[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509989-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-509989-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","ragvaldur-83449319","Ragvaldur 83449319","","Character sheet content for Ragvaldur (player name Yul) presenting ability scores, saving throw modifiers, skills, senses (darkvision), and core class feature tables. Includes paladin and fighter features such as Divine Sense, Lay on Hands, Fighting Style (Defense/Great Weapon Fighting), Second Wind, Action Surge, Extra Attack, and Improved Critical. Provides Channel Divinity options, spellcasting notes, weapon attack lists with damage types, and action/bonus action descriptions. 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Warlock 4.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Which key defensive and offensive features are included for combat?",{"text":68,"@type":64},"The sheet includes features such as Divine Sense, Lay on Hands, Action Surge, Extra Attack, Improved Critical, and Fighting Style upgrades (e.g., Defense and Great Weapon Fighting).",{"name":70,"@type":61,"acceptedAnswer":71},"How does Channel Divinity and its options work on this sheet?",{"text":72,"@type":64},"Channel Divinity provides two options: Abjure Enemy (with a WIS saving throw DC 16) and Vow of Enmity (as a bonus action granting advantage against a chosen 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POINTS\u003Cbr>Ragvaldur\u003Cbr>179,700 CLASS & LEVEL\u003Cbr>Variant Human Haunted One RACE BACKGROUND |\n|  |\n\n+4  Strength  \n  +2  Dexterity  \n  +2  Constitution  \n  +2  Intelligence  \n  +8  Wisdom  \n  +8  Charisma  \nSaving Throw Modifiers  \nSAVING THROWS  \n\n| | +2\u003Cbr>+3 +7 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +9  Athletics STR |  |  |\n|  | +3\u003Cbr>+2\u003Cbr>+3\u003Cbr>+3\u003Cbr>+2 +8 +2 +3 +3 +3\u003Cbr>+7\u003Cbr>+2 +2 +8 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n13 PASSIVE WISDOM (PERCEPTION)  \n13 PASSIVE WISDOM (INSIGHT)  \n12 PASSIVE INTELLIGENCE (INVESTIGATION)  \nDarkvision 120 ft.  \nSENSES  \n| === ACTIONS === Standard Actions\u003Cbr>Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object\u003Cbr>Channel Divinity • 1 / Short Rest\u003Cbr>Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (DC 16) .\u003Cbr>Divine Sense • 4 / Long Rest | As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.\u003Cbr>Lay on Hands Pool • 25 / Long Rest\u003Cbr>You have a pool of healing power that can restore 25 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\u003Cbr>=== BONUS ACTIONS === Channel Divinity: Vow of Enmity |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nGreatsword, +3  \nLongbow  \nShortsword  \nYklwa  \nEldritch Blast  \nChill Touch  \nHIT  \n+12  \n+7  \n+9  \n+9  \n+8  \n+8  \nDAMAGE/TYPE  \n2d6+7 Slashing  \n1d8+2 Piercing  \n1d6+4 Piercing  \n1d8+4 Piercing  \n1d10+3 Force  \n3d8 Necrotic  \nNOTES  \nMartial, Heavy, Two-Handed  \nMartial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)  \nMartial, Finesse, Light  \nSimple, Thrown, Range (10/30)  \nCount: 3, V/S  \nD: 1Rnd, V/S  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nYul  \n\n|  |\n| --- |\n| Paladin 5 / Fighter 6 / Warlock 4 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>Ragvaldur\u003Cbr>179,700 CLASS & LEVEL\u003Cbr>Variant Human Haunted One RACE BACKGROUND |\n|  |\n\n=== FIGHTER FEATURES ===  \n* Hit Points • PHB 71  \n* Proficiencies • PHB 71  \n* Fighting Style • PHB 72 You adopt a fighting style specialty.  \n| Great Weapon Fighting • PHB  \nYou can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.  \n* Second Wind • PHB 72  \nOnce per short rest, you can use a bonus action to regain 1d10 + 6 HP.  \n| 1 / Short Rest • 1 Bonus Action  \n* Action Surge • PHB 72  \nYou can take one additional action on your turn. This can be used 1 times per short rest.  \n| 1 / Short Rest • Special  \n* Martial Archetype • PHB 72  \n| Champion  \n* Improved Critical • PHB  \nYour weapon attacks score a critical hit on a roll of 19 or 20.  \n* Ability Score Improvement • PHB 72  \n* Extra Attack • PHB 72  \nYou can attack twice whenever you take the Attack action on your turn.  \n| Special  \n=== PALADIN FEATURES ===  \n* Hit Points • PHB 84  \n* Proficiencies • PHB 84  \n* Divine Sense • PHB 84  \nAs an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the ha","cbCaigB9hZ2mUI9x","https://ap.wps.com/l/cbCaigB9hZ2mUI9x","pdf",1061423,"English","[{\"question\":\"What are Yul’s main classes and level progression?\",\"answer\":\"Yul is listed as Paladin 5 / Fighter 6 / Warlock 4.\"},{\"question\":\"Which key defensive and offensive features are included for combat?\",\"answer\":\"The sheet includes features such as Divine Sense, Lay on Hands, Action Surge, Extra Attack, Improved Critical, and Fighting Style upgrades (e.g., Defense and Great Weapon Fighting).\"},{\"question\":\"How does Channel Divinity and its options work on this sheet?\",\"answer\":\"Channel Divinity provides two options: Abjure Enemy (with a WIS saving throw DC 16) and Vow of Enmity (as a bonus action granting advantage against a chosen creature).\"}]","Ragvaldur 83449319 | PDF",1791238385]