  \n XI.1 Events  27  \n XI.2 Modifier  28  \n XI.3 Resolving Combat   \n XI.4 Morale Check   \n XI.5 Wounded and eliminated units   \nXII Flee Movement  \n\n| .\u003Cbr>XII.1 Recovering Fleeing units \u003Cbr>XIII. End of Turn |\n| --- |\n| XIV. Victory Conditions |\n| XV. Special Rules |\n| XV.1 3 Players game \u003Cbr>XV.2 4 Players Game  XV.3 Balancing the game  XV.4 Always active General  XV.5 Ballistae and Onagri  XV.6 Eventless games  XV.7 Visibility \u003Cbr>XV.8 Fog of War  XV.9 Simplified Rules \u003Cbr>XV.10 Solo Rules |\n| General Rules  Setup for the Battle  Activating Units Phase  Moving and Chargin","cbCaipMejSi2IZri","https://ap.wps.com/l/cbCaipMejSi2IZri","pdf",9618599,"English","# I. Introduction\n## II. Content\n## III. Initial set-up\n# IV. Units\n## V. Action Cards\n# VI. Game Sequence\n# VII. Activate Units\n# VIII. Movement\n# IX. Ranged Attacks\n# XI. Melee combats\n# XII. Flee Movement\n# XIII. End of Turn\n# XIV. Victory Conditions\n# XV. Special Rules\n# XVI. Battle Scenarios\n# XVII. Golden Rules\n# XVIII. Appreciation to Stores and Backers\n# XIX. Modifiers Summary","[{\"question\":\"What time period and theme does Rome vs Carthage cover?\",\"answer\":\"It depicts the Punic Wars period, set in the 3rd to 2nd centuries B.C., focusing on historical battles between Rome and Carthage.\"},{\"question\":\"What makes each match different during gameplay?\",\"answer\":\"Order and event cards represent changing commands and circumstances, making each match different and combat unpredictable.\"},{\"question\":\"How can players adjust game complexity?\",\"answer\":\"The rules provide different rulesets, from simplified beginner rules to advanced optional rules that add complexity and detail.\"}]","Rome vs Carthage - Historical Battles Game Rules - Solo Rules and Campaign Adaptations | PDF",1791289965,92]