[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-515026-105":59,"doc-detail-515026-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","pulp-cthulhu-firefight-cheat-sheet","Pulp Cthulhu Firefight Cheat Sheet","","Pulp Cthulhu Firefight Cheat Sheet provides quick-reference rules for firearm combat, including how to set difficulty by weapon range, apply firing and situational modifiers, and resolve attacks when targets dive for cover. It summarizes firearm accuracy modifiers (cover, concealment, aiming, movement, firing into melee, mounted weapons, prone firing), optional hit location mechanics, and key armor value references by material. It also outlines melee movement constraints and modifier triggers for close-quarters actions.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/pulp-cthulhu-firefight-cheat-sheet/515026/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/pulp-cthulhu-firefight-cheat-sheet/515026.png","ImageObject",300,407,{"name":92,"@type":93},"MrHarris58","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-14","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do you determine firearm difficulty in this cheat sheet?","Question",{"text":112,"@type":113},"Determine difficulty by weapon range (regular, long range, very long range), then apply the listed modifiers before making the roll.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Can a target dive for cover during firearm attacks?",{"text":117,"@type":113},"Yes. The target may dive for cover (dodge) but cannot fight back.",{"name":119,"@type":110,"acceptedAnswer":120},"What are common modifiers that affect firearm attacks?",{"text":121,"@type":113},"Examples include penalties for partially concealed targets, aiming for one round, firing while running or prone, firing into melee, and extra dice for point-blank range and mounted weapon use.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515026,1791681946,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":4},687212988360,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Pulp Cthulhu FIREFIGHT CHEAT SHEET  \n\n| Firearms Difficulty Levels\u003Cbr>Base Range = Regular\u003Cbr>Long Range* (2 x Base) = Hard\u003Cbr>Very Long Range* (4 x Base) = Extreme\u003Cbr>*bipod, tripod, braced weapon doubles base range\u003Cbr>*telescopic sight doubles base range\u003Cbr>Ranged/Firearm Modifiers\u003Cbr>\u003Cbr>Diving For Cover (Dodge success)\u003Cbr>1 Penalty Die\u003Cbr>Partially Concealed 1 Penalty Die |  | Using Firearms\u003Cbr>Firearm attacks are not opposed.\u003Cbr>1: Determine Difficulty by weapon range.\u003Cbr>2: Apply modifiers.\u003Cbr>3: Make roll.\u003Cbr>Target may Dive for Cover (Dodge) but cannot Fight Back.\u003Cbr>Armor Values |  |  |\n| --- | --- | --- | --- | --- |\n| Point-Blank Range* 1 Bonus Die |  |  | \u003Cbr>Heavy leather jacket 1 point |  |\n| (within 1/5 DEX in feet) |  |  | WWI helmet 2 points |  |\n| *excludes long/cumbersome\u003Cbr>weapons like rifles, full-length |  |  | \u003Cbr>1” Hardwood 3 points |  |\n| shotguns, and bows. |  |  | 1” Steel Plate 19 points |  |\n| Aiming for 1 round 1 Bonus Die |  |  | Large sand bag 20 points |  |\n| Target moving at full speed (MOV 8+) 1 Penalty Die Target is small (Build –2) 1 Penalty Die Target is large (Build 4+) 1 Bonus Die Loading 1 bullet & shooting (same round) 1 Penalty Die |  | 6” concrete 25 points\u003Cbr>Optional Hit Locations\u003Cbr>Die Roll Location\u003Cbr>\u003Cbr>1—3 Right Leg\u003Cbr>4—6 Left Leg |  |  |\n| Handgun firing 2+ shots (semi-auto fire)\u003Cbr>1 Penalty Die on all shots |  |  | \u003Cbr>7—10 Abdomen |  |\n| Firing into melee 1 Penalty Die |  |  | 11—15 Chest |  |\n| Firing while running 1 Penalty Die |  |  | 16—17 Right Arm |  |\n| Mounted Weapon 1 Bonus Die |  |  | 18—19 Left Arm |  |\n| (to vehicle or structure) |  | \u003Cbr>20 Head |  |  |\n| Firing while prone 1 Bonus Die |  |  |  |  |\n|  |  |  |  |  |\n| Firing at prone target\u003Cbr>(ignore ifat Point Blank range) | 1 Penalty Die |  | Movement During Combat Melee\u003Cbr>􀁸 Character may move their MOV in yards and attack normally\u003Cbr>􀁸 Character may move their MOV x 5 in yards and make one melee attack at end of the round.\u003Cbr>Firearms\u003Cbr>􀁸 Character may move and take shots at any point during the round.\u003Cbr>􀁸 To take advantage of the +50 DEX for readied firearm, it must be fired before any movement is made.\u003Cbr>􀁸 The character may move up to a number of yards equal to their MOV rate and make their firearms attack (or attacks) normally on their usual DEX rank.\u003Cbr>􀁸 If the character moves their MOV rate x5 in yards, they must fire while running (penalty die) and shots may be delayed in DEX order if significant distance must be covered to reach a firing position (Keeper’s discretion) |  |\n| Two Weapon Fighting (increased Fumble chances)\u003Cbr>1 Penalty Die on all attacks. |  |  |  |  |\n|  |  |  |  |  |\n| Other Firearm Rules\u003Cbr>\u003Cbr>Readied firearms may shoot at +50 in DEX order.\u003Cbr>Reloading a clip or magazine takes 1 round. Up to two individual shells can be loaded per round. |  |  |  |  |\n| Melee Modifiers\u003Cbr>\u003Cbr>Target already Dodged or Fought Back one attack this round.\u003Cbr>*n/a ifallowed multiple attacks\u003Cbr>1 Bonus Die\u003Cbr>Kicking prone target 1 Bonus Die |  |  |  |  |","cbCaicgmPNd2kKA3","https://ap.wps.com/l/cbCaicgmPNd2kKA3","pdf",166691,"English","# Firearms Difficulty Levels\n## Using Firearms\n## Armor Values\n## Optional Hit Locations\n## Movement During Combat\n## Other Firearm Rules\n## Melee Modifiers","[{\"question\":\"How do you determine firearm difficulty in this cheat sheet?\",\"answer\":\"Determine difficulty by weapon range (regular, long range, very long range), then apply the listed modifiers before making the roll.\"},{\"question\":\"Can a target dive for cover during firearm attacks?\",\"answer\":\"Yes. The target may dive for cover (dodge) but cannot fight back.\"},{\"question\":\"What are common modifiers that affect firearm attacks?\",\"answer\":\"Examples include penalties for partially concealed targets, aiming for one round, firing while running or prone, firing into melee, and extra dice for point-blank range and mounted weapon use.\"}]","Pulp Cthulhu Firefight Cheat Sheet | PDF",1791305567]