[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-590849-105":59,"doc-detail-590849-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","raising-real-leaders-using-virtual-worlds-blending-minecraft-leadership-and-creativity","Raising Real Leaders Using Virtual Worlds - Blending Minecraft, Leadership, and Creativity","","The article explains how a rural, federally funded elementary afterschool program used Minecraft and a creative youth development framework to support the school district’s character education initiative, The Leader in Me (LiM). After receiving a 21st Century Community Learning Centers grant in 2017, the program served grades 1–4 four days weekly with targeted priority for students at or below the 25th percentile in literacy. It details club-based implementation, leadership habit instruction, and evidence-informed reasons for authentic engagement through time, opportunities, and multimedia design.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/raising-real-leaders-using-virtual-worlds-blending-minecraft-leadership-and-creativity/590849/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/raising-real-leaders-using-virtual-worlds-blending-minecraft-leadership-and-creativity/590849.png","ImageObject",300,407,{"name":92,"@type":93},"Stanford","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-03","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How did the afterschool program use Minecraft to support The Leader in Me (LiM)?","Question",{"text":112,"@type":113},"The program embedded LiM’s leadership habits into students’ work within Microsoft Minecraft, pairing virtual creative tasks with leadership-focused learning activities.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What student groups did the Minecraft LiM afterschool club serve?",{"text":117,"@type":113},"The program ran five interest clubs with rotating groups of about 25 students at a time, with Minecraft LiM included in the first year serving first through fourth graders in different terms and a summer month.",{"name":119,"@type":110,"acceptedAnswer":120},"Why did the district emphasize providing authentic time and opportunities for students to engage with LiM?",{"text":121,"@type":113},"The district concluded that achieving research-cited outcomes required coordinated efforts and real engagement time rather than only superficial changes such as new banners or memorized slogans.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},590849,1792866284,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":44,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144,"preview_page_count":4},2336477552062,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Raising Real Leaders Using Virtual Worlds  \nBlending Minecraft, Leadership, and Creativity  \nKristin H. Javorsky  \nTwo third-grade boys sit hunched over a shared tablet, animatedly discussing how to start a structure they are building in the virtual Minecraft world on their screen. To decide whether to use wood, stone, or brick, they areplacing a few blocks of each type on a field of green grass to compare the materials visually. An afterschoolteacher who has stopped to listen praises them for using one of the leadership habits the class has been discussing,“Begin with the end in mind.” Nearby, two other third graders are taking turns using their tablet to place a sidewalk and light fixtures outside  \na multistory building in the same virtual world. The teacher observes as the girls deliberately balance the fixtures evenly along the sidewalk. Proudly, they tell her that they are remembering to  \n“Synergize,” using another of the leadership habits the class has discussed.  \nThis article describes how a federally funded afterschool program serving an elementary-age population in a rural southern community used the creative affordances of Minecraft and a creative youth development (CYD) framework to support the local school district’s character education program, The Leader in Me (LiM) . On receipt of a 21st Century Community Learning Centers (21st CCLC) grant in 2017, the program began serving students in grades 1 through 4 four days a week, with priority given to students performing at or below the 25th percentile on the state’s standardized literacy assessment. I was involved first as the writer of the 21st CCLC grant and then as a co-originator and observer of the Minecraft LiM curriculum.  \nKRISTIN H. JAVORSKY, PhD, is an assistant professor in Curriculum, Instruction, and Special Education at Mississippi State University. Her research interests center on teacher preparation for 21st century schools and how appropriate and effective technology integration can improve literacy and life outcomes for young students.  \nThe afterschool program incorporated five different interest clubs, through which groups of 25 students at a time rotated during the year. In the first year of implementation, Minecraft LiM was one of these five clubs, serving 24 first graders and 25 second graders in the spring semester and 75 third and fourth graders during a month in the summer. In addition to using Minecraft for creative design work, students created art using various media, read high-quality diverse literature about leaders and leadership, kept daily writing journals, participated in conversations with community leaders, toured local public buildings, and prepared leadership presentations for family engagement events.  \nOne of the stated goals of LiM, which is billed asa schoolwide transformation program, is to increase school attendance and reduce student referrals. Several studies have found correlations between LiM implementation and reductions in behavioral incidents (Bryant, 2016; Pascale, Ohlson, & Lee, 2017; Stella, 2013) . Other studies have found correlations with improved student achievement and leadership skills (Corcoran, Reilly, & Ross, 2014; Cummins, 2015) .  \nAfter the school district discussed in this article adopted the LiM curriculum, the principals and teachers recognized that, in order to achieve results  \nlike those cited in the research, students would need time and opportunities to engage authentically with the curriculum.  \nLeadership and Simply hanging new banners and  \nCreativity memorizing new slogans was likely  \nCreativity and innovation Research finds that to be ineffective. This view was continue to gain importance as classroom use of consistent with research showing nethceessary21st lceeadenturrsyhip(DisLkillsiello in& multimedia can encourage thatbehateviaocrhaelrsicorrelatedmprovemecnlatsssrowoimth Houghton, 2006; Hughes, Lee, some forms of creativity students’ levels of interaction with Tian, Newman, & Legoo","cbCaiqbsJcafmY99","https://ap.wps.com/l/cbCaiqbsJcafmY99","pdf",901375,"English","# Raising Real Leaders Using Virtual Worlds\n## The Leader in Me and Minecraft\n## Minecraft LiM Implementation in After-School Clubs\n## Program Goals and Research Connections","[{\"question\":\"How did the afterschool program use Minecraft to support The Leader in Me (LiM)?\",\"answer\":\"The program embedded LiM’s leadership habits into students’ work within Microsoft Minecraft, pairing virtual creative tasks with leadership-focused learning activities.\"},{\"question\":\"What student groups did the Minecraft LiM afterschool club serve?\",\"answer\":\"The program ran five interest clubs with rotating groups of about 25 students at a time, with Minecraft LiM included in the first year serving first through fourth graders in different terms and a summer month.\"},{\"question\":\"Why did the district emphasize providing authentic time and opportunities for students to engage with LiM?\",\"answer\":\"The district concluded that achieving research-cited outcomes required coordinated efforts and real engagement time rather than only superficial changes such as new banners or memorized slogans.\"}]","Raising Real Leaders Using Virtual Worlds - Blending Minecraft, Leadership, and Creativity | PDF",1792070568,23]