[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511757-105":59,"doc-detail-511757-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","random-wilderness-encounters-chapter-3-the-savage-frontier","Random Wilderness Encounters - Chapter 3 - The Savage Frontier","","Random wilderness encounters guide characters exploring northern terrain, including how to roll on a wilderness table, adapt for missing regions, and derive creatures from official monster lists. It provides detailed encounter setups for bandits, sea pirate encounters, Uthgardt barbarians, battlefield discoveries, drifting cloud castles, crag cats, and a Dig Site led by a fire giant with the Vonindod rod. It also includes encounter table breakdowns by terrain and results.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/random-wilderness-encounters-chapter-3-the-savage-frontier/511757/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/random-wilderness-encounters-chapter-3-the-savage-frontier/511757.png","ImageObject",300,407,{"name":92,"@type":93},"eBook King","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How are random wilderness encounters supposed to be used during exploration?","Question",{"text":112,"@type":113},"Characters can roll on the Random Wilderness Encounters table or choose an appropriate encounter. 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The ogres pull the heavy fragment from a crater while hobgoblins and goblins assist; the goblins have digging exhaustion and are affected accordingly.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511757,1791491083,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},962088006270,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Random Wilderness Encounters  \nCharacters exploring the North are likely to encounter wandering monsters. Such encounters can occur as often as you like—but keep in mind that too many random encounters can bog down the adventure and cause players to lose interest in the story. You can roll on the Random Wilderness Encounters table or choose an appropriate encounter. Each encounter is described in more detail after the table. For guidelines on how to use random encounters effectively, see “Random Encounters” in chapter 3 of the Dungeon Master’s Guide.  \nIf the characters are crossing terrain not represented in the table, such as a swamp, you can create terrain-appropriate encounters by choosing creatures from the monster lists in appendix B of the Dungeon Master’s Guide. Chapter 5 of that book also contains a Random Urban Encounters table, in case the characters find themselves exploring a town or city.  \nBandits  \nA marauding gang of bandits confronts the party. The gang consists of a bandit captain and 3d6 + 2 bandits, all wearing cloaks and mounted on riding horses. There is a 25 percent chance that the bandits attack without provocation. Otherwise, the captain promises not to attack in exchange for a toll (no less than 100 gp worth of treasure) . If the characters pay up, the captain bids them a safe journey before departing peacefully.  \nSea. If this encounter occurs at sea, the characters encounter a pirate captain (use the bandit captain stat block) and twenty pirates (use the bandit stat block) on a longship. Longships have a speed of 3 miles per hour. If the vessel the characters are in moves at least as fast, they can successfully flee from the pirates. Otherwise, the pirates overtake the characters’ vessel and board it, threatening to kill everyone aboard unless the characters surrender the contents of their ship’s hold. If the characters comply with the pirates’ demands, the pirates transfer the cargo and flee with their booty.  \n68 CHAPTER 3 | THE SAVAGE FRONTIER  \nTreasure. Each bandit carries a pouch containing 1d10 gp. The bandit captain’s pouch holds 2d10 gp and 1d6 gems worth 100 gp each.  \nBarbarians  \nThe characters encounter a hostile group of Uthgardt barbarians consisting of 4d6 tribal warriors and an Uthgardt shaman (see appendix C) . If the group has twenty or more tribal warriors, add 1d3 berserkers anda tribal chieftain (a berserker with 90 hit points) to the group. If the encounter occurs during the day, the Uthgardt are prowling the countryside while hunting wild game; if the encounter occurs at night, they are camped.  \nUse the information in the “Uthgardt Barbarians” section to choose an appropriate tribe based on the location where the encounter takes place. If these Uthgardt belong to the Gray Wolf tribe, use the werewolf statistics for the chieftain and the berserkers, and give the chieftain 90 hit points. Also give the Gray Wolf chieftain 1d4 wolves as animal companions.  \nThe barbarians carry no treasure.  \nSea. If this encounter occurs at sea, the characters encounter 1d3 longships, each with ten berserkers and thirty tribal warriors aboard. One of the berserkers serves as the captain. These hostile, bloodthirsty Northfolk raiders hail from Gundarlun, the Korinn Archipelago, Tuern, or the Whalebones. The longships have a speed of 3 miles per hour. If the vessel the characters are in moves at least as fast, the characters can flee from the barbarians and avoid an altercation.  \nBattlefield  \nThe characters discover the corpses of 3d10 Uthgardt barbarians and 1d4 frost giants. The barbarians and giants appear to have killed one another within the past  \nweek. Carrion birds and one or two wolves pick at the corpses and flee if they are startled or attacked.  \nCloud Castle  \nThe characters spot a giant castle in the clouds. The castle is drifting a mile above the ground and poses no imminent threat. If this encounter occurs anywhere near the Evermoors, the castle belongs to an evil cloud giant n","cbCairwwTsHujSHy","https://ap.wps.com/l/cbCairwwTsHujSHy","pdf",224829,"English","# Bandits\n## Treasure\n# Barbarians\n## Sea encounter\n# Battlefield\n# Cloud Castle\n# Crag Cats\n# Dig Site\n# Wilderness Encounter Table","[{\"question\":\"How are random wilderness encounters supposed to be used during exploration?\",\"answer\":\"Characters can roll on the Random Wilderness Encounters table or choose an appropriate encounter. Each encounter is then described in more detail after the table, and the table can be adapted for terrain not covered by selecting suitable creatures.\"},{\"question\":\"What happens if the bandit encounter occurs at sea?\",\"answer\":\"The party faces a pirate captain and twenty pirates aboard a longship. If the party’s vessel is at least as fast, they can flee; otherwise, pirates overtake and board, demanding surrender of the ship’s hold contents.\"},{\"question\":\"How does the Dig Site encounter work?\",\"answer\":\"A fire giant with a rod of the Vonindod directs minions to dig up a large fragment. The ogres pull the heavy fragment from a crater while hobgoblins and goblins assist; the goblins have digging exhaustion and are affected accordingly.\"}]","Random Wilderness Encounters - Chapter 3 - The Savage Frontier | PDF",1791257631]