[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-151946-en":3,"doc-seo-151946-105":29,"detail-sidebar-cat-0-en-105":90},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":11,"language":21,"language_code":22,"site_id":23,"html_lang":22,"table_of_contents":24,"faqs":25,"seo_title":26,"seo_description":14,"update_tm":27,"read_time":28},151946,1649267921044,"Ava Thompson","https://us-avatar.wpscdn.com/avatar/1800007509477c92dfb?_k=1786009248482753345",6,"Technology","Roll for the Tournament - Jousting event rules","Roll for the Tournament consists of joust-focused matches that use multiple dice rolls to determine outcomes and scoring. The Joust event pits two knights against each other, aiming to unhorse the opponent or break a set number of lances to win a match. Each match is resolved through several roll phases, with handsetting and “contact die” matching driving placement decisions, reroll modifiers, and on-target adjustments. Points are awarded for match wins, unhorsing, and broken lances, culminating in a tournament winner by total won matches and points.","Roll for the Tournament-Jousting  \nRoll for the Tournament consists of 3 events: The Joust, Melee with Sword, and Melee on horseback. Roll for the Tournament is a Dice game that uses individual as well as multiple dice rolls to achieve winning conditions.  \n[1] – Jousting list sheet – Component ready!  \n[1] – Melee list sheet – coming soon!  \n[1] – Melee on horse sheet – coming soon!  \n[7] – White D6  \n[7] – Black D6  \n[1] – Red D6  \n[1] – Green D6  \n[6] – Yellow cubes  \nMore components list coming soon!  \nIn Roll for the Tournament, one of the main events is the joust, which earns the most points as well as greatest prestige.  \nThe Main event-Jousting in the Middle Ages was a fast, brutal and sometimes deadly competition between two Knights racing against one another with a lance, armor, shield and horse. The goal was to unhorse your opponent or break three lances against your opponent’s shield to win. Each match consisted of [3] run through the list. An unhorsing wins the match outright! If neither Knight is unhorsed, the knight with the most broken lances wins the match. Points are scored for winning a match, unhorsing a Knight or breaking lances.  \n5 points for winning a match  \n10 points for unhorsing your opponent which in an immediate match win  \n3 points for a broken lance  \nThe overall winner of the Tournament is the Knight with the most won matches and highest point total.  \nSETUP  \n1. Place the Jousting List between both players as shown below.  \n2. One player takes the WHITE-7D6 and the RED-D6, this player represents the White Knight!  \n3. The player takes the BLACK-7D6 and the GREEN-D6, this player represents the Black Knight!  \n4. The WHITE Knight places a RED “\\# of REROLLS\" die and places it in the designated spot within the yellow Contact location box with the [2] showing.  \n5. The BLACK Knight places a GREEN “\\# of REROLLS\" die and places it in the designated spot within the yellow Contact location box with the [2] showing.  \n6. Both players take their remaining 6D6 and each roll 1D6 \"Contact Die\", placing this die in the matching colored space within the yellow Contact location box with the value they just rolled showing.  \n7. Finally, both players will take one die from their 6D6 and use it as an \"ON TARGET\" die; setting it in the matching colored space to the lower left of their starting location with the number [1] showing. The this value will go up and down during the jousting match and the farther away this number is from [1] will have an effect on that players final lance results.  \n8. The Joust is now ready to start your first run down the list!  \nSetup example of a new game!  \nExample 1a.  \nGAME PLAY  \nThere are [5] phases of rolls within each match.  \nFirst Roll-  \n1. Both players roll all 5D6 and rearrange them in a line from high to low in front of them as such:  \nExample 2a.  \nIf either Player obtains a STRAIGHT or 5 OF A KIND on their \"VERY FIRST ROLL\" they score an immediate unhorsing, earn 10 points and “if their opponent didn’t unhorse them also” win this match earning another 5 points.  \n􀁸 STRAIGHT – [2, 3, 4, 5, 6] or [1, 2, 3, 4, 5]  \n􀁸 5 OF A KIND – Any combination of 5 identical die values.  \nIf the above results are not obtained on the VERY FIRST ROLL, other combinations will result in bonuses to their “\\# of REROLLS\" die:  \n􀁸 4 OF A KIND – Any combination of 4 identical die values will produce a +4 modifier to that player’s colored “\\# of REROLLS\" die. Change the modifier die by adding +4 to the value.  \n􀁸 FULL HOUSE – 3 of a kind + doubles-Any combination of 3 identical die values AND 2 identical die values will produce a +4 modifier to that player’s colored “\\# of REROLLS\" die. Change the modifier die by adding +4 to the value.  \n􀁸 3 OF A KIND-Any combination of 3 identical die values will produce a +3 modifier to that player’s colored “\\# of REROLLS\" die. Change the modifier die by adding +3 to the value.  \n􀁸 2 OF A KIND-Each pair of doubles will produce a +1 modifier to that player","cbCaivkbWcLSMuU8","https://ap.wps.com/l/cbCaivkbWcLSMuU8","pdf",879303,1,"English","en",105,"# Setup\n## Game play phases\n# Scoring and win conditions\n## Immediate unhorsing bonuses\n## Rerolls and modifiers\n# Contact die and on-target adjustments","[{\"question\":\"How does a knight win a Joust match?\",\"answer\":\"A knight wins by unhorsing the opponent outright. If no unhorsing occurs, the winner is determined by the most broken lances.\"},{\"question\":\"What scores are awarded during the tournament?\",\"answer\":\"Players score 5 points for winning a match, 10 points for unhorsing (which also grants an immediate match win), and 3 points for each broken lance.\"},{\"question\":\"What is the purpose of the Contact Die and how is it used?\",\"answer\":\"Both players roll their contact dice and attempt to match the opponent’s Contact Die to place a die in the first matching colored space above the START box. If no match occurs, players can reroll, adjust with on-target changes, or spend rerolls to force a matching placement.\"}]","Roll for the Tournament - Jousting event rules | PDF",1787853305,15,{"code":4,"msg":30,"data":31},"ok",{"site_id":23,"language":22,"slug":32,"title":13,"keywords":33,"description":14,"schema_data":34,"social_meta":85,"head_meta":87,"extra_data":89,"updated_unix":27},"roll-for-the-tournament-jousting-event-rules","",{"@graph":35,"@context":84},[36,53,67],{"@type":37,"itemListElement":38},"BreadcrumbList",[39,43,47,50],{"item":40,"name":41,"@type":42,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":44,"name":45,"@type":42,"position":46},"https://docshare.wps.com/document/","Document",2,{"item":48,"name":12,"@type":42,"position":49},"https://docshare.wps.com/document/technology/",3,{"item":51,"name":13,"@type":42,"position":52},"https://docshare.wps.com/document/roll-for-the-tournament-jousting-event-rules/151946/",4,{"url":51,"name":13,"@type":54,"author":55,"headline":13,"publisher":57,"fileFormat":60,"inLanguage":22,"description":14,"dateModified":61,"datePublished":61,"encodingFormat":60,"isAccessibleForFree":62,"interactionStatistic":63},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":40,"name":58,"@type":59},"DocShare","Organization","application/pdf","2026-08-27",true,{"@type":64,"interactionType":65,"userInteractionCount":4},"InteractionCounter",{"@type":66},"ViewAction",{"@type":68,"mainEntity":69},"FAQPage",[70,76,80],{"name":71,"@type":72,"acceptedAnswer":73},"How does a knight win a Joust match?","Question",{"text":74,"@type":75},"A knight wins by unhorsing the opponent outright. If no unhorsing occurs, the winner is determined by the most broken lances.","Answer",{"name":77,"@type":72,"acceptedAnswer":78},"What scores are awarded during the tournament?",{"text":79,"@type":75},"Players score 5 points for winning a match, 10 points for unhorsing (which also grants an immediate match win), and 3 points for each broken lance.",{"name":81,"@type":72,"acceptedAnswer":82},"What is the purpose of the Contact Die and how is it used?",{"text":83,"@type":75},"Both players roll their contact dice and attempt to match the opponent’s Contact Die to place a die in the first matching colored space above the START box. 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