[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509251-105":59,"doc-detail-509251-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","quickstart-adventure","Quickstart Adventure","","Quickstart Adventure is a game primer for Daggerheart that prepares players to begin their first session. It explains what materials are needed, including pencils, scissors, polyhedral dice, Fear tokens, character tokens, and two differently colored d12s for Hope and Fear. The text guides the GM and players through initial narration, introduces the Sablewood Messengers scene, and provides instructions for choosing pre-generated characters and using the provided character sheets and cards.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/quickstart-adventure/509251/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/quickstart-adventure/509251.png","ImageObject",300,407,{"name":92,"@type":93},"Mafia Boss","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What do players need before starting the quickstart adventure?","Question",{"text":112,"@type":113},"Players need a pencil for each player and scissors, polyhedral dice (d4, d6, d8, d10, d12, d20), two d12s of different colors, character tokens (at least 7 per player), and 12 Fear tokens for the GM.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How should the GM begin the adventure?",{"text":117,"@type":113},"The GM should read the “The Sablewood Messengers” section aloud from the right side of the page before players begin making choices.",{"name":119,"@type":110,"acceptedAnswer":120},"How do Hope and Fear work with the Duality Dice?",{"text":121,"@type":113},"Action and other rolls use the Duality Dice. Rolling with Hope lets the player mark Hope on the character sheet, while rolling with Fear gives the GM Fear that can be spent to instigate or escalate challenges in the scene.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509251,1791327782,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":26},962090760730,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","QUICKSTART ADVENTURE  \nINTRODUCTION  \nWelcome to Daggerheart! In this quickstart adventure, you'll find the tools you need to play your first session of the game. This document does not contain every rule, so we highly recommend having the core rulebook accessible.  \nBefore you begin, you’ll need 3-6 players. 2-5 of those players will be PCs, or player characters. They will create a character who will inhabit the world. One player will be the game master, or GM, who is in charge of representing the world at large, asking questions, adjudicating dice rolls, and leading the narrative. In normal play, PCs would make their own characters and the GM would build their own story. For the quickstart adventure, both portions are already prepared. We highly recommend the GM read through each page on their own before players arrive. For more information about the game, or to purchase the core rulebook, visit us at [www.daggerheart.com](www.daggerheart.com).  \n MATERIALS  \nAlong with a printed version of this Quickstart Adventure packet, you’ll need:  \n• A pencil for each player, and a pair of scissors.  \n• A set of polyhedral dice: 4-sided (d4), 6-sided (d6), 8-sided (d8), 10-sided (d10), 12-sided (d12) and twentysided (d20) . Ideally, one set per player.  \n• A set of two d12s of different colors. Ideally, one set per player.  \n• A handful of character tokens, at least 7 for each player. These can be anything small you have lying around that won’t be confused for dice (buttons, pennies, chits, etc. ) .  \n• 12 Fear tokens for the GM. These can be anything small you have lying around that won't be confused for dice.  \n GETTING STARTED  \nStart by having the GM read The Sablewood Messengers section on the right side of this page aloud.  \nTHE SABLEWOOD MESSENGERS  \n“Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given amap and a carriage, and the promise of reward upon your arrival.”  \n CHOOSING CHARACTERS  \nThere are five pre-generated characters to choose from in this Quickstart Adventure. The GM should read the options to the players and have them take the four page character packet of the one they would like to play:  \nMarlowe Fairwind, the Loreborne Elf Sorcerer  \nShe is the personal mage to King Emeris, and is responsible for bringing this group together. She appears calm, until she isn’t. Marlowe must be played during this adventure.  \nBarnacle, the Underborne Ribbet Rogue  \nThere is no danger he will not get into, and no situation he cannot get out of. He fears water and will not swim.  \nGarrick Reed, the Highborne Human Warrior  \nA defector from a distant military force, he approaches most conflict with a “kill ‘em with kindness” attitude.  \nKhari Nix, the Ridgeborne Giant Guardian  \nLoyal to the end, with a dry sense of humor, she will suffer no fools. Khari was practically born with an axe in her hand.  \nVarian Soto, the Wildborne Katari Ranger  \nThey take a “shoot first, ask questions later” approach. Any problem that can’t be solved with a bow, isn’t a problem yet.  \nThen give the game master their GM packet to continue.  \nDaggerheart © Darrington Press 2025 1  \nMarlowe fairwind  \nLOREBORNE ELF SORCERER  \nCharacter Overview  \nMarlowe Fairwind is the personal mage to King Emeris, and is responsible for bringing this group together. She appears calm, until she isn’t.  \nBREAKDOWN  \nCommunity: Marlowe is part of the Loreborne community, meaning she grew up in a place that values knowledge and learning.  \nAncestry: She is an elf, giving her long pointed ears and acutely attuned senses.  \nClass & Subclass: As a Primal Origin Sorcerer, she can shape and change the magic she casts in unique ways. Experience: Marlowe has the experiences “Royal Mage” and “Not On My Watch.” She will be able to utilize th","cbCaigoArOk8OHnB","https://ap.wps.com/l/cbCaigoArOk8OHnB","pdf",17527924,39,"English","# Introduction\n# Materials\n# Getting Started\n# The Sablewood Messengers\n# Choosing Characters\n## Marlowe Fairwind\n## Barnacle, the Underborne Ribbet Rogue\n## Garrick Reed\n## Khari Nix\n## Varian Soto\n# Character Sheet & Cards\n## Character Standee\n# Connections","[{\"question\":\"What do players need before starting the quickstart adventure?\",\"answer\":\"Players need a pencil for each player and scissors, polyhedral dice (d4, d6, d8, d10, d12, d20), two d12s of different colors, character tokens (at least 7 per player), and 12 Fear tokens for the GM.\"},{\"question\":\"How should the GM begin the adventure?\",\"answer\":\"The GM should read the “The Sablewood Messengers” section aloud from the right side of the page before players begin making choices.\"},{\"question\":\"How do Hope and Fear work with the Duality Dice?\",\"answer\":\"Action and other rolls use the Duality Dice. Rolling with Hope lets the player mark Hope on the character sheet, while rolling with Fear gives the GM Fear that can be spent to instigate or escalate challenges in the scene.\"}]","Quickstart Adventure | PDF",1791234840]