[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-136425-en":3,"doc-seo-136425-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},136425,962085662650,"Dozel","https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0",6,"Technology","Refuge Rulebook - v1.0.6.1 - Player Rules Guide","Comprehensive rulebook for official REFUGE Live Action Roleplaying (LARP) games, outlining how to participate, create characters, and run play across in-game and out-of-game boundaries. It presents core mechanics including the four most important rules, discrimination and consent expectations, physical representations, starting items, and the structure of species, classes, combat, calls and deliveries, and a full skill and effects framework. Includes guidance for life and death, magic, alchemy and traps, artificing and high magic, plus logistics and roles for cast members while restricting use to sanctioned events.","v1.0.6  \nTable of Contents  \nTable of Contents 2  \nIntroduction 4  \nChapter I: Where to Start? 5  \nLARPing Basics 5  \nThe 4 Most Important Rules 6  \nDiscrimination and Consent 6  \nPhysical Representations (Physreps) 7  \nCharacter Creation 8  \nStarting Items 8  \nChapter II: Species 9  \nChapter III: Classes 23  \nChapter IV: Combat 25  \nChapter V: Calls and Deliveries 30  \nEffects Chart 36  \nChapter VI: The Skill System 39  \nProduction Skills 48  \nChapter VII: Skills 51  \nSpecial Abilities 70  \nChapter VIII: Mental Abilities 78  \nChapter IX: Weapons and Armor 85  \nArmor 85  \nWeapons 88  \nChapter X: Life and Death 92  \nChapter XI: Magic 96  \nChapter XII: Alchemy and Traps 105  \nAlchemy 105  \nTraps and Locks 107  \nChapter XIII: Effects 112  \nChapter XIV: Artificing and High Magic 139  \nArtificing 139  \nHigh Magic 152  \nChapter XV: Out of Game Considerations 175  \nLogistics 179  \nChapter XVI: How to Be a Cast Member 183  \nIndex 188  \nThis book is for use in official REFUGE LARP games only.  \nThis book is not designed as a stand-alone game system, but only as a supplement for the player in a REFUGE LARP  \nsponsored game.  \nUse of these rules in any unsanctioned game where admission is charged is prohibited.  \nREFUGE LARP—[www.refugelarp.org](www.refugelarp.org)  \nView International REFUGE links  \nIntroduction  \nLive Action Roleplaying is a unique hobby. It combines the theater of the mind with the activity of a physical sport, improvisation with emotional roleplaying, and exciting escapades with heroic last stands. Compared to tabletop games, video games, or even virtual reality, nothing comes close to the excitement of actually engaging in physical combat against an opponent or being chased through a forest at night by a monster hunting your character.  \nMy ﬁrst LARPing event was back in 1996, and even as a teenager I was immediately transported to an incredible world where I could try things I’d never imagined before. This is the only hobby I’ve enjoyed continuously across more than two decades. Although the games I’ve played have changed over the years, that moment of excitement when I ﬁrst inhabit another character’s worldview has never faded. LARPing has allowed me to stretch my communication and emotional aptitude far beyond what I could ever try in “real life”, and I credit this hobby with giving me the skills I use daily in my professional job. I can’t recommend it enough to those who are ready to stretch themselves ina safe and supportive environment.  \nWhen someone tries LARPing, they push themselves in interesting ways that they might never have the opportunity to do otherwise. Perhaps they’ve always wanted to take on a leadership role and never worked up the courage or been given the opportunity to do so in their regular life. Maybe they’ve always imagined sneaking around in a dark ﬁeld and proving their mettle in daring escapes, or they love the idea of conjuring powerful magics and saving the day. When LARPing, they can try all of these things and more – they can practice their bartering skills, seek to outwit those around them, or build a group that helps everyone work together to stave oﬀ the destruction of an entire society. They can enjoy these and thousands of other experiences which are more immediate and impactful than any other activity they’ve ever tried.  \nWhile REFUGE inherits from and pays homage to several other LARPs and gaming systems across the US and internationally, it brings a ﬂavor and community uniquely its own. The REFUGE player base is welcoming and open to new players, whether they’ve LARPed for decades or are ready to tryout their ﬁrst event. If you’ve never tried this hobby before, I encourage you to give it a shot with REFUGE – there’s nothing that quite compares to what LARPing can give you.  \nThis Rulebook serves to introduce you to REFUGE and provides options to play a variety of customizable characters. It provides both the basic nuts and bolts of how to play as well as examples of how the","cbCaiupbzPqQLZKu","https://ap.wps.com/l/cbCaiupbzPqQLZKu","pdf",3295421,1,191,"English","en",105,"# Introduction\n## LARPing Basics\n## Chapter I: Where to Start?\n### In-Game / Out-of-Game\n### Player / Character\n# Chapter II: Species\n# Chapter III: Classes\n# Chapter IV: Combat\n# Chapter V: Calls and Deliveries\n# Chapter VI: The Skill System\n# Chapter VII: Skills\n# Chapter VIII: Mental Abilities\n# Chapter IX: Weapons and Armor\n# Chapter X: Life and Death\n# Chapter XI: Magic\n# Chapter XII: Alchemy and Traps\n# Chapter XIII: Effects\n# Chapter XIV: Artificing and High Magic\n# Chapter XV: Out of Game Considerations\n# Chapter XVI: How to Be a Cast Member","[{\"question\":\"What rules govern behavior in and out of the game at a REFUGE event?\",\"answer\":\"Out-of-Game actions are anything not part of the story world, such as restroom use or logistics tasks, and briefly marked by hand/weapon to the head or by a white headband if lasting longer. In-Game actions are story-related, such as fighting with melee gear or roleplaying conversations as characters.\"},{\"question\":\"How does the rulebook distinguish a player from an in-game character?\",\"answer\":\"Players are separate from their in-game characters and should not assume the character they play represents an encounter every time. In-game outcomes, like being knocked out or robbed, should not be treated as personal issues by the player; keep IG problems IG.\"},{\"question\":\"What topics does the REFUGE rulebook cover beyond basic entry rules?\",\"answer\":\"It covers character creation and starting items, species and class frameworks, combat and delivery calls, skill systems and mental abilities, weapons and armor, life and death, and multiple magic disciplines including alchemy, traps, artificing, and high magic, plus logistics and cast-member guidance.\"}]","Refuge Rulebook - v1.0.6.1 - Player Rules Guide | PDF",1787386486,481,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":86,"head_meta":88,"extra_data":90,"updated_unix":28},"refuge-rulebook-v1061-player-rules-guide","",{"@graph":36,"@context":85},[37,54,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/technology/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/refuge-rulebook-v1061-player-rules-guide/136425/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":62,"encodingFormat":61,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-22",true,{"@type":65,"interactionType":66,"userInteractionCount":4},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71,77,81],{"name":72,"@type":73,"acceptedAnswer":74},"What rules govern behavior in and out of the game at a REFUGE event?","Question",{"text":75,"@type":76},"Out-of-Game actions are anything not part of the story world, such as restroom use or logistics tasks, and briefly marked by hand/weapon to the head or by a white headband if lasting longer. In-Game actions are story-related, such as fighting with melee gear or roleplaying conversations as characters.","Answer",{"name":78,"@type":73,"acceptedAnswer":79},"How does the rulebook distinguish a player from an in-game character?",{"text":80,"@type":76},"Players are separate from their in-game characters and should not assume the character they play represents an encounter every time. In-game outcomes, like being knocked out or robbed, should not be treated as personal issues by the player; keep IG problems IG.",{"name":82,"@type":73,"acceptedAnswer":83},"What topics does the REFUGE rulebook cover beyond basic entry rules?",{"text":84,"@type":76},"It covers character creation and starting items, species and class frameworks, combat and delivery calls, skill systems and mental abilities, weapons and armor, life and death, and multiple magic disciplines including alchemy, traps, artificing, and high magic, plus logistics and cast-member guidance.","https://schema.org",{"og:url":52,"og:type":87,"og:title":13,"og:site_name":59,"og:description":14},"article",{"robots":89,"canonical":52},"index,follow",{"doc_id":7,"site_id":24},{"code":4,"msg":5,"data":92},[93,97,101,105,110,113,118,123,128,131,135],{"id":20,"doc_module":4,"doc_module_name":46,"category_name":94,"show_sort_weight":95,"slug":96},"Story & Novel",90,"story-novel",{"id":47,"doc_module":4,"doc_module_name":46,"category_name":98,"show_sort_weight":99,"slug":100},"Literature",80,"literature",{"id":53,"doc_module":4,"doc_module_name":46,"category_name":102,"show_sort_weight":103,"slug":104},"Exam",70,"exam",{"id":106,"doc_module":4,"doc_module_name":46,"category_name":107,"show_sort_weight":108,"slug":109},5,"Comic",60,"comic",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":111,"slug":112},50,"technology",{"id":114,"doc_module":4,"doc_module_name":46,"category_name":115,"show_sort_weight":116,"slug":117},7,"Healthcare",40,"healthcare",{"id":119,"doc_module":4,"doc_module_name":46,"category_name":120,"show_sort_weight":121,"slug":122},8,"Research & Report",30,"research-report",{"id":124,"doc_module":4,"doc_module_name":46,"category_name":125,"show_sort_weight":126,"slug":127},9,"Religion & Spirituality",20,"religion-spirituality",{"id":126,"doc_module":4,"doc_module_name":46,"category_name":129,"show_sort_weight":126,"slug":130},"World Cup","world-cup",{"id":132,"doc_module":4,"doc_module_name":46,"category_name":133,"show_sort_weight":132,"slug":134},10,"Lifestyle","lifestyle",{"id":136,"doc_module":4,"doc_module_name":46,"category_name":137,"show_sort_weight":106,"slug":138},19,"General","general"]