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Rewards and wandering monster rules are included, along with guidance on using amulets, scrolls, keys, and secret doors to reach the staircase before the orbs fall into the wrong hands.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/quest-for-the-wizard-quest-3-quest-for-the-orbs/517678/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/quest-for-the-wizard-quest-3-quest-for-the-orbs/517678.png","ImageObject",300,407,{"name":42,"@type":43},"Bintang","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-14","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are the four Orbs Heroes must recover in Quest 3?","Question",{"text":63,"@type":64},"Magic-Red, Green, White, and Blue Orbs. Each Orb represents the forces of nature and must be recovered to prevent evil use.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How do prisoners in Quest 3 receive helpful information?",{"text":68,"@type":64},"When a prisoner is found, marked with P on the map, the Heroes are given a clue. Clue #1 is the proper way (NEWS), and Clue #2 concerns aligning the Heavenly Bodies to unlock the sky.",{"name":70,"@type":61,"acceptedAnswer":71},"What are key hazards and mechanisms for orb-related rooms?",{"text":72,"@type":64},"Rooms include puzzles with ordered steps (tile sequence), dice rolls to survive deadly outcomes, and protective entities like an Earth Elemental guarding an Orb. Other threats include traps such as poison gas that damages all in the room and requires handling keys, switches, and secret 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for slave labour,digging large Wizard,you will be sent in to infiltrate thecaverns under the watchful eyes and mines and discover their plan!Your magicstinging whips of Orcs and Goblins.can easily outwit these crude monsters.\"  \n# NOTES:\n\nA.These Goblins are busy digging the wall with pickaxes.F.Quoz's notes are on the bench.An excerpt from the notes says,They do not notice the Wizard,and will not attack\"I can only hope that the evils hidden beneath this accursedunless he makes himself known.They are complainingplace can remain buried.I have gone through painstaking meansthat they have to do all the work since so manyto block the entrance and carefully guard my amulet,the onlyprisoners escaped recently.item that will grant access to the depths below.\"  \nB.The Xs are columns on each corner of the stairs.TheseG.This Gargoyle is a statue and holds a key in its mouth.The doorcolumns make a magical barrier for anyone that doesis locked and marked as a tomb entranceWhen the Wizardnot have the Amulet of Quoz.uses the key on the door,the Gargoyle will come to life.  \nH.If the Wizard triggers this trap,a cave in willblock his way back.  \nC.This room only contains crude digging tools of no value.  \nI.If searched,the cupboard hides a switch that opens a secret door  \nD.There are 25 gold coins hidden underneath the table.  \nand slides the block marked with the arrow.  \nE.There is a Scroll of Magic Restoration and a HealingJ.This is Quoz's Tomb.It is trapped with Poison Gas that doesPotion on the bookcases.2 damage to all in the room.His Amulet is inside.  \nQUEST 3  \n# Questfor the Orbs\n\n\"Quoz's notes tell of the four Orbs of which Zargon may use for evil purposes.Magic-Red,Green,White,and Blue,May you find and recover these Orbseach representing the forces of nature.and return to the staircase before theyThese Orbs contain powerful magic,fall into the wrong hands.\"When a prisoner is found(marked on the map with P),give them a clue.Clue\\#1:NEWS is the proper way.Clue \\#2:Align the Heavenly Bodies to unlock the sky.  \n# NOTES:\n\nA.When the Heroes enter this room,tell them it is extremelyline in the following order-STAR,SUN,MOON,WORLD.hot and they are all sweating.When they enter the nextThe White Orb,which was magically held in place,canrooms ahead,they can only move half their roll due tonow be easily removed.exhaustion.Once each turn in the next rooms,anyone closeE.An Earth Elemental guards the Green Orb,resting insideto the edge must roll a dice.On a 6,they have slipped andof the far wall.The Elemental may choose to attack twiceare hanging for dear life!Next turn,if they roll another 6,with its massive fists,or cast one of the following spells:they fall to their death,never to be seen again.The Red OrbRust,Fear,Lightning Bolt,Earthquake,Panic.Use an Ogreis on the very tip of the Dead End.miniature for the Elemental.The room has 1000 gold coins.  \nB.The chest is not trapped,but anyone touching it will sufferEARTH ELEMENTAL1 damage due to intense heat.Inside is the Fire Amulet.C.This Room is a puzzle.The Heroes must Step on the tiles5565    2in the following order-NEWS-to open the other door.NOTE:After the Heroes have all 4 Orbs,a group of wizardsThe Blue Orb is resting inside the small room beyond.appear.\"Thank you for doing our dirty work for us!\"says  \na wizard.The mages attack with magic and the Heroes  \nD.The 4 statues in this room must be moved into a straight  \nlose conciousnes.Wandering Monster in this Quest:Fimir  \nQU EST 4  \n# Escape!\n\n\"Zargon's minions have captured you I have been able to find the Wizard'sand taken all of your items.You must location and open his cell door.You,escape their clutches before you all Wizard,must rescue the others andsuffer a terrible fate at their hands!quickly find the stairs out.\"  \nThe Orc Costume is NOT an Artifact and only works for this Quest.  \n# NOTES:\n\nA.The Wizard begins ","cbCaikqcTq1beI6P","https://ap.wps.com/l/cbCaikqcTq1beI6P","pdf",11946564,13,"English","# Quest 3\n## Quest for the Orbs\n## Clues and orb recovery\n## Rooms, traps, and rewards","[{\"question\":\"What are the four Orbs Heroes must recover in Quest 3?\",\"answer\":\"Magic-Red, Green, White, and Blue Orbs. Each Orb represents the forces of nature and must be recovered to prevent evil use.\"},{\"question\":\"How do prisoners in Quest 3 receive helpful information?\",\"answer\":\"When a prisoner is found, marked with P on the map, the Heroes are given a clue. Clue #1 is the proper way (NEWS), and Clue #2 concerns aligning the Heavenly Bodies to unlock the sky.\"},{\"question\":\"What are key hazards and mechanisms for orb-related rooms?\",\"answer\":\"Rooms include puzzles with ordered steps (tile sequence), dice rolls to survive deadly outcomes, and protective entities like an Earth Elemental guarding an Orb. Other threats include traps such as poison gas that damages all in the room and requires handling keys, switches, and secret doors.\"}]","Quest for the Wizard - Quest 3 - Questfor the Orbs | PDF",1791343671]