[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-588280-105":59,"doc-detail-588280-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","reverse-engineering-in-robotics-classrooms-boosting-creative-thinking-and-problem-solving","Reverse Engineering in Robotics Classrooms - Boosting Creative Thinking and Problem Solving","","This study investigates how robotics activities influence secondary school students’ creativity and problem-solving performance. Ten students from a computer science class participated in reverse engineering-based robotics tasks using Lego Ev3 kits. Students’ perspectives on creativity during task engagement and their robotics problem-solving performance were assessed with open-ended forms. Results showed that most students demonstrated strong skills in identifying problems and generating alternatives, while reasoning, applying solutions, and sharing abilities were also adequate. The study provides an example of applying reverse engineering through robotics activities.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/reverse-engineering-in-robotics-classrooms-boosting-creative-thinking-and-problem-solving/588280/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/reverse-engineering-in-robotics-classrooms-boosting-creative-thinking-and-problem-solving/588280.png","ImageObject",300,407,{"name":92,"@type":93},"Aditya","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-07","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the study examine regarding robotics activities?","Question",{"text":112,"@type":113},"The study explores how robotics activities affect secondary school students’ creativity and problem-solving performance.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How were the robotics activities implemented in the study?",{"text":117,"@type":113},"The participants used Lego Ev3 kits and the activities incorporated reverse engineering principles.",{"name":119,"@type":110,"acceptedAnswer":120},"What were the main findings about students’ skills?",{"text":121,"@type":113},"Most students showed proficient problem recognition and the ability to create alternatives; reasoning, solution application, and sharing skills were adequate.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},588280,1792209370,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},962085564549,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Reverse Engineering in Robotics Classrooms: Boosting Creative  \nThinking and Problem Solving  \nSevinç PARLAK  \n[sevincparlak61@gmail.com](sevincparlak61@gmail.com)  \nComputer and Instructional Technologies, Fatih Faculty of Education  \nTrabzon University, Trabzon  \nNeriman TOKEL  \n[ntokel29@gmail.com](ntokel29@gmail.com)  \nComputer and Instructional Technologies, Fatih Faculty of Education  \nTrabzon University, Trabzon  \nÜnal ÇAKIROĞLU  \n[cakiroglu@trabzon.edu.tr](cakiroglu@trabzon.edu.tr)  \nComputer and Instructional Technologies, Fatih Faculty of Education  \nTrabzon University, Trabzon  \nDOI: 10.21585/ijcses.v7i1.227  \nAbstract  \nThis study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered using open-ended forms created to evaluate students' perspectives on creativity while engaging in tasks and their robotics problem-solving performances. The findings revealed that, most of the students demonstrated proficient skills, particularly in recognising problems, and creating alternatives, while their reasoning, applying the solution, and sharing skills were adequate. We hope this study will offer a valuable example of how to incorporate robotic activities within the reverse engineering approach.  \nKeywords: reverse engineering, robotics, creativity, problem-solving, secondary school students  \n1. Introduction  \nThere is an increasing body of research highlighting the potential of educational robotics to enhance various problemsolving skills (Evripidou et al., 2020; Sun & Zhou, 2023) . Educational robotics activities are implemented across all educational levels, from elementary to graduate, encompassing design, programming, application, and experimentation. Educators typically utilize robotics kits to construct robots and develop programs for specific tasks (Jung & Won, 2018) . These activities can be structured as interventions, after-school programs, elective classes, or comprehensive course modules focused on robotics (Gubenko et al., 2021) . For instance, Mblock is utilized for easy coding and control of robots. Lego Mindstorms allows students to design robots to enhance STEM skills and Lego Wedo 2.0 is another tool to develop children's dexterity. Mbot and Makey Makey are other tools for younger students to help them gain computational problem-solving experience. While mBot helps students to learn hands-on experience in the fields of graphical programming, electronics, and robotics; Makey Makey allows students to turn everyday objects into computer interfaces. Additionally, Vex IQ can be integrated with engineering challenges, making it a notable tool in educational robotics. Arduino is another educational robotics platform that requires basic knowledge of electricity and can be used to address simple real-life problems, such as watering plants or creating a door lock using various sensors. Students need to understand how to connect sensors, input-output devices, jumpers, and cables on a  \nboard, as well as use its programming language.  \nRobotics activities are used to enhance various skills and their potentials are closely related to how they are applied in the course process. In this sense, problem-solving and creativity skills are current key competencies that students need for their lives and professions in the future (Partnership for 21st Century Skills, 2009) and can also be enhanced through robotics. Thus, educators should help students keep up with these skills that is often referred to as twenty-first-century skills to meet challenges in the modern world. In a previous study, Costa and Fernandes (2005) applied robotics to space science, finding that students developed practical solutions to problems, which enhanced their critical thinkin","cbCaivKh4PbQwsZh","https://ap.wps.com/l/cbCaivKh4PbQwsZh","pdf",382081,13,"English","# Introduction\n## Creativity and Robotics Problem-Solving\n## Descriptions and Related Work in Reverse Engineering\n## Research Design and Findings\n## Conclusion and Future Research","[{\"question\":\"What does the study examine regarding robotics activities?\",\"answer\":\"The study explores how robotics activities affect secondary school students’ creativity and problem-solving performance.\"},{\"question\":\"How were the robotics activities implemented in the study?\",\"answer\":\"The participants used Lego Ev3 kits and the activities incorporated reverse engineering principles.\"},{\"question\":\"What were the main findings about students’ skills?\",\"answer\":\"Most students showed proficient problem recognition and the ability to create alternatives; reasoning, solution application, and sharing skills were adequate.\"}]","Reverse Engineering in Robotics Classrooms - Boosting Creative Thinking and Problem Solving | PDF",1792064905,33]