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Choose the appropriate word from the provided lists for each blank.  \nItem 1 :  \nWant to know what will make you happy? Then ask a total stranger—or so says a new study from Harvard University, which shows that another person’s experience is often more   than your own best guess. The study, which appears in the current issue of Science, was led by Daniel Gilbert, professor of psychology at Harvard and author of the 2007 bestseller “Stumbling on Happiness,” along with Matthew Killingsworth and Rebecca Eyre, also of Harvard, and Timothy Wilson of the University of Virginia. “If you want to know how much you will enjoy an experience, you are better off knowing how much someone else enjoyed it than knowing anything about the experience itself,” says Gilbert. “Rather than closing our eyes and   the future, we should examine the experience of those who have been there. Previous research in psychology, neuroscience, and behavioral economics has shown that people have difficulty predicting what they will like and how much they will like it, which   them to make a wide variety of poor decisions. Interventions aimed at   the accuracy with which people imagine future events have been generally unsuccessful.  \n1. Informal, informative, positive, predictable.  \n2. Imagining, imitating, predicting, visualizing.  \n3. Leads, forces, requires, compels.  \n4. Reducing, improving, advancing, controlling  \nItem 2:  \nA mini helicopter modeled on flying tree seeds could soon be flying overhead. Evan Ulrich and colleagues at the University of Maryland in College Park   the biological world for inspiration to build a scaled—down helicopter that could mimic the properties of full—size aircraft. The complex   of full—size helicopters gets less efficient when shrunk,   that standard mini helicopters expend most of their power simply fighting to stay stable in the air. The researchers realized that a simpler aircraft designed to stay stable passively would use much less power and reduce manufacturing costs to boot. It turns out that nature   them to it. The seeds of trees such as the maple have a single—blade structure that   them to fly far away and drift safely to the ground. These seeds, known as samaras, need no engine to   through the air, thanks to a process called autorotation. By analyzing the behavior of the samara with high—speed cameras, Ulrich and his team were able to copy its design.  \n1. turned to, came across, stayed within, dropped in  \n2. overhaul, gauge, imagination, design  \n3. denying, meaning, objecting, proving  \n4. never leads, will drive, had beaten, is holding  \n5. charges, pushes, allows, hampers  \n6. spin, fluctuate, drift, bob  \nItem 3:  \nThere has been increased research interest in the use of active video games (in which players physically interact with images on screen) as a means to   physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple electronic bibliographic databases. The last search was conducted in December 2008. Eleven studies focused on the quantification of the energy cost associated with playing active video games, and eight studies focused on the utility of active video games as an   to increase physical activity in children. Compared with traditional non-active video games, active video games   greater energy expenditure, which was similar in intensity to mild to moderate intensity physical activity. The intervention studies indicate that active video games may have the potential to increase free- living physical activity and improve body   in children; however, methodological limitations prevent   conclusions. Future research should focus on larger, methodologically sound intervention trials to provide definitive","cbCaim927tSpDGfE","https://ap.wps.com/l/cbCaim927tSpDGfE","pdf",88337,"English","# Question 1: Reading & Writing - Fill In The Blanks\n# Item 1\n# Item 2\n# Item 3\n# Item 4\n# Item 5","[{\"question\":\"本练习的主要题型是什么？\",\"answer\":\"题目要求阅读给定短文中的空格句子，并从每题提供的词汇列表中为每个空选择合适的单词。\"},{\"question\":\"Item 1讲述的研究主题是什么？\",\"answer\":\"Item 1讨论来自哈佛大学的研究：比较“他人的体验”与“自己对体验的预估”，人们往往更能通过了解他人享受程度来判断自己的感受。\"},{\"question\":\"Item 3关注主动视频游戏的哪些效果？\",\"answer\":\"Item 3评估主动视频游戏对儿童能量消耗与身体活动行为的促进作用，并比较其与传统非主动视频游戏的能量消耗差异。\"},{\"question\":\"Item 5围绕授权（delegation）给出了哪些关键要点？\",\"answer\":\"Item 5说明授权包含决定委派、任务简报与后续跟进；强调委派的是执行权与决策权，同时保留责任，并提示可以提供反馈以帮助他人改进表现。\"}]","PTE Reading Practice Test 1 - Question 1 to 5 Practice Items | PDF",1790760972]